
In the times of darkness, only the mightiest of heroes can save the world. Stand out against the evil all by yourself in epic single player mode. Swarms of bloodthirsty monsters, loads of epic gear to collect, dozens of skills to obtain. Grab your sword and fling yourself into action now!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
плохо
diablo нервно курит в сторонке
Nie wiem czemu aż tak złe oceny ma ta gra rozumiem że to androidowy porcik ale gra jest mega przyjemna fajnie się lata zabija nie jest to Diablo czy nawet Torchlight oczywiście ale nie traktując tego tak dostaniesz przyjemnego H&S za grosze. Co do ceny za 5 euro żeby wesprzeć można można lecz ja zakupiłem za 84 centy i za tą cene na pewno przejdę ją do końca bo jest po prostu poprawnie i tanio dla ludzi znudzonych już mainstreamem i żeby zobaczyć coś troche innego to brać zwłaszcza na promo :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So this is Iesabel... (TLDR: Get it if you have a thing for buggy messy games) Ok, look I'm not going to go into a huge rant as much as I would want to. This game is basically from what I understand a less than well maintained port from a mobile device that is still littered with bugs. ...I played it, I gave it a fair shot and... That assessment would be correct, this is in fact a mobile game ported over to PC systems and it's filled with bugs. Some bugs are minor like the pathing is a lil funny, or there is a way to soft lock you by declining to enter a new area, issues with quality of life like a near unreadable healthbar and, no real adjustments for PC settings (good that you can change the resolution but doesn't really mean a whole lot. The worse bugs come from I think the ranged character "The Witch", when she's not missing targets like crazy - sometimes even when you aim the spells can go wildly off in another direction. I imagine the barbarian is significantly more playable. Sometimes clicking doesn't do anything at all, sometimes you can hold the mouse down and it will target and autofire, sometimes it does not. Stuff like that. Though one of the more frustrating aspects if that I can summon beautiful spider minions, they look cool at least, but then half the enemies they attack with extreme aggression while others they could literally stare and get pummeled. The games graphics are from that era of low budget lighting that always makes everything look significanly worse, and often I can't see ♥♥♥♥. It sucks because the graphics themselves isn't terrible, more on the generic side with some unique stuff in it. Combine that with an interface and some other game breaking bugs like the stash thing I hear about (I didn't even bother to use it) Ok, slipping into rant territory so I'll just finish up with this - There is a decent game buried here, that we may never see, and I'm convinced if anyone really wants to play it they should probably play the original form whereever it may be. However if you have a hobby or a side hustle that involves playing and/or streaming broken games - it might be a fun venture for a session or two. Some people find this game endearing despite it's flaws, and I can't really say this is awful in that "Corporate Garbage" sort of way, just what looks like an honest attempt at a broken game that didn't go quite as planned.
Отличная игра, музыка в игре и сюжет.
На самом деле неплохо. Оценка: 4/10 Игра могла бы стать достойным клоном Diablo, но технические недостатки, скучный геймплей и отсутствие поддержки перевешивают её достоинства. Подойдет только фанатам жанра, готовым мириться с несовершенствами.
кошмарное управление и несбалансированность. то враги умирают с одного тычка и почти не наносят персонажу урона, то врага надо раз 5 пнуть, а он убивает с 3х. то персонаж стреляет как пулемет (ведьма), то категорически игнорит и бежит в толпу. то в упор бьоёт палкой, то опять же может выстрелить... застревание в одной сосне на ровном месте среди толпы врагов и... естественно смерть. если же ещё и отключить автоприцеливание, то что б выстрел попал во врага, должно произойти просто библейское чудо.
i like
It's not as bad as the reviews make it, but it's also not good to warrant a positive review. The graphics are poor, controls are clunky, voice acting is bad and the english is broken. This game needed a lot more work before being released. There are so many excellent ARPGs out there that I see no reason to spend time with this one.
