
Set foot on a magical island and explore a whimsical small open world as ILA, a spirited young witch-in-training searching for her lost kitty, Coco. With your trusty skatebroom, find secret places, collectables, and improve your magic and flying abilities as you reach the summit.
Modeled estimate, not a reported figure. How we estimate →
About

ILA’s beloved kitty, Coco, has mysteriously disappeared, and she’s determined to bring him back home! Explore a whimsical small open world as ILA, a spirited young witch-in-training flying on a magic Skatebroom. Uncover hidden stories, collect valuable items, and improve your magical flying abilities.

Have you ever dreamed of flying on a skateboard? Feel the wind as you glide effortlessly through the crisp mountain air on Ila’s magical skatebroom as you explore the enchanting island. The core mechanic focuses on the pure joy of movement. Master and upgrade your flying skills, soar to new heights and tackle thrilling platforming challenges along the way.

Dive into the rich lore of the island as you uncover ancient secrets and forgotten stories. Piece together the history of the land and its connection to Ila’s past, revealing surprising ties between her dreams and the mysteries of this enchanted place.

Explore ILA’s magical island at your own pace and relax. Find hidden nooks and uncovered treasures flying on your skatebroom. But also endulge yourself pausing and enjoying the view from high vantage points. Savor the serene beauty and tranquil freedom of the snow-covered landscape on your magical skatebroom.

