
This is an action shooter with extremely simple controls.Its gameplay duration is short but concise, with no filler content at all.The levels seem simple yet hide subtle twists, and there are plenty of little surprises waiting for you to discover!Anyway, it’s free—you can’t go wrong with it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Are you a man? If you are, hold on for the duration of half a song!
In this game, players will play as a small square, dodging and defeating enemies within half a song’s time. As the difficulty increases, the excitement also increases! Feel free to take on the challenge!
Simple yet smooth controls
Awesome special effects
3 difficulty levels to suit all types of players
3 distinctively styled artifact weapons and 12 artifact accessories for you to mix and match
The songs in the game are really catchy! Play the game while listening to the music
This is my first project while learning the Godot engine. I wanted to challenge myself to create a small game using mostly Godot's built-in assets. This game is free, and I hope everyone can show more support and come to love it.
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Languages: English, Simplified Chinese**languages with full audio support
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⣿⣿⣿⡿⢛⣋⠛⢛⣉⣭⣤⣴⣶⣦⣭⣉⡛⢛⣛⡛⢿⣿⣿⣿ ⣿⡿⢋⣴⡟⣡⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣌⢻⣆⡻⢿⣿ ⠋⣴⣿⣿⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠈⣿⣿⣦⠹ ⠘⣿⣿⡿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⢀ ⣧⠹⠛⣡⣿⣏⠙⠻⣿⣿⣟⡉⢉⣿⣿⣿⠟⠋⣹⣿⣌⠻⢃⣾ ⢻⣿⡆⣿⣿⣇⣤⣾⣿⣧⣭⣥⣭⣥⣿⣿⣷⣤⣸⠿⣿⢰⣿⠟ ⢸⣿⣧⡙⣦⣿⣿⢋⣤⣤⠹⣿⣿⠏⣤⣤⠙⣿⣿⡶⢃⣾⢡⣾ ⣿⣿⣿⣷⣦⣍⠉⢸⣿⣿⣷⣿⣿⣾⣿⣿⣃⠋⣩⠔⢻⣿⡘⣿ ⣿⣿⣿⣿⣿⠃⣾⣯⣴⣦⡙⣿⣿⢡⣶⣬⣹⣧⢉⣰⢀⣿⣷⣘ ⣿⣿⣿⣿⣿⡀⣿⣿⣿⠟⣰⣿⣿⣌⠻⣿⣿⠏⣘⣡⣾⣿⣿⣿ ⣿⣿⣿⣿⣿⣷⣦⣭⣭⣭⣭⣭⣭⣭⣭⣭⣥⣾⣿⣿⣿⣿⣿⣿ [h1] 6/10 [/h1]
Bu, son derece basit kontrollere sahip bir aksiyon nişancı oyunudur. Oyun süresi kısa ama özdür ve hiçbir gereksiz içerik barındırmaz. Seviyeler basit görünse de ince sürprizler barındırır ve keşfetmenizi bekleyen birçok küçük sürpriz vardır!
不错的游戏,困难难度通关,但是一个成就也没有获得,成就系统应该有问题
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Concurrent players on Steam, sampled daily since tracking started.
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠸⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠄⠄⢰⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠁⠄⠄⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⣿ ⣿⠄⠄⠄⠄⠄⣿⠛⠋⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣠⣿ ⣿⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⣿ ⣿⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣴⣿ ⣿⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢈⣿ ⣿⠄⠄⣴⣶⡄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠰⣿⣿ ⣿⣤⣤⣭⣯⣤⣿⣿⣿⣷⣶⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
免费,有中文,没成就。
I don't speak this language so I appreciate the English option that I accidentally selected. The first thing you might notice about this game is that all of the graphics are made up of Godot faces. But the graphics also make use of some great shaders. That being said, this game is very visually noisy. The screen is constantly covered in text that I don't need to read and in fact CAN'T read in the instances where the UI text has not been translated into English. Yeah, some parts of this game I can't even read unless I learned a whole new language. But as I said, the UI contains a bunch of unnecessary text about my weapon and about the frame rate that matters basically not at all except for the health count and the bullet count. When I first started this game, it seemed pretty one-note. It seemed like you just had to jump over boxes for a few minutes. With a gun. But then at the end of normal difficulty (which I nearly beat without getting a single powerup), I got my first powerup and i found it quite interesting. This game, which seemed at the time to be an endless-runner-type-game actually had random powerups. And that made it almost feel like a roguelike. So then I started playing hard mode. And I found the powerups very fun and interesting. But little did I know just how deep this game truly went! I won't spoil it, but finding the secrets that began to appear was very fun. It was also fun to unlock the hardest difficulty and realize that it was so well designed as to completely shake up my expectations. So, yeah. This game was worth the price... Which is to say that it was free. But I liked it! It was very entertaining and interesting. Even if I didn't understand the words of the songs.