Iesabel, developed and published by Forever Entertainment S.A., is an action role-playing game that clearly sets out to emulate the classic hack-and-slash formula popularized by genre staples such as Diablo and Torchlight. Set in a dark fantasy world threatened by demonic forces, the game places the player in the role of a chosen hero tasked with restoring balance through relentless combat, exploration, and character growth. From the outset, Iesabel presents itself as a traditional ARPG experience built around real-time battles, a steady stream of loot, and a long journey through varied environments filled with hostile creatures and supernatural dangers. At its core, the gameplay loop revolves around clearing enemies, completing quests, and improving your character through experience points and equipment upgrades. Players choose from different combat styles, including melee-focused builds and magic-oriented characters, each supported by a range of skills that can be unlocked and upgraded over time. The sense of progression is one of the game’s stronger elements, as enemies regularly drop weapons, armor, and magical items with varying stats, encouraging constant comparison and optimization. For players who enjoy the simple satisfaction of watching numbers go up and builds slowly come together, Iesabel can initially feel rewarding, especially during the early hours when upgrades come frequently and new abilities steadily expand your options. The world of Iesabel is divided into multiple locations such as villages, forests, swamps, caves, and crypts, giving the adventure a sense of scale and forward momentum. Visually, the game aims for a dark and moody fantasy atmosphere, with environments that are distinct enough to keep exploration from feeling completely flat. While the visuals were serviceable for their time, they feel dated today, with stiff animations, modest effects, and character models that lack detail. Still, there is an earnest attempt to create a cohesive fantasy setting, and players willing to overlook technical limitations may appreciate the variety of scenery and enemy designs encountered throughout the campaign. Combat in Iesabel is straightforward and fast-paced, relying heavily on repeated attacks, skill activations, and potion management. While responsive enough to function as intended, it lacks the depth and polish found in more refined ARPGs. Enemy encounters often blend together, as many foes behave similarly and require little tactical adjustment beyond managing health and positioning. Over time, this repetition can lead to fatigue, especially during longer sessions where combat encounters feel more like chores than challenges. Boss fights attempt to break this monotony, but they rarely introduce mechanics complex enough to significantly alter the overall rhythm of play. Narrative and storytelling are among the weaker aspects of the game. The plot follows familiar fantasy tropes of corruption, betrayal, and heroic destiny, but it struggles to present these ideas in a clear or engaging way. Dialogue often feels awkward, with writing and localization issues that make story moments difficult to take seriously. As a result, many players may find themselves ignoring the narrative entirely and focusing purely on combat and progression. Voice acting and presentation further undermine immersion, contributing to a sense that the story exists more as a backdrop than a compelling driving force. Technical and design issues also play a significant role in shaping the experience. Originally developed with mobile platforms in mind, Iesabel shows signs of being adapted rather than fully redesigned for PC. User interface elements and controls can feel clunky with mouse and keyboard, and overall polish is lacking. Bugs, balance inconsistencies, and general roughness detract from the flow of gameplay, making the experience feel less refined than modern expectations demand. These shortcomings are especially noticeable for players familiar with more polished ARPGs, as comparisons tend to highlight Iesabel’s limitations rather than its strengths. Despite its many flaws, Iesabel does retain a certain niche appeal. Players who enjoy old-school, grind-heavy action RPGs and are willing to accept dated visuals, repetitive combat, and technical roughness may still find some enjoyment in its straightforward structure. It offers a long campaign, plenty of loot to chase, and enough character customization to experiment with different playstyles. For those approaching it with modest expectations, particularly at a low price point, it can serve as a time-filling dungeon crawler rather than a standout genre experience. Overall, Iesabel is a game defined by ambition constrained by execution. It succeeds in delivering the basic elements of a hack-and-slash RPG but struggles to elevate them beyond mediocrity. While it may appeal to players seeking a simple, no-frills action RPG experience or those nostalgic for early mobile-style ARPGs, its repetitive gameplay, weak storytelling, and lack of polish prevent it from standing out in an already crowded genre. Rating: 3/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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