Express your creativity by personalizing ILA’s appearance! Find special items around the island or collect coins to use at the magic shop. Choose from a variety of outfits, hats, capes and skatebrooms to create a unique look that reflects your own style.
Feel the magic of ILA’s world and enjoy the captivating original soundtrack composed by Joaquim Scandurra (Sku). Each track evolves with ILA’s adventure inviting you to relax and grows alongside your journey to guide you toward Coco’s clues with every note.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Maravillo juego e historia, demasiado tranquilo, un mundo pequeño y colorido que explorar, muchos secretos y puzzles sencillos. Si buscas algo para relajarte no dejes pasar este juego. 8/10
Running around for an hour with no idea where I'm supposed to be going. Cute, but frustrating and not fun as a result.
Juegazo, bonito, inspirador y divertido.
非常美的游戏!滑板魔法扫帚太好玩了,跳跳乐很简单,Ila和可可也超级可爱,衣服也很漂亮,风景特别美,剧情很温暖,玩的时候一直在截图。我特别喜欢雾谷以及Ila在山巅上滑雪的那一段(背景音乐也好好听)
A cute, short and sweet experience. I enjoyed the platforming and exploration, and collecting everything was fun.
I went into Ila: A Frosty Glide expecting a cozy time, and while I got exactly that, I also got so much more. This voxel-based 3D platformer hooked me completely on PC, though I have to admit the Steam Deck controls never quite clicked for me. The premise is deceptively simple: you're a witch searching for her lost familiar, starting with a single pathetic jump that gradually evolves into a magnificent six-jump combo. Watching previously unreachable ledges and hidden nooks become accessible as you unlock each new jump felt like slowly assembling a key to the entire world. Every upgrade opened up the map in ways that made me want to immediately backtrack and explore. Everything about this game radiates charm. The art style is adorable without being cloying, and the lack of timers or combat made exploration genuinely relaxing. That said, the jump mechanics threw me off initially. Unlike most 3D platformers where your double-jump consumes your resource, here your first jump counts as resource number one. I know that sounds pedantic, but it created this awkward learning curve where my platformer muscle memory kept sabotaging me. Once I finally internalized it—especially after unlocking the absolutely glorious broom upgrade—the movement became second nature and incredibly satisfying. What really caught me off guard was the tonal shift partway through. Without spoiling anything, this game gets surprisingly dark. Not grimdark or edgy, just... unexpectedly emotional in a way that elevated the whole experience beyond "cute witch game." Ila: A Frosty Glide turned out to be a delightful little gem—short, sweet, and genuinely fun. My only real complaint is the lack of a collectible tracker, because there are treasures everywhere, and my completionist brain was screaming. I'll probably come back for that 100% run eventually, but for now, I'm content with the magical journey I had.
[h3]Sinopsis[/h3] "ILA: A Frosty Glide" es una de esas pequeñas aventuras que te envuelven desde el primer minuto con una calidez inesperada. Acompañamos a ILA, una joven aprendiz de bruja que recorre una isla nevada en busca de su gato Coco, su familiar y el último vínculo con su madre. La premisa es sencilla, pero está tratada con una sensibilidad sorprendente: el juego habla de duelo, miedo, memoria y autosuperación sin grandes discursos, dejando que el entorno y las interacciones de ILA con Lumibruma expresen lo que ella no dice. Tiene ese espíritu íntimo y acogedor que recuerda a "A Short Hike" o "Haven Park", pero con un toque mágico propio que le da identidad y lo distingue de sus referentes. [h3] Puntos positivos [/h3] [list] [*]El mayor encanto del juego está en el desplazamiento de ILA. No vuela como una bruja clásica: patina sobre su escoba, y cada mejora que desbloquemos —saltos extra, zonas de impulso o planeo prolongado— transformará la forma de recorrer la isla. Esto permitirá redescubrir rutas y mantener la exploración fresca sin caer en la repetición. [*]La progresión es natural y muy gratificante. Aunque recolectar polvo estelar se presenta como un objetivo secundario, es el verdadero motor del crecimiento de ILA. Gracias a él, lo que empieza como un impulso torpe acaba convirtiéndose en una movilidad sorprendentemente expresiva, capaz de convertir las pendientes y los valles nevados en puro deleite. [*]La isla está llena de cofres, misiones discretas y una variedad de atuendos que aportan tintes de personalidad a nuestra travesía sin romper el equilibrio. Son pequeños detalles que enriquecen el mundo y recompensan la curiosidad del jugador. [*]La estética acogedora del juego se apoya en una filosofía cozy muy clara: no hay enemigos, grandes desafíos ni penalizaciones, solo un espacio pensado para explorar sin presión. Asimismo, los puzles —romper objetos, activar mecanismos, derretir hielo— son muy simples y están integrados con suavidad, manteniendo siempre el ritmo y la calma. [*]El arte voxelado y la paleta suave dan vida a zonas diseñadas con mimo, reforzadas por efectos ambientales que convierten a la isla en un lugar agradable incluso cuando no haces nada más que estar ahí. [*]La banda sonora, con melodías suaves adaptadas a cada zona, acompaña el movimiento y sostiene la serenidad del viaje. Incluso en los momentos más exigentes, la música mantiene la conexión emocional y envuelve la experiencia en una atmósfera casi meditativa. [*]No busca ser una gran aventura, y esa escala reducida juega a su favor: la experiencia es íntima y sin relleno. Dentro de ese marco íntimo, Las cartas y manuscritos repartidos por Lumibruma amplían el trasfondo con tragedias y recuerdos que enriquecen la historia sin frenar el ritmo. [*]A través de esos textos descubrimos también las inquietudes de ILA y la tragedia familiar que la marcó, una trama que se irá tejiendo con suavidad