No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $6.3K — a different platform, not this one.
“If only I could go home early” is a pixel wind adventure puzzle game. It’s about a young man who is a workaholic and does not spend time with his wife. As a result, his wife launched a retaliation against him, playing dead. The player must unlock the puzzle designed by the wife who is a SOHO novelist in every level. Otherwise, the game is over. The posture of dead body, the painting on the wall, and so on, everything in the house may be the key to unlock the puzzles. The biggest secret of the wife is waiting to be lift the veil.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
“If only I could go home early” is a pixel wind adventure puzzle game. It’s about a young man who is a workaholic and does not spend time with his wife. As a result, his wife launched a retaliation against him, playing dead. The player must unlock the puzzle designed by the wife who is a SOHO novelist in every level. Otherwise, the game is over. The posture of dead body, the painting on the wall, and so on, everything in the house may be the key to unlock the puzzles. The biggest secret of the wife is waiting to be lift the veil.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we sweep.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $113.5M | 136.2K | 96% | $29.99 | |
| $58.5M | 148.6K | 97% | $19.99 | |
| $57M | 160K | 90% | $19.99 | |
| $39.9M | 38.5K | 96% | $39.99 | |
| $27.2M | 22.4K | 89% | $34.99 | |
| $24M | 53.3K | 95% | $14.99 |