[h1] 上班摸鱼,不如来半首歌里当个方块♥ [/h1] 短,但真的精悍。 半首歌,打个盹的时间,却能让你心跳加速。游戏时长就是半首歌,精确卡点,不浪费时间,没有垃圾时间。死了立刻重开,能让人在短短几分钟内反复“受虐”。 挑战纯粹,毫无套路。 玩法极简,控制一个小方块,在半首歌里不断躲避蜂拥而至的敌人。没有升级、没有装备,纯粹考验你的反应。难度会随着时间不断攀升,后段弹幕密集到眼花缭乱,“是男人就坚持半首歌”这句口号确实戳中了好胜心。 无限续杯,诚意售后。 100%免费,也支持中文,5个成就可刷。一个小细节让人感动:游戏有一个版本更新后无法解锁成就,开发者第一时间发文道歉并连夜修复,态度属实诚恳。 一句话,放心入库。 反正不要钱,半首歌的时间,给自己找点乐子。建议戴着耳机挑战,音效反馈会更带感。 [h1] 试问李斯长叹后,谁牵黄犬出东门。 -- 次韵太守向公登楼眺望二首 秦观♥ [/h1]
박스 생존하기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 우측에서 등장하는 박스들을 피해 생존하는 게임입니다. 기본적으로 좌우 이동과 점프가 가능하며 제한된 수지만 슈팅 공격을 하여 박스들을 제거할 수 있죠. 박스와 충돌하면 체력이 감소하게 되고 체력이 0이 되면 게임오버가 되어버립니다. 적으로 등장하는 이들중 빛나는 녀석들이 등장합니다. 이들을 처치하면 체력이나 총알 증가, 보조 무기 활성화, 충돌 시 무적 상태 등이 랜덤하게 드랍되어 획득할 수 있죠. 게임 진행에 따라서 적들의 생성 간격이 짧아지기에 미리미리 수집하여 강화를 해두는 것이 중요합니다. 최종적으로 140초의 시간을 버텨내면 게임을 클리어하여 다음 난이도가 활성화됩니다. 또한, 보통 난이도를 완료하면 도전과제와 연관된 적들이나 발판이 등장하는데... 클리어 처리가 안 됨. [아쉬운 점] -ESC누르면 강제 종료됨 -BGM노래 너무 거슬림 (가사 뭐라는거야) -도전과제 처리 안됨
这个游戏看着小,但内容安排得很完整! 第一次打通普通难度后,会出现困难难度,但这个难度几乎是打不通的。 这时候普通难度却多了一些东西!解锁普通难度里的内容后, 就可以再去打困难难度了!困难难度里有很多道具可以加强自己, 稍微收集一下,再合理安排,立马变解压爽游!
Атмосферная арт‑хаус игра с элементами интерактивного повествования: игрок погружается в сюрреалистичный мир, исследует пространства, взаимодействует с объектами и раскрывает историю через символы и намёки. Акцент на настроении, звуковом дизайне и нелинейном восприятии сюжета. Плюсы: Сильная атмосфера — сочетание приглушённых визуальных образов, эмбиент‑звучания и неожиданных визуальных метафор создаёт запоминающееся эмоциональное впечатление; Нелинейное повествование — история подаётся фрагментарно: игрок сам собирает смысловые кусочки, что поощряет повторное прохождение и личные интерпретации; Уникальный художественный стиль — минималистичная графика с выразительными композициями и игрой света/тени подчёркивает сюрреалистичную эстетику. Минусы: Отсутствие явных целей — отсутствие чётких задач и подсказок может дезориентировать игроков, ожидающих традиционного геймплея и прогресса; Субъективность восприятия — значительная часть опыта построена на ассоциациях и символах, из‑за чего часть аудитории может не уловить замысел или посчитать игру «бессодержательной»; Ограниченное взаимодействие — многие объекты нельзя задействовать, а механика сводится к перемещению и редким действиям, что снижает вовлечённость для любителей активного геймплея. Итог: подойдёт ценителям арт‑хаусных проектов и интерактивного искусства — впечатляет атмосферой, свободой интерпретации и самобытным визуальным стилем. Может разочаровать из‑за отсутствия чётких целей, высокой субъективности нарратива и минимальной интерактивности.