
Illuminascii - a first person shooter with an ascii text based visual style, featuring randomly generated content and roguelike / rpg elements. Monsters, weapons, armor, levels and cutscenes are all created with random characteristics.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Step the sidewalk, a New World Order! Systematic, aristocratic. Don't defame yourself, get out of the way! We command and you obey. Beautiful to be the joker. Cursed by an all too human future! Things you cannot defeat you start to believe in. New generations. Synthetic nations! I am your loving hate - this is an human.
I'm emphatically not any good at Illuminascii but it's still a fun game to sit down and play in short bursts and satisfying even if--like me--you're not great at permadeath games
Granted it gets repetive, but it is still fun for its worth
I like the style of the game but it's a bit dark and hard to see and the gameplay is a bit... cheap or flimsy. What I mean is that sometimes you go to pick up an object and miss; also shooting mobs feels very "beta" and unsatisfying. Menus are annoying and use too many key presses too. Put it like this, I only played once and I kept hoping I would die soon so I could stop playing because I was getting bored of going round opening drawers and breaking stuff.
It get's repetetive very quickly, but if somebody would put more work to it it could be a good. Even with extraodrinary design choices.
Roguelike in 3D. Somewhat stale Illuminati joke. Game itself gets stale once in a while, enjoyable.
Seen one level, seen them all: Small, claustrophobic and extremely monotonous. The objective is always the same: Find five "clues" - CDs, Tapes, Cassettes, Diaries... that don't contain any lore whatsoever. Oh, and I got attacked by "An Empty Videogame". How quaint.
The camera made me physically ill. Forget about camera bounce, this is camera earthquake.
I thouht there would be more to it. I was very wrong.
Was erst nach 'ner sehr netten Idee aussieht, entpuppt sich dann doch recht schnell als Zeit-/Geldverschwendung. Die Umsetzung ist leider überhaupt nicht gelungen. Die Steuerung ist ziemlich träge und die Levelgenerierung wirkt dermaßen unnatürlich, daß man arge Probleme hat sich dort zurechtzufinden. Schade, hätte man deutlich mehr draus machen können... Kann man sich im Sale für 1 oder 2 Euro mal anschauen, aber sonst eher nicht...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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