
A lost soul wanders through a whimsical, eerie pop-up book like amusement park. Dive into fun-filled stages, encounter unique characters, fend off spirit erosion, and uncover the park's hidden secrets. The enchanting yet dark Illusion Carnival begins now.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This game marks the inception of the "Illusion Carnival" series.
Content warning: flashing lights and themes of psychological horror.
"Illusion Carnival" is a stylized 2.5D role-playing adventure game that captivates with its unique visuals and character-driven narrative. Immerse yourself in levels reminiscent of carnival games, where puzzles and light action/bullet hell elements await. Characters with distinct personalities and dark fairy-tale-like narratives craft an immersive atmosphere reminiscent of a bizarre amusement park adventure with hints of psychological horror.
Trapped within the whimsical and eerie confines of an amusement park, a lost soul transforms into a tiny paper boat embarking on a unique journey, striving to break free. Confettia, once a dazzling amusement park, now stands corrupted and riddled with anomalies intent on consuming your spirit. What befell the park's previous visitors, and what draws you here? In a realm with no death and no escape, what fate awaits should your spirit succumb to utter madness?
Navigate enchanting 2.5D pop-up book-style landscapes that transport you into a realm of fantasy and fairy tales. Admire the cute yet slightly ominous art style, where vibrant hues give way to unsettling anomalies, evoking a theater-like ambiance with thematic visuals throughout.
Embark on a journey through diverse sections of the amusement park, each with various carnival aesthetics, from roller coasters to whimsical minigames. Engaging in dialogues between characters, adding charm to your park adventure. Interact with adorable yet enigmatic anomalous dolls, unravel puzzles concealed within toy boxes, and gradually unveil the park's mysteries.
Partake in thrilling yet manageable combat encounters as you dodge the anomalies' assaults, endeavoring to restore the park to its former glory.
Experience a narrative that seamlessly intertwines light-hearted comedy with dark fairy tales. Meet a cast of distinctive residents and fellow park visitors, relishing in their endearing performances and immersive storylines, all while engaging in jovial conversations with them.
Stats
Languages: Simplified Chinese, English, Polish, Japanese, Italian, Russian, French, Turkish, Portuguese - Brazil, Spanish - Spain, Ukrainian, Indonesian +2 more
Engagement
Reviews
Themes across 429 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прекрасная игра, больше всего понравилась рисовка и дизайн персонажей. Жаль только, что игра довольно короткая и продолжение еще не вышло
Fun little game, short and sweet, slightly confusing story for me but very awesome art and style of game :steamhappy:
非常好玩,不是很恐怖,关键是,他还免费
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Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's a good game
Well, when downloading this game, i wasn't expecting much but wow was i turned around fast. the art style, the colors, the characters. I could not say anything negative if i tried. this was a master piece and a half. i really can't wait for later chapters.
我要玩第二章!!!
画风很独特,美术满分 音乐简单但也挺不错的 人物和世界观设计很好 故事剧情则是会比较简单的单线,基本就是遇难逃难的小循环 有的地图中间部分的跑路太长了 游戏性一般吧,给传统的区域弹幕躲避做出了一点新意但设计的也很简单,通关难度也是很低的,十分简单(血条厚实在太了,不如改成几颗心之类的形式)。后边很多小游戏和解密设计也是很基础很普通 调查所展现出的文本部分有点太少了,世界观透露主要都是在人物对话上,人物对话勉强不错吧,就是现在这种疯批oc的话已经审美疲劳了(反而正常人成了少数呢) 对光敏癫痫之类的人真的不太友好啊,很多时候玩的真心有些眼睛疼 个人在游玩1.0.99f这版本的时候遇到了挺多bug的,希望能早日修复吧哈哈(当然和我个人游玩习惯可能有一定关系吧,正常游玩过程应该是没有什么大问题的) 地图设计太单薄了,互动的东西有点少,而且别的“人”太少了吧。如果能在路途中加一些简单的NPC会更好 这么说吧,差评是给游戏设计打的。美术和人物本身设定还算不错,但最终作为一个“游戏”的呈现还是有些不足的
10/10
Illusion carnival is a good game but it does have some slight storytelling issues ill go deeper into this in an spoilrt part of this but it feels like the game tries to make up a rushed story with puzzles but at the ends its still rushed, but it is a very good game though not a hard one. this is all for chapter one which took me 1.7 hours (102 minutes) to complete Without spoilers? Some characters dontt do much in chapter one, the story is rushed moving from topics and characters (and plotpoints) a bit too fast, in short is clera the creators wanted to include everything in the first chapter and that came with the side effect of making it rushed as otherwise most stuff wouldnt fit +the puzzles to a point in which at the end of the chapter (not helped by Demetria mentioning rushing through stuff) i genuily though i might have missed something the end definetly felt a bit to sudden. Negatives and the positives: Design/Style: is good i love but i can admit it might not be for everyone as it is colorful and bright as sombody who forgets names the characters design are very well done most can be easily recognizable and most fit the role of what they do in game Illusa and Deliriini being one that i really like (plus an unamed character with Aelios) The map is good though i do think that sometimes it can be a bit oversaturated with stuff principally with the puzzles youhave to do at diffrence from some negative reviews at least i didnt have a lot of issue knowing where do i have to go it fits what is going for and if anything i would say that sometimes is a bit too hard principally in a moment you have to run away from an enemy and on that. Enemies and your only way to attack:The enemies at least for now are basic or you dodge them or you kill them, the enemies are basic which, is od in some part of the game the non killable enemies can be a lot of things but for some reason the killable enemies arent and is not so you know you can kill them because all killable enemies have a symbol right next to them and even if they didnt they usually act diffrent to non killable enemies, your attack is fine is a cricle that if you charge the attack