
Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own!
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Languages: English**languages with full audio support
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UPDATE: Adding random generated dungeon did not saved this game. The controls are still a pain in the ass, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before. This game is just a mess. I don't see how can somebody save it. EARLY ACCESS REVIEW: I wish I could Imagine a better game.. Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat. The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least. Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT. The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s. 9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes. For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time. Final Rating: 3/10 It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, not much to see here. Run of the mill graphics, one weapon, 2 enemies. Random level generation, which in this case was a bad idea. PIts that lead to no where, locked doors leading to dead ends, and areas where suicide is the only way out. Not worth it at full price. If you see it at 75% or 90% off however, its an easy game to 100%. Its a shame too, as the dev seems cheery, responsive, and they do fix the bugs. Problem is, the game just isnt that good.
From a somewhat decent little platformer, [i]Imagine Me[/i] fell to a plain mediocre game. Back one year ago, this game had pre-defined levels that were fun to play just to pass time. Now it has some badly designed generated levels. I often found myself playing the same level and it gets boring very easily. I'd suggest the devs go back to the previous stage of the game and improve it. [b][u]Pros:[/u][/b]+ The Challenge levels are pre-defined and were fun to play; it took me a short while to complete them all, but they weren't that bad; [b][u]Cons:[/u][/b]- Generated repetitive levels, gets boring in a short while; -Lacks initiative, there are only 2 types of enemies, 2 types of traps and 1 weapon; -Boss levels are random aswell, many people complained that they had to play dozens of stages to finally reach a boss area; -More soundtracks were welcome.. [b][u]Conclusion:[/u][/b] I would recommend [i]Imagine Me[/i] only if you really can't afford any other platformer out there. Even then, you would probably put it away soon. The gameplay lacks many features and I see no real reason to replay the game after you have finished it. Personal rating: 30/100 - Awful
It's probably the worst game I have ever played. I'm not talking about graphics and so on. The worst part is gameplay and levels' design. Challenges did not improve this game. They made it even worse.
Imagine Me is agitated by its own existence. It can’t decide where to commit, patching on modes of play like a bad worker trying to explain their way out of a botched job by showing you all the little, trivial tasks they’ve completed instead. Right out of the gate Imagine Me tries its hand at procedurally generated level designs (it can’t be that hard, right? Everyone’s doing it). But once the algorithms start rolling and the levels actually come into existence, it’s immediately clear Imagine Me hasn’t the slightest clue what it’s doing. Chunks of familiar levels become hastily adjoined to one another into an unplayable mess of broken hitboxes and impenetrable block mazes. It’s chaos of the highest degree, silent caverns filled only with the cries of my broken soul as I beat myself against a metaphorical wall trying to beat a game which is quite literally impossible to complete. Somewhere along the development pipeline it must have been clear that something had gone horrible wrong, but rather than rework the disastrous level generator into something functional, Imagine Me instead decides to abandon it altogether and starts building levels by hand (it worked for Mario, didn’t it?). But much to my dismay Imagine Me hasn’t much of a knack for level designs, random or otherwise. At numerous points it almost appears as if whoever actually designed these levels fell asleep and never completed them, or otherwise became so bored with their own creation that they decided enough was enough and shipped whatever they had in front of them at the time. And thus we are left with 30 or so astoundingly dull and simplistic levels which play very much like the afterthought they were. I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care. [b]You can read more of my writing on [url=http://kritiqal.com/2015/12/28/quick-thoughts-on-imagine-me/]Kritiqal[/url].[/b]
[i] Imagine Me[/i] – платформер из далёкой-далёкой эпохи [i] Greenlight[/i]. Компания у меня не запустилась, поэтому сразу к челенджам. Они выглядят как типичные игры новой эпохи [i] Direct[/i], маленькое пространство, утыканное всевозможными ловушками, прыгая через которые необходимо соблюдать тайминги робота. Тем не менее, просматривая скриншоты уровней других пользователей можно сделать вывод, что компания мало чем отличается от челенджей, уровни чуть длиннее, меньше ловушек. Дизайн у игры отвратительный, любая локация выстраивается на строгом преобладании двух цветов, зато над заставкой разработчики трудились в поте лица. Музыка так себе. Мусор с карточками.
无聊的平台跳跃解谜游戏··· 整个游戏除了封面超棒外···好像···其它的···
Imagine Me would be considered plain even if it had came out back in the early 90´s, and yet, its astonishing how such a simple game manages to do so many things wrong. Every level looks the same, you just go from point A to point B, avoiding spikes and enemies that barely move, by the end of each level you get a memory, that grants you further passage to the next one. Developers like to show theyre still working on this game, but: -The exit is always located either on the bottom right or bottom left corner. -Every time you die you get the same dead screen, it gets really annoying. -controls aren't tight. - i wouldn't mind the art-style but there's a severe lack of animations. - the game is too repetitive and has a very poor level design, it would be more interesting if there were some Non randomly generated levels. - the hit boxes are bigger than the objects that are supposed to kill you, its an easy game and i could adjust to that, but it just shows how little work was put in this game. - The Broken level generator more often than not leads to impossible levels, i've played for 10 min until i came across an impossible level. Levels don't even change when you die, the only option is to start the game all over again. -the options menu is pretty lousy and cannot even be accessed while in game, instead you just get this really annoying screen that appears every time you start a new game showing you the pre mapped controls and some instructions on how to play, there's even a special key just to open the instructions again. I dont get it, of all things that are missing, why do the developers want to force this on players, the game couldn't be simpler, children games are harder to understand than this, it serves no purpose. If devs were ever involved in Imagine Me they would have fixed some of this problems by now, they seem to take into account everyone's bad feedback and yet no changes have been made. How difficult could it be to generate new levels every time you die just so it was at least possible to continue playing without having to start from the beginning every time you get stuck. As is, Imagine Me is not even worth its current price. Its one of the worst games ive played and deserves every negative review it got. At Least most indie developers try something different and creative even if they happen to fail
This is not a good game. Like many people, I got it in a bundle, so no real loss there, but if you are considering paying ten dollars for this, don't. It's an amazing game for maybe a grade school student to make in their spare time, but has no business asking for money on Steam. I really don't feel moved to rate games that often, only if I really enjoyed the game, or if it was so bad I feel the need to warn people, as if I'm being thoughtful or noble, but really, I just want help prevent games this bad from making money, so that people stop making games this bad. Maybe it's hypocritical of me, being one of those people who buy bundles of crap just so my library looks swollen and engorged with gaming goodness, verily dripping fun, but two bucks for ten games at least gives me a fighting chance of finding something cool I never would have seen otherwise, whereas ten bucks for one game with a slew of negative reviews would be madness. Madness, I say, and you are not mad are you? I thought not.
Imagine Me lures the player in with a promise of challenging gameplay, interesting graphics and deep story but instead it turns out to be graphically challenged, unfairly hard, unresponsive, boring and overall a very [b]very[/b] frustrating experience. No satisfaction. Not at all.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.