
「IfSunSets」 is a survival RPG adventure game. During the day, secure necessary supplies across the island, and survive the night against strong and terrifying monsters that track you down. You can utilize resources you've secured to build a base to fend off threatening monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #79, worst RU #79 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 31 → 12.14/day in the week after.
About
IfSunSets is an open-world survival adventure RPG set on the mysterious island of Luminora, brimming with pirate lore and legends of a Kraken.
By day, explore the vast, beautiful land to collect resources, hunt, farm, fish, craft weapons, build fortifications, and improve your skills for battles against cursed monsters and powerful bosses from forgotten times.
Once the sun sets, the island is shrouded in darkness and transforms into a land of death. Arm yourself and survive the hordes of undead to see another morning!
Embark on a mysterious journey to the island, sail across the ocean, and claim islands as your own!
Experience intense naval battles between pirates across the vast ocean.
Aim at enemy pirate ships and dominate the battlefield with perfectly timed cannon fire.
Your aim will sway with the waves, and strategic positioning will determine victory or defeat.
A single shot can turn the tide of battle.
Choose your hull, sails, and cannons to complete your own pirate ship.
Whether you prioritize speed, firepower, or durability is entirely up to your strategy.
Experiment with countless combinations to build the ultimate ship that can survive any situation.
Stranded on the island with nothing but the clothes on your back, you begin your journey of survival. Travel across the shores, jungles, and deserts of this vast open world. Collect mysterious items like “Cthugha Stones” to endure the dangers of this cursed island. Venture deeper into the island and uncover the ancient secrets it has concealed from the world.

When night falls, a vast horde of undead emerges. They will pursue you no matter where you hide. Build your own custom fortress to prepare for nightfall. Set up traps and obstacles to protect yourself from the night of the dead. Construct your fortifications with defense in mind!
The ancient souls confined to the island are hunting you. Strengthen your stats and sharpen your combat skills for the battles that await. Engage in an action-packed battle system and defeat countless enemies!
The depths of the ocean are an unknown frontier, filled with ancient relics, breathtaking locations, and dangerous marine life.
Through underwater exploration, you can obtain valuable resources that aid your survival and growth.

Work together, share resources, and strategize for survival. Join forces with your allies to face the lurking dangers of Luminora!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 75% | — | $1.1M |
| Free | — | — | #79 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is nothing like the trailers at all. Janky ass movment. Really poor english writing with a ton of spelling mistakes. Old UE with DLSS2. I thought it looked good but man this game is garbage
[h3] c'est le 1er jeu de ma bibliothèque Steam dont je doit jouer en 720p pour espérer ne pas avoir de lag/freez, le jeu est juste injouable chez moi & j'en suis peiné car il est excellent mais il n'est pas du tout du tout du tout optimisé !!! [/h3] voilà mon message pour ma demande de remboursement... je suis vraiment déçu mais faut pas abuser !!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America +3 more
Hours played at review time, across 213 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this expecting a "Windrose-adjacent" game. It's not even worthy of living in the same zip code. First, you're off to a bad start with me when I see Epic Games software snuck in with the install. If I wanted Epic Games software, I'd have an Epic Games account. I would have bought this THERE and not on Steam. A sour taste before I've even taken the first sip. Second, the character creation is barebones for a 20 year old game, much less a game from 2024. To that same end, these are the options I have for character creation 2 years into EA? I can't even zoom in or rotate to get a better look at those options? The textures are so poor that telling what they look like is difficult to discern. Furthermore, if you are having us assign skill points before we've even gotten into the game; a hover box or some other form of explanation of what these stats do would be a huge help. I mean, I can make assumptions; but what if I am assuming wrong? Does stamina only affect sprinting? Or is it going to affect blocking, dodging, climbing, etc? Are attack and defense only hard numbers? Or do they impact what gear I can use? All I am asking for is a text box...a feature that most games in the last 10 years with "character creation" and "skill points" offer; but for some reason this lacks. Then, there is performance.....abysmal. I have built a base on Windrose that features hundreds of pieces, several ships, torches, bonfires, the works. My PC doesn't work as hard loading that in as it did loading this game's world in. I can play Ghost of Tsushima on max settings and can hardly tell my fan is running most of the time. There's stuttering. There's framerate drops. It acts like Dragon's Dogma 2 without anything near the justification. Then, there's the graphics.....not blowing my skirt up. I want to be clear, I'm not a "graphics snob". I don't especially care that a game's graphics are dated. However, it's one more check against this game. The UI is ugly. The textures are rough. The animations are basic. I don't get "2024 game". I get "late 00's or early 10's". Then, we have the story.....not great. There is a LOT of reading and that reading is fairly uninspired; when it isn't just totally nonsensical. I have come across subtitles that totally depart the spoken lines they are meant to represent. Your opening should be sucking me in. I should have a sense of wonder and interest and getting a feel for the world. Instead, I find myself wondering if you have any proofreaders on staff and distracted by trying to decipher phrases that don't seem to mean anything. You need a writer and/or proofreader? For a modest reimbursement, I'd be willing to do it. It's kind of embarrassing. I'd say let this game cook; but, I can't shake the feeling it needs to go back to the recipe book. Sure, it's a measly 12 bucks (normally 20); but, I can't help but feel even that modest price is just too much for what amounts to a VERY roughly formed experience. There is so much better you can get for the same price....if not a few bucks more. This downvote isn't intended as ill-will. I would love to see this game realize the potential the framework sets. The idea intrigued me. Hell, it's why I bought it in the first place. It's just not what I had hoped for in any way, shape, or form. I wish the developers all the luck...truly. I kind of feel like they're going to need it. Perhaps, one day, when it is almost nothing like the game I just experienced....I'll come back.