it gets bigger and the circle is generous enough you shouldn struggle killing enemies. ,i do like that to heal yourself the inventory doesnt pause the game so you have to be more careful when to heal. Puzzles and difficulty:Puzzles are easy some you might struggle a bit but it shouldnt take you more than five minutes to figure out stuff, isnt help that Demetria a character that acompanies you is a hint system whihc sometimes is fine but other times it does feel like she spells out the answer, for now as it is in Chapter 1 the game is more of a chill game than anything this marked byt the fact i didnt died once in the whole chapter, the fights are easy, the puzzles are too and if not you get enough hints and healing item that you shouldnt struggle a lot. Miscellaneous quality of life changes (Minor stuff): First i understand it isnt easy but i do feel like ther might be a bit too many loading screens, not much of an issue to me but i am sure some people would like it,some people also said the game is badly optimized? i havent notice anything but ill leave it there just in case and on this i would like it if you attack could be activated when enemies around it might seem small but with so much story and puzzle plsu sometimes having to attack ana dodge at the same time it never really felt like i got use to the attcak and that is because the attack doest "activate" (you can press a button for longer so it agumentates the range but it doesnt activate when there arent enemies) and i fell like that could help you get used to the attack, adn last i do hope that later on you can pick whatevr chocies of dialgoues you want and even maybe side with whatevr person you want has for now dialgue is just flavor (which is okay) also i think that it would be better if the puzzle action pacing was better has it feels like at teh start is a bit too much fight and later on is too much puzzle last thing sometimes there dialogue whilst you fight and since ther isnt voice acting this is bothersome as it hard to read whilst attacking/dodging, i would like if you could 8has at least i didnt saw a game) to be able to make it so you can attack with the mouse has dodgin you can with the shift but the way most (including me) play using e to attack (and attack tha benefits from manatinng the button) means not being able to press right if you use wasd which is the per default with E has the attack,space being interact adn shift for inventory and yes you can change it to another keyboard button that is why this is more of a quality of life thing as i am saing this simply has the mouse is something that really doesnt get much use aside from cliking items the mouse can be use to look around (i think the left) but i didnt use this to the point i forgot that was a thing until writing the review. Story and pacing: [spoiler] Well the start of the game is fine with a slight issue that is bigger with two character you get introduce to Deliriini,Demetria and llusia the issue is Illusia and demetria dont need to be introduce at this point and this principally hurts Illusia, Demetria simply isnt needed as the first time you see her she runs away from you and this is later explained (you are black and white like the monsters) but this isnt necessary as A: it could be left as sometimes that the players could observe and B: the fact that you are white and black gets pointed out more times aside is chapter 1 this didnt needed to be said *yet* Illusia is worse as A:She does nothing really aside from showing you how your attack works (and teh fact you cant tell Delirini about her as the dialogue will glitch) but they dont really do anything aside from that and i think it would be better if she appeared later or maybe not at alll this chapter has her whole function is basically to tell you to not trust Deiriini aka your guide but this doesnt work much when Illusia gets introduce and tells you this basically after Deliriini introduction so you got 0 time to trust or like Deliriini, i think Illusia should have been introduce mid chapter or maybe even in chapter 2 as teh fact that you cant trust Deliriini isnt really relevant and on non relevant Aelios a character that doesnt appear for a lot and does even less, not a lot to say as he doesnt appear for long but again this character wasnt necessary to be introduce this chapter this might be because of mystery or bebcause chapter ones a lot of time are use as demos but i feel like this game moves from some consept of teh game without explaining it too well i feel like they should try and stick to less things from now on as for now both Illusia and Deliriini are a mystery we dont completly understand Conffetia, not his story which we very supreficially know, there the mysetry of the monster, why you look like the monsters and the end hammers a "you cant let them know" thing which i think has to do with you looking like the mosnter and maybe seeing something most dont? this can be forgiven in chapter 1 but i do hope there more focus on future chapters,aside from that? On last piece on pacing too much Puzzles right after the other the whole being inside the box thing is a puzzle part that is most of teh runtime it feels way to long has not a lot happens that truly is relvant aside from maybe teaching you that going for the exit is bad but for that it didnt needed to be this long and they could have used some in between scenes to flesh out a bit more the characters or the story the end of the chapter is fine?you get a last boss fight you win by doing what you did at the start of the chapter and afte Demetria tells you stuff you go to a weird place which tells you weird stuff and it ends proabably has a cliffhanger that will be explained later on[/spoiler] See ya when the next chapters come out,ill check them :3
классная игра с классными персонажами с классными локациями с классной музыкой за бесплатно но без продолжения
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