
Build a city, Create an Empire! Research 400+ technologies, and Build 70+ buildings, Craft and Trade 380+ items in an entirely player driven market. Fight Wars and Forge Alliances with thousands of players and create your own Empire in this award-winning, critically-acclaimed MMO.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played this game for almost all of its 15 year existence. My activity level rises and falls, but I keep coming back to it; this is a game best played over the course of years. To explain why, here's my history with the game: My empire rose for the first time in an alliance with several other new players, staking claim to an empty corner of the map, far away from the bustle of the new player circle, in the northern reaches of Kal Tirikan. We were successful, and expanded quickly, gaining members and fame as we grew. Until one day, our paths crossed with an alliance about our size who had claimed the other side of a river. At first, an uneasy peace was held, but both of us knew that in order to expand and claim prime real estate in the area, we'd have to fight for it. And so, fight we did. It was hardly a scuffle in the grand scheme of the game, but at the time, it felt like a life or death situation. Eventually, peace was had, and with it, a few more spots to settle. But the cracks in our new alliance's foundation had been laid and a few members decided having to scrap to survive wasn't their speed. They found bigger allies, forged new relationships, and eventually, the promising, young alliance was disbanded. I hung around the game for a while after, but eventually, decided to restart. This time, my aspirations were higher. My new alliance was still full of newer players, but we were more organized, bigger, and had the support of a confederation with some of the strongest alliances of the game. We grew and expanded and organized with our allies, until we were one of the top 20 alliances in the game. However, the horns of war came calling again, this time, on a scale unprecedented up to that point in the history of the game. A global war, fought between dozens of alliances, hundreds of players, and billions of gold in resources at stake. This war went on for months. It was a grueling war, with many ebbs and flows, but eventually, my side was defeated. We suffered heavy losses to our armies, our cities, and in our coffers as a surrender term, and the alliance I was a part of was never quite the same afterwards. Eventually, I decided to leave and start my own alliance. Still a close ally to my past friends, I was now the one giving advice, teaching new players, and guarding my players from aggressors. For a time, it was very rewarding. Eventually though, I wanted another taste of war, and I got it. I was lucky enough to join an elite team of war veterans to form an alliance unlike any before (and after) it: small, mean, and ready to take on everyone and everything. We were here for picking fights, and pick fights we did. The level of cohesion, discipline and trust among this group was special. It allowed us to go after alliances many times our size, and win handily. Time after time, we would execute our war plans with precision and devastating effect, quickly demoralizing our opponents. Our biggest target was one of the largest alliances in the game, and we won without breaking a sweat. Truly a special group of people. However, all good things must end, and eventually, I parted ways with them, seeking peace and solace. At some point, I lost interest in the game, spending a few years only checking in once every few months or so. My allies (with my blessing) harvested my cities so they wouldn't disappear due to inactivity, and eventually, my empire was reduced back down to a single town. At this point, I could've quit. It would have been easy to throw in the towel and say "yeah, that was some great times". I almost did. Instead, I decided to keep my peaceful ways, but dive back in, as a builder. You see, in Illyriad, it takes years to compete a city's research. Most players opt to capture an inactive player's city over settling their own, given that a captured city will have some or all the research already completed. I'd done that in the past. This time, however, I decided to build back my cities by settling them, one by one. This meant completing all the researches, one by one. A seemingly dull and pointless task. For me, however, it allowed me to experience the game outside of the fast lane. I wasn't settling new worlds, or rubbing shoulders with the big alliances, or focusing on war. I wasn't doing things "optimally". Thing is, I'd already done those things. Slowing down and re-growing from the ground up gave me a new appreciation for the game. These days, my empire is bigger than ever. My growth isn't outward, my armies aren't massive, and my alliance is modest. But the cumulative years I've spent playing have grown my experience in a myriad (or perhaps a cornucopia even!) of ways. Today, the game fits me like an old glove, and it's only that way because of my years doing all the things I've done. If you want things to move quickly, it's the wrong game for you. If you want cutting edge graphics, action, or really any kind of pace beyond what one might call "medieval", it's probably not going to hold your attention. What it does have, however, is a deep system of city building and customization, complex army management, varied and nuanced warfare that challenges you to always be better, and a host of other complex systems that you might never interact with in your first year of playing. It is true that the game features a currency that can be used to very quickly grow your towns (but not your armies, or your research!), but frankly, why bother pushing things when you've got years of time to settle into your area, plan out your course, and make mistakes along the way? Pay to support the devs, or to fuel your caravans, or whatever. You can't pay to win, because winning is what you define it to be. There are "better" and "worse" ways of doing things, but never a "wrong" way; the path you take is your own, and your journey through the game will be shaped by the friends you make, the roles you take, and the years that you live playing.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(~10k hours off-steam) great game. unequal application of the game rules / code of conduct. favorite players are allowed to break the rules, while those critical of the moderators get the hammer. it's a shame on this great game.