Очень люблю жанры выживание/rpg, давно смотрел на этот проект, но он выглядел сыро и никак не мог решиться купить его и опробовать. Недавно снова наткнулся на него и решил перебрать патчноуты, вы не представляете как я смеялся увидев Босс-корабль с руками, в итоге было принято решение купить игру на два аккаунта себе&жене. Первые пару часов пока мы пытались вникнуть в механики, игра казалась слишком топорно сделанным проектом, но я забираю все свои слова назад потому что игра прекрасна и мы без продыху проиграли 16.8часов подряд, забыв о еде воде коте XD. К сожалению не могу порекомендовать, что можно изменить в игре для её большей популяризации, т.к в игре есть буквально всё. Хочешь Subnautica? - это есть Хочешь планер из зельды? - тоже есть Строить ферму? - добавлено Rpg a.k.a Darksouls eldenring - сюда режим TD - тоже Да лол разработчик даже добавил Brainroot в игру в виде акулы Траллалеро Тралала. В общем игра пушка-бомба, если есть друзья и вы готовы смириться с теми незначительными багами которые присутствуют в игре - покупайте. Спасибо CHO и всей команде Polymorph за этот действительно уникальный проект который взял в себя всё лучшее и объединил это, пожалуйста, продолжайте. _________________________________________________ Псс. А как корабли на абордаж брать? XD
I dont know if the game has changed since others played it but this game hates it own tutorial and hates controlers as the controls are clunky and awkward and the speaking at the start sound like bad AI talking not to mention the Fairy at the start has a mans voice then switches to a female character, very jarring.
I recently beat the last boss on this game (Of the current content.) It was a blast from start to end. This game isn't completely polished. Enemy AI definitely could use work. Fell through the ground at some places early on but nothing that i was trapped by. However the ideas, foundation, exploration has been amazing for EA. Actively as I played this I noticed things were fixed which I appreciate a Dev's activity. This game also runs smooth. So this game does many things well, however there could be a little more balance to be desired. There is a lot of loot and things to make in this game but it comes with a lot of freedom based on your playstyle which I enjoy. I sailed, explored Islands, farmed for things I personally wanted and with all of that, I still personally haven't explored the sea, did underwater combat, or see what else was in this game. I know I have a few locations even on some islands that I haven't explored either. Workstations I don't even have yet because some need to be found. It may not be everyone's cup, but it hit the boxes I was looking for out of these types of games pretty well. As though who are coming for something like Windrose. I'd check it out but expect this to have way more content as an RPG. The ship combat is still great and fun in this but it's not as much of a focus point as Windrose. This game has a lot of enemy and variety, the game won't always tell you which direction you need to go, you just have to explore and be curious.
I am massively on the fence with this one. On one hand, it could be really nice, it certainly has a ton of potential, but on the other hand it is just so mid and sometimes borderline frustrating. For starters, the building menu is just far too convoluted. Why not just make it mouse navigatable? why do I need two hotkeys to cycle through building types, another two to cycle through subtypes, another two to cycle through variants, plus 4 modifier keys to change height, rotation, action, and sub action, and another modifier key to cycle through building actions? Stamina is another one of those offenders. Each point of Stamina grants like half a second or one second of sprint time. You start with 2.... You can sprint for 2 seconds before you have to recover for 2 seconds. ♥♥♥♥ you?! Combat also feels somewhat clunky, as attack animations lock you in and have a really (REALLY!!!) long wind down cooldown. Which means even after your attack has been executed, there is a solid ~0.5 seconds before you can move again. Which makes combat versus more than one opponent a chore rather than a challenge. Scaling is also incredibly weird. On the second night, your opponents will be level 8. Nothing you can't handle if you made at least a tiny bit of progress, but in night 1, you can hold back all opponents with a wooden spear only. Which deals like 3 base damage? And you will be like leve 3 maybe 4, and if you throw all two points of stats you get per level up into ATK and Stamina (not getting Stamina will f you up with the current Stamina scaling), that's like 10 total damage. You quickly find weapons that deal x6 times that damage, but the level 8 enemies on night two take around three swings. Which is fine, but it is really weird scaling. Simultaneously, there is dozens of level 60 enemies literally next door to your starting location. Death penalties are also a bit iffy, you become corrupted, which respectively reduces your max HP. And you will die a lot in the beginning. So you have to frequently perform cleansing rituals, which cost a rather rare resource. Movement is clunky as well. In particular because of Stamina drain multipliers. Like, at least give sprinting action a significantly lower drain multiplier. It feels like it is designed the way it is intentionally, to create a dump stat, that you are forced to take, so you can't just max ATK. But really, building is just criminally offensive to the player in design. Oh, I almost forgot, some attacks feel really poorly projected. Mind you, combat is block centric, with a dodge action being available