hasta desembocar en un giro sencillo pero honesto. Ese cierre emocional transmite un mensaje que resuena tanto en la protagonista como en nosotros, si hemos pasado por algo parecido, elevando así la experiencia y distinguiéndola de ser “otro juego de brujas”. [/list] [h3]Puntos negativos[/h3] [*]La aventura puede completarse en unas tres horas incluso buscando el 100%. No es un defecto en sí mismo, pero sí puede dejar con ganas de más a quienes estaban disfrutando del mundo y su propuesta. [*]Algunos atuendos aparecen con demasiada frecuencia —sobre todo los sombreros—, lo que hace que personalizar a ILA pierda parte de su encanto. La repetición de prendas muy similares termina apagando el gusto de elegir, empujándonos a optar solo por las pocas que realmente se sienten distintas. [*]La cámara es el mayor problema del juego. Aunque promete libertad, corrige el ángulo con demasiada frecuencia y puede alejarse o ajustarse de forma brusca en secciones de snowboard o plataformeo, rompiendo la inmersión y dificultando la orientación. [*]La ausencia de un mapa complica la búsqueda de coleccionables en una isla dividida en varias capas, obligándonos a depender casi por completo de la observación y volviendo el tramo final lento y frustrante. Y, aunque al final desbloqueamos a Coco como herramienta de rastreo, su utilidad es limitada: su señal es demasiado estática y puede generar confusión. Un indicador más dinámico habría hecho esta fase mucho más fluida. [/list] [h3]Conclusión[/h3] "ILA: A Frosty Glide" es una pequeña joya invernal que no pretende ser épica ni compleja, sino ofrecer un viaje cálido y relajante centrado en el placer de moverse y descubrir. Su mundo nevado, sus rutas verticales y su diseño a prueba de estrés lo convierten en un título perfecto para desconectar y dejarse llevar por la curiosidad. Su atmósfera, su dirección artística, su música y su narrativa ambiental se combinan para crear una experiencia que se siente como un abrazo suave en un día frío de invierno. Tiene fallos, por supuesto, pero su encanto y su sensibilidad pesan mucho más. Para quienes disfrutan de las aventuras indie acogedoras, las historias delicadas y el simple placer de deslizarse por un mundo bello y sereno, es una recomendación clara. Mi valoración personal es: [b]7/10[/b]
[h3]<insert Disco Elysium joke here>[/h3] Okay okay okay here we go. Take [i]A Short Hike[/i], double the price, strip out the humor and charm, make the platforming unsatisfying (you have bad cornering in the air and drop like a rock after only a second of gliding), and neuter both the sense of progression (the world as a whole lacks verticality and everywhere looks exactly the same) and the progression itself (you get four [b]tiny[/b] extra jumps fairly early and a proper glide at the very end of the game). To cap it all off, market it as a "Perplexing Puzzle" game on Humble Bundle. None of this is good, but it isn't necessarily damning even when taken together. The problem arises when you remove all the rough elements and there's nothing left. It's ham and mayo on white bread. "You're a young witch trying to find a lost cat in the Alps" is a literal internet meme. There's this preconception that if you market your game as "cozy", it means you don't have to try as hard. If your colors are soft, your shapes are round, and your soundscape is minimalist, you're done. You aren't. It's possible to have a cozy game that's still engaging. I've seen it happen. I don't know. Maybe I'm burned out on "cozy" games. Maybe that's why I bought the Perplexing Puzzles pack on Humble Bundle which - again - this was included in. Maybe it's putting me off that so many other reviewers are recommending the game despite not liking it. Maybe I'm upset about the Steam Play compatibility issues I ran into (hence my supposed 0.1 hour playtime). Whatever the cause(s), ILA left me with a sour taste in my mouth.
I’d give this game a 3.5/5. I’m somewhere in between liking it and not liking it. It definitely has some pros. I like collectathon games, and there are so many things to collect. The art is cute, and although the story is extremely simple, it is still short and charming. As for the cons: 1) First of all, this is a free-camera game, but there are so many scenes where the camera is locked. I think it makes sense to lock the camera briefly when I first enter a scene as a hint, to show the player what to pay attention to, but keeping it locked in so many scenes made me almost miserable because I had to constantly fight with the angle I wanted. This was especially bad during the racing parts. I got lost easily because I often could not tell why the camera was pointing the way it was. 2) I do like multi-layered maps. Overall, the world is small, but because it has so many layers, I got lost very easily without a map. It became really frustrating near the end when I was trying to collect everything, because I had to keep running in useless circles and going back to the same places after losing track of where I was. Although, to be fair, that might just be because I’m bad with directions. Overall, I’d say this game is worth trying if you do not care about collecting everything. It is cute, like I said. But if you are like me and want to collect everything and get all the achievements, then good luck. I’m still stuck with 2 fish bones left, and I cannot find them at all. It would be nice if the kitty could give me hints about where the remaining items are. That would be really helpful.
A pesar que no es mi estilo, es un lindo juego y se ve completo y entretiene
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hordes of Hunger | $59.6K | 258 | 77% | $8.99 |
| Orgasm Simulator 2024 💦 | $59.7K | 192 | 66% | $9.99 |
| Anglerfish | $59.7K | 288 | 83% | $9.99 |
| WRC 5 FIA World Rally Championship | $59.7K | 1.9K | 72% | $0.99 |
| CrossCells | $59.7K | 908 | 84% | $2.99 |
| Word Game World | $59.7K | 129 | 67% | $11.99 |