The company asked everyone to upvote the game on Steam. I'm downvoting it because I don't like that.
Отличная текстовая ММО.
This game is like rpg Tribal Wars BUT [h1]WITHOUT PAY TO WIN[/h1] mechanics. You will not find here korean gold farm bots or players who are managing 1000 automated accounts just because they could. There are no addictive mechanics, [u][b]no ads, [/b][/u] no forced paths of developing your cities, account and stiff rules for player character. [b]Pluses:[/b] [list] [*]friendliest player community EVER. Seriously this is the opposite of LoL or cs go toxic player base. Here they will help you randomly, protect you, teach you, include you in huge and important events even if you're nobody. [*]Vast map, immersive lore, quests and discoveries are giving satisfaction [*]Casual character of playing: You can enter the game once every two weeks and your city still be there untouched a d protected by your alliance. It's like single player offline game but online with other people. [*]Overwhelming options and development path: you can be warmonger and take your part in sieges, wars, tourneys and recruit armies You can be trader that take advantage of REAL players made markets in different hubs or completely over te counter You can be thief and steal, sabotage or spy on other players, alliances or npc characters and be like James Bond You can be rpg player who likes to take and act in fantasy roles, leadership roles, member helper role, or just be fun on chats and share a laugh You can be lore solver, lore scribe( mysteries maker), scholar that tries to solve unknown yet quests and discoveries and parts of the world You can harvest, hunt and gather various items (above 500 items, including resources, armours, weapons, animals, hens, magic gear etc.), then craft new ones, better ones, stronger ones, more valuable ones or rare ones just because you can. You can have powerful magic account with which you can boost your teammates or debuff and weaken your enemies And many more options than you can create yourself! [/list] [b]Minuses:[/b] [list] [*]slow: for some players maybe even too slow, since actions, researching, quests, fights, sieges, trading take hours and days to finish or have any effects [*]long term planning ahead: To develop your account properly and with goals first in your mind you need to plan ahead months or even years ahead [*]lack of fast server: like in tribal wars there are servers 10-100x faster than normal ones. Illy need something like that. I.e. few times a year there should be events with fast temporary servers on which player's could test their tactics and strategies or just mindlessly play with no strings attached. Just for fun. [*]some steam achievements don't work: around 24 achievements are broken and next 10-16 achievements are super hard to get <- they require years of playing and grinding[/list]
Let me start by saying I don't write reviews unless something is REALLY good, or REALLY bad. I started Illyriad in 2015, on browser, before it was on steam. From 2015 - 2018 I played. A lot. Participated in tournaments, alliance disputes, crafting, and I even helped "newb-ring" (making a player start over, new spawn town) a troll or two. I had to leave in 2018 due to some real-life situations. In 2023, I had some time to play again, so I downloaded a couple other games on Steam. Then I saw Illy was STILL GOING! I made a new account, and picked right back up. Most of my old friends were still there, minus a few who had moved on in life, or onto the next life. Illyriad is very in-depth. I learned something new, yesterday, and I have been playing for years, on my 2nd round. This game may not be everyone's cup of tea, but I promise there is nothing else like it. The community is unmatched. I've formed friendships with people from all over the world, that I cherish deeply. The game is still being updated, which makes me very happy. Nothing is perfect, but this game is leagues above others. My 11 year old son, who was 1 when I started playing, is looking forward to his 16th birthday... so he can join the community. This isn't a "game," ... it's a whole other world, and my life would not be the same had I not found it in 2015. I cherish my friends, and I also look forward to vanquishing my enemies.
