
Heralded by a comet, seen as a harbinger of doom, the Black Death arrived in Florence in 1348. Wander through the woods to escape the plague, face various riddles and encounter mysterious creatures.
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About

Foretold by a comet, which many regarded as a harbinger of doom, the Black Death reached Florence in 1348.
The epidemic spread rapidly, killing a large portion of the population and leaving a profound impact on European society, economy, and culture.
Ignis Dei is a puzzle-horror game inspired by the aforementioned events.
The player will find themselves wandering through a forest to escape the plague, solving various puzzles, interacting with mysterious creatures, exploring, observing, and becoming lost in dark and haunting environments.
What fate awaits them?
Every step will lead you into the unknown.
Interact with the Messanges.
Discover what lies behind the arrivial of the comet.
Of the great mortality and famine that befell Florence and its surroundings, and of a comet that appeared.
In the year 1348, at the end of March, a comet appeared in the sky toward the east, at the end of the sign of Virgo and the beginning of Libra—both human signs, signifying great affliction and death upon human bodies, as we shall say hereafter. The comet itself lasted only a few days, but many evils followed its ominous signs, especially upon our city of Florence.
Soon after, a great mortality began, such that those who fell ill scarcely survived. More than a sixth of the citizens died, and many were the best and most beloved—both men and women. No family was spared, with two, three, or more members perishing. The plague lasted until the coming winter.
(Giovanni Villani, Nuova Cronica. Florence, 1348)
Ignis Dei was originally made for the Spaghetti Horror 2025 Game Jam, as such it is a short game aimed to entertain you for about 30 minutes.
Some improvements have been made for the Steam release but you might encounters bugs and some parts of the game might appear unfinished due to the short development time.
We hope you will enjoy the experience nonetheless.
Genres
Stats
Languages: English*, Italian**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fairly short though aesthetically interesting with some biblical inspirations controls are kinda wonky though
ORGOGLIO ITALIANO. Semplice ma immersivo, ottima ambientazione grazie a estetica, sound design e colonna sonora. Breve ma con meccaniche comunque interessanti
Не плохой, короткий хоррор на вечер.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Biblically accurate
Gioco molto corto ma carino ed essendo un free to play può assolutamente starci. Gli enigmi mi sono piaciuti, nella loro semplicità, noto del potenziale. Spero di vedere un giorno un gioco simile ma più lungo e con più enigmi, ma per il momento non posso che consigliarlo. Mi sembra un ottimo inizio.
Short but very enjoyable puzzle experience. The puzzles are simple yet still satisfying, the atmosphere and art is excellent. Great stuff!
An interesting short horror game consisting of a series of puzzles. Good atmosphere!
Solid atmosphere, interesting setting, good art, decent puzzles, fantastic music. For the price of "free", there's no reason not to give "Ignis Dei" a try.
a normal game
[b]My score: 7/10[/b] [h2]Overview[/h2] A short Lovecraftian experience set in Florence during the 1346 plague. The lack of enemies (or any real sense of threat) feels somewhat detrimental to the horror atmosphere — until you realize that "Ignis Dei" is essentially a small collection of puzzles wrapped in a simple but effective "biblically accurate meets Lovecraft" aesthetic. Enjoyable for what it is. [h2]Key Points[/h2] [*][h3]DIFFICULTY:[/h3] A couple of "Eureka!" moments, nothing mind-bending. [*][h3]PRESENTATION:[/h3] Barebones but somehow effective. [*][h3]STORY:[/h3] Vague and unobtrusive. There’s a small surprise at the end. [*][h3]GAMEPLAY/GAMEPLAY LOOP:[/h3] You crawl your way from puzzle to puzzle, collecting keys to unlock the final door. [*][h3]TECHNICAL POLISH:[/h3] I haven’t encountered any glitches or bugs. [*][h3]MONEYxCONTENT VALUE:[/h3] It’s free. If you enjoy this aesthetic, give it a try. Pay attention to the clues and you can finish it in about 20 minutes — so even if it’s not your thing, no harm done. [/list]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.