
Illuminascii - a first person shooter with an ascii text based visual style, featuring randomly generated content and roguelike / rpg elements. Monsters, weapons, armor, levels and cutscenes are all created with random characteristics.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It get's repetetive very quickly, but if somebody would put more work to it it could be a good. Even with extraodrinary design choices.
When I first saw some pictures of this game somewhere, I instantly wanted to play it. I love the ASCII theme, just like in some oldschool roguelike such as Nethack! The gameplay itself is a mix of some roguelike, RPG elements (random levels and names, hunger etc. + experience points and statpoints) and FPS. It works well enough together, but the game lacks some polishing. For example, sensitivity settings only affect vertical mouse sensitivity. Otherwise the game is just fine and entertains me well enough to keep me playing, but I dislike two things: 1. The music is kinda.. Blergh. It feels really glitchy and weird. I feel like that was the devs intention, but it.. Could be better. I usually disable the music and just set Hotline Miami soundtrack on the background. Maybe someone else will like the music though! 2. Enemies are.. Boring looking. They're just letters of the alphabet. Now, I know they're an obvious reference to old roguelikes with ASCII graphics, since in those games enemies were just letters with some name. I still would've liked it more if atleast some of the enemies would have had somekind of animated sprite made with ASCII graphics. Atleast the names of the enemies are entertaining: Nothing like getting attacked by a Horny Politician. (The names are randomized.) Overall Illuminascii can be an entertaining and fun game but only if you get most of the jokes, and like the oldschool ASCII style. The jokes are usually references on things people who have played older roguelikes can get. I recommend this game to anyone who liked older roguelikes, maybe not for the gameplay, but for the neat visuals and references.
I have a mac & every time ive opened it its black with sound or sometimes the devoloper name pops up in green. But freezes with the sideways line that glows, And I jam buttons and I got lucky once & the game started. PLEASE HELP ME
I am just wondering how it took 7 days for the developer make a very interesting game from the ground up (On the annual 7 Day FPS Contest), but a year and half later the paid version is, overall, barely superior both in content and quality. I swear that it is like someone hacked the developer's computer, stole the (unfinished) game and launched it on Steam. If you saw the trailers, what you see is what you get, but to be honest, as much as I like certain aspects of this game, it just feels lazy and ends up being broken. There is absolutely no reason to buy this as there is barely a difference from the free 7DFPS version from where this game came from plus the fact that it featured randomly generated cutscenes that are missing in this version. What do I mean by broken and lazy: -The clue finding levels involve you searching containers around the level area for an X number of clues and leave the area when you have them. You interact with the container and there is a (fair) chance that it drops a clue for you to pick up. The problem is that as long as you haven't picked up the clues, you still have the chance to have the containers drop more of them. And NO there is not the excuse of "it is not broken because that X is the minimum your character needs" because the clues stop dropping once you get all you need. -Some doors are locked and need a key, but you can kick down all doors. Noticed the problem there? -On the title screen it says: "Press f6 to clear data". What data? There are no savegames and there is not any kind of leaderboard. -The UI is a mess and don't get me started on the you-can-only-navigate-down-the-item-column inventory. -Though there are plenty of lovely ASCII based weapon sprites, the reload animation is the same for ALL of the weapon tipes and they end up only being different in the stats. -The gameplay ends up being boring. As you beat the levels, the enemies get more HP and deal more damage. You find better weapons to deal more damage and level up you character. -The outdoor levels are shamelessly defined by a black wall of nothing. -No key rebinding. -It is badly optimized. -Strangely enough, what is shown in ASCII is actually neatly detailed: interact with lamps and they turn on/off, interact with shower heads and sinks and they drop ASCII water. touch fireplaces and you get burn damage, etc.
This game is more like casual/action rogue-like than a real rogue-like. RNG is in place, but most of other things are missing. All enemies have same AI, so they get boring really fast. Still, this is a good time waster. If you are here for the graphics, gtfo, this game is for those that enjoy the gameplay. If you are here for the story/strategy stuff, gtfo, this game has little to none of that, it's just fun action game to play. There's one thing I hate about this, it is that enemies are not in VGA CP437 font, unlike rest of the game. If u liek loomynati dank memez dis is juzt 5u, in diz game u f1nd l00myna71 5 real. I wouldn't spent $8 ($11 in USA) for this game, get it on sale. i r8 6/8 gewd b8.
Well, it's kind of a crude attempt to put a roguelike/ASCII styling on a rudimentary FPS game. You run around in extremely repetitive and hard-to-read levels, you can shoot randomly named letters and collect arbitrary clues that further your believe in some kind of truther thing. I guess it's supposed to be some kind of big joke or meme, but it does a pretty bad job of conveying it. It's probably ok if you're just looking for something weird to play, but other than that you're better off spending that of money of yours on something more substantial (like a burger).
I thouht there would be more to it. I was very wrong.
Was erst nach 'ner sehr netten Idee aussieht, entpuppt sich dann doch recht schnell als Zeit-/Geldverschwendung. Die Umsetzung ist leider überhaupt nicht gelungen. Die Steuerung ist ziemlich träge und die Levelgenerierung wirkt dermaßen unnatürlich, daß man arge Probleme hat sich dort zurechtzufinden. Schade, hätte man deutlich mehr draus machen können... Kann man sich im Sale für 1 oder 2 Euro mal anschauen, aber sonst eher nicht...
gorgeous
The camera made me physically ill. Forget about camera bounce, this is camera earthquake.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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