This game has probably the best community you will come across for a Sandbox/ Empire Builder/ PvP War game. This MMORTS Sandbox is deep with lore and history. Many veterans still play the game and help with forward knowledge. There are many ways to play Illy as well. Be that, military pvp, hunting and crafting, harvesting, gold farm for your military. Oh did i mention you can have two accounts! The game is slow, very slow, so do not expect to do anything in a day or week. This is the perfect game to play in the background while you are growing until you are large enough to get sucked in entirely. There is a paid currency option but it is not entirely P2W. You can speed up trade units, increase production of a certian basic resourse, cosmetics like avatar, town skins, and you can also give your military a small buff of 10%. These buffs are minimal at the later stages in game play. Each towns research is independent of each other. This cannot be effected by prestige thus you will have to do research, even if it is minimal until you are able to capture researched towns to save you 2.5 years of research. Devs are active for such an old game and updates are planned for further Faction play, PvE, and some recent changes to the troop movements. This game is not for everyone but is worth the look. I found this game on page 7 of the app store before it was released on Steam and I am still playing 13 years later, even if I did take a small break. Did I mention this is the best community in all of gaming?
The game may appear to have no updates for a few years prior to today however the devs have been updating the game as they returned properly since 2023. Find this post for a little information for new people: https://steamcommunity.com/app/559310/discussions/0/595156969934952432/
"Illyriad - Grand Strategy MMO" is, for all intents and purposes, yet another mobile app cash harvester on Steam, except I guess the developers didn't get around to convincing Apple and Google to let them scam mobile gamers yet. In fairness the P2W elements are secondary, but spending money in the nasty cash shop gives you production/speed advantages over other players in this godforsaken PvP centric "I can't believe it's not a browser game" cash harvester. The graphics aren't great, in fact, it's mostly just a bunch of menus and dialogues and spreadsheets that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. It's "free" to start (but you'll quickly be asked to fork over money to get an advantage over other players), but it wasn't before. The developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. The monetisation here, like fully fledged mobile scams, is toxic. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer makes a series of [b]absolutely false[/b] assertions in this rambling word salad of a response, all of which take the following form: "Yes, your review is correct because it has (x) monetisation/feature which provides a significant advantage over other players who don't give me money for my crap browser game, but it's not what it actually is because I said so and I don't like being called out on my toxic bullcrap". A series of acknowledgements of the facts followed by an immediate but non-factually based denial. It's just plain weird. Let's break it down, because this is a godawful mess from a developer who's now adamantly misleading gamers for profit... like I said, this is disgusting, scam like behaviour and the developer response makes it very clear what he's doing. And it's so, so toxic. The developer acknowledges that spending money in the cash shop confers advantage to players: That's the essence of P2W. The developer then says it's not P2W because... actually no reasonable justification is supplied. The developer is just holding his hands over his ears and saying "NOOOOOOOOOO". What bizarre, dishonest BS. The developer acknowledges it's a PvP game with cash transactions that help players beat other players, but tries to convince us there's no PvP in the PvP game by calling it a "sandbox". This is a bizarre distortion of the facts, and you can see from this statement how utterly dishonest, misleading and toxic this developer response is. It's a continuing pattern through this breach. The developer acknowledges the graphics are unacceptably poor quality, but then tries to justify it without actually providing any justification. Also, gamers, if you play any game with graphics better than a web browser, you are a "Snob". The developer attacks this reviewer and all gamers everywhere as a coping mechanism for his inadequacy and failure. The developer whines that his attempt to control gamers through a toxic EULA that attempts to strip consumers of their rights, in deviation from acceptable consumer law, is "ok". No it's fricking not okay. The developer drops a bombshell... he deliberately sought to SCAM Steam gamers by charging FIVE BUCKS FOR A FREE BROWSER GAME. This is beyond disgusting, it's a reprehensible insult to gamers and a purposeful attempt at fraud. All this dishonesty, fraud, lies, and misleading, toxic behaviour to defend a P2W cash grab scam browser game that only has 10 players. The developer is simply full of crap, lied about my review not being factual without providing any actual evidence beyond the undeniable facts I presented. You've seen the developers toxic, dishonest and fraudulent attitidue ($5 for a "free" game... that's fraud). You've seen how the game is an objective failure and how it's unethically monetised. The facts are there and the developer cannot change them because he is the perpetrator. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this scam to anyone.
Addicting!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.