
Heralded by a comet, seen as a harbinger of doom, the Black Death arrived in Florence in 1348. Wander through the woods to escape the plague, face various riddles and encounter mysterious creatures.
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About

Foretold by a comet, which many regarded as a harbinger of doom, the Black Death reached Florence in 1348.
The epidemic spread rapidly, killing a large portion of the population and leaving a profound impact on European society, economy, and culture.
Ignis Dei is a puzzle-horror game inspired by the aforementioned events.
The player will find themselves wandering through a forest to escape the plague, solving various puzzles, interacting with mysterious creatures, exploring, observing, and becoming lost in dark and haunting environments.
What fate awaits them?
Every step will lead you into the unknown.
Interact with the Messanges.
Discover what lies behind the arrivial of the comet.
Of the great mortality and famine that befell Florence and its surroundings, and of a comet that appeared.
In the year 1348, at the end of March, a comet appeared in the sky toward the east, at the end of the sign of Virgo and the beginning of Libra—both human signs, signifying great affliction and death upon human bodies, as we shall say hereafter. The comet itself lasted only a few days, but many evils followed its ominous signs, especially upon our city of Florence.
Soon after, a great mortality began, such that those who fell ill scarcely survived. More than a sixth of the citizens died, and many were the best and most beloved—both men and women. No family was spared, with two, three, or more members perishing. The plague lasted until the coming winter.
(Giovanni Villani, Nuova Cronica. Florence, 1348)
Ignis Dei was originally made for the Spaghetti Horror 2025 Game Jam, as such it is a short game aimed to entertain you for about 30 minutes.
Some improvements have been made for the Steam release but you might encounters bugs and some parts of the game might appear unfinished due to the short development time.
We hope you will enjoy the experience nonetheless.
Genres
Stats
Languages: English*, Italian**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice nod to Dante's Divine Comedy, fantastic art.
Non mi piacciono i giochi horror, ma questo è bellissimo. L'ambientazione è davvero suggestiva e gli indovinelli sono molto divertenti. Leggendo altre recensioni mi unisco all'avere anche io lo stesso problema con la W che se premuta dopo un po perde l'input e va premuto nuovamente il tasto per muoversi. La musica e la grafica sono stupende <3
Ролевая игра с элементами экшена в фэнтезийном мире, где огонь играет ключевую роль: игрок управляет персонажем со способностями управления пламенем, исследует мир, сражается с врагами и раскрывает тайны древнего культа. Плюсы: Оригинальная магическая система — разнообразные огненные заклинания (от точечных атак до масштабных взрывов) и их комбинации позволяют выстраивать гибкие тактики боя; Атмосферный фэнтезийный мир — детально проработанное окружение с храмами, вулканическими ландшафтами и древними руинами усиливает погружение в сюжет; Динамичные бои — сражения требуют реакции и стратегии: нужно учитывать радиус поражения заклинаний, уязвимости врагов и окружение (например, поджигать препятствия). Минусы: Крутой порог вхождения — обилие магических механик и комбинаций может запутать новичков, а обучение не всегда успевает раскрыть нюансы системы; Однообразие противников — на средних этапах игры враги часто повторяются, из‑за чего бои теряют новизну и становятся предсказуемыми; Затяжные загрузки — переходы между локациями и перезапуск после гибели иногда занимают много времени, что нарушает темп геймплея. Итог: подойдёт любителям RPG с магическими боями и атмосферным фэнтези — впечатляет огненной магией, детализированным миром и динамичными сражениями. Может разочаровать из‑за сложного старта, повторяющихся врагов и долгих загрузок на переходах между зонами.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра 'Ignis Dei' – это мрачное и жестокое приключение, погружающее в мир религиозного фанатизма и инквизиции. Визуально игра выполнена в мрачных тонах, отлично передающих атмосферу безысходности и страха. Сюжет захватывает с первых минут, предлагая сложные моральные выборы, влияющие на развитие событий и раскрытие персонажей. Боевая система, хоть и достаточно простая, но в сочетании с ограниченными ресурсами заставляет тактически подходить к каждому столкновению. Персонажи запоминающиеся, каждый со своей трагичной историей и мотивацией. Особенно хочется отметить атмосферу угнетения и религиозного безумия, которая пронизывает каждый уголок этого мира. Из минусов можно отметить некоторую затянутость в середине игры и не всегда очевидные решения головоломок. Однако, плюсы, такие как глубокий сюжет, мрачная атмосфера и сложные моральные дилеммы, с лихвой перекрывают недостатки. 'Ignis Dei' – это игра, которая оставляет после себя сильное впечатление и заставляет задуматься о природе веры и человеческой жестокости. Рекомендуется тем, кто любит мрачные RPG с упором на сюжет и атмосферу.
Игра мне очень понравилась.Очень хорошо сделана.Видно , что над игрой работали . Особенно мне понравилась механика движения и взаимодействия с лампой.Ставлю 10 монстров,с глазом на голове и на животе,которые мешали искать монету/10 ждущих Харонов, когда игрок разгадает шарады.
Loved it. Great work there !
short lovecraft like puzzle game I also really like the atmosphere
Ignis Dei is a short puzzle game about a person trying to escape the black plague by running into the woods. Movement is grid-based and you're solving about five puzzles total. About two of those puzzles are a little obtuse, but otherwise it's a good time spent due to the atmosphere and the creatures you'll meet.
"Ignis Dei" is not a real, full, proper game, it's just a game jam demo that was hacked together in a short time and dumped on Steam FOR PROFIT, which is never okay. The game itself is a simple grid movement first person perspective puzzle horror game where you move around Florence in the time of the bubonic plague, and I guarantee playing hacked together, rushed game jam demos makes the bubonic plague look like a mild hangover. This is the product of a game jam, which immediately tells us it isn't a sincere piece of software. Real games take years of professional work, not a single weekend of amateur hacking. You cannot expect a product slapped together in a week or less to have any value, and "Ignis Dei" shows that these rushed game jam entries are just shovelware impersonating a real game. Badly. Also, products created in game jams were never intended for gamers. They exist only to stroke the ego of amateur developers who can't get a real job in the industry. When untalented developers put their own vanity before the needs of the player, garbage like "Ignis Dei" is the result. Imagine if airports ran a "plane jam" to see who which amateur enthusiast could build an airplane within a weekend with a $100 budget. Would you fly on that plane? No. It takes time and resources to do a job properly.' It's improper for shovelware game jam junk like this to be published through Steam Direct because it's harmful. This half-baked product is taking up space that should be given to genuine developers who actually put in the hard work over years to create complete, fully made games. This makes it harder for gamers like you and me to find real, finished products. The graphics aren't great, poor, low quality low poly assets rushed into place for the game jam. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Let's look at the price and what kind of value this actually offers gamers. The developer has their hand out for a $1 USD "donation" for this as you're expected to give them money for soundtrack DLC (that's already in the game) from Steam to "support" the "developer"... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Trying to make money off game jam garbage is never okay, it's an insult to gamers and an insult to developers who do the right thing and make full games. Even as a free game, this couldn't find an audience. With a peak of [b]only 5 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Nope. This isn't worth downloading. I didn't pay money, but I still feel ripped off.
A very fun 30 minute excursion through the dark wood. Excellent puzzles that aren't too difficult, but feel very rewarding to get done, alongside well composed music and encapsulating environments and artwork. I would love a full fledged game of this kind of variety, but for what it serves as, was well worth the playthrough.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.