to the player (this really is kind of becoming a trend, eh?). With how obstruced the camera angle can sometimes be, and there only being a motion as a warning for an attack windup (and a really narrow perfect block window), this can really be a challenge for a lot of players. Combine with aforementioned stance lock post attack, and it will feel really clunky. On the other hand, the game does things a lot of other games don't. Letting you freely explore vertically, including under water. Allowing you to regenerate Stamina even while swimming, as long as you don't use swim fast actions. Getting access to a traversal tool extremely early into the game (day 1 you automatically unlock the "wire", allowing you to use it as a traversal tool once you get used to its mechanics, also can find gliders very early). However be advised and aware, that if you dive, simply swimming back to the water surface, even if you visually breach it, will not allow you to breathe again. You have to actually perform the swim up mechanic at the surface (or while diving up), for the game to recognize that you are no longer diving. But there is also a nice glitch, involving your hook (wire), the glider, and some same frame action execution, that allows you to just simply walk under water :) In summary, I really don't know. It feels like there are too many things at odds with this game. It is trying too many fundamentally great things, that clash with each other, or aren't properly refined. The foundation for the game is amazing, but the devil is in the details. And the overall theme of in game action menus being too convoluted is a major turn-off for me. 12 bucks is fair price (20 seems to be normal, even that is okay). But beware that if you take issues with things like I mentioned, this game may be far more frustrating for you than enjoyable. Will update with full launch, if things get better or worse :D
Won't log into Epic Games inside the game, keep getting - failed with error EOS_canceled" Even though Steam is Linked and I'm Logged into Epic Game. I bought to play with my partner, will try later but unfortunately will refund because of this.
Starts rough, but gets better. --52 Hours just finished all the main quest that are in EA. It was worth the price. Very responsive devs. Happy to support them. TL/DR: I wish this game and Windrose would be combined. So far, I love so many of the systems of this game, compared to Windrose. If you can get past the first 1-2 hours, its a really enjoyable game once you progress a little bit and aren't always focused on food/water. I would recommend this game and I am happy I picked it up. [h1]Pros :[/h1] [list] [*] [b]Base Management:[/b] Being Able to Pack your base back into a placeable Item..... Freaking Wonderful. [*] [b]Combat:[/b] Feels better than Windrose, Boss fights are fun. [*] [b]Gear:[/b] Tons of gear, multiple upgrades/quality. Like seriously, maybe too many. Gear has a glamour system, so you can wear whatever you want and still look fresh doing it. [*] [b]Fairy (Once leveled):[/b] Is great, the zip line to pull you or a mob is awesome. [*] [b]Mechanics:[/b] Has all the basic survival game systems (Fishing, Farming, Animals, Building) - With Nighttime Tower Defense. [*] [b]Climbing:[/b] A little wonky, but works. [*] [b]Swimming:[/b] Make sure to get GillWeed! [*] [b] Inventory Management: [/b] Slot based, not weight. Build from chest (Limited to 1) as far as I know. Comes after you make some progress, part of the rough start. [b] Fast Travel: [/b] Build Beds, anywhere also has alters! Wonderful, like seriously moving bases is super easy. Love it, more games should adopt the Packing feature as well. [/list] [h1]Neutral :[/h1] [list] [*] [b]Graphics:[/b] World looks great, but textures are all over the place even on max settings. [*] [b]World:[/b] Empty in places, but the devs did put things to find in almost every part of the map. So that is nice, but could use more mobs/gatherables. [*] [b]Gathering:[/b] Not everything can be picked up/cut down. [*][b] Game Play Tips [/b] They appear for a short time, then are gone as far as I can tell. Couldn't figure out how to get rid of some status for quite a while. [*] [b]Building:[/b] You can build anywhere (Nice!) but Snaping is rough, and doesn't really explain why something can't be placed. Floors only can be raised so high, Keybinding for building and having to use control to cycle just feels off. Just not as polished as other games. [*] [b]Story:[/b] Seems a bit disconnected, but the main story with bosses is good so far. [/list] [h1]Cons:[/h1] [list] [*] [b]Food/Water:[/b] A little to quick, especially in the first few hours. [*] [b]Blue Soldiers:[/b] Seem to be dropping to many books for mastery. [*] [b]Random Loot Drops:[/b] Got a wep, that is way more powerful than anything else from the first boss. haven't been able to replace, basically one shots everything up to level 50 mobs.
This game was like $9. Some of the comments are calling it AI slop ♥♥♥♥, bad acting, runs like piss etc. I'm playing this on a laptop, tweaked some settings, and it runs great. I had low expectations for a $9 open world game. The sheer amount of content is insane. Didn't focus the story line and got lost into exploring, went back into the story line and realized how much easier my life would've been and how much content I was missing out on lol. Load of fun for the cost. I don't quite get the hate on a $9 game. Even at $30 this game would be worth it. I still haven't beat it and still have more grinding to do. Strongly recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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