
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 7 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Engagement
Reviews
Themes across 566 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
quick, fun and tense
A short but sweet adventure it gets tense at points but its so worth it, the atmosphere is unmatched and i just love the environment, fun to walk around in and rewards fast problem solving
even thought im trying to reach the bottom, the game makes his way to reach the peak
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I desperately need more maps with the same mechanics. An auto-generated map system would be addictive.
:)
Awesome concept! The platforming is oddly satisfying, map design is unique, and the tailing creature keeps good pressure on you. It even offers harder modes after beating the normal campaign (extending the playability if you really like it) The story is simple and is intentionally short, the focus is more about traversing the challenging map. Solid 9/10
/
I had originally planned to make a second review (cause I already made one on itch.io) but I - after beating the game again - left my thoughts in the oven for too long and now they're overcooked, so the review you're going to read is merely slightly-edited from my itch one. Anyway, tldr: game is good, you'll enjoy it! Especially if you like climbing games like White Knuckle, PEAK, and Getting Over It. The suited creature in the elevator with a big smile begins to tell you its game idea: "So it's like White Knuckle, but you go down-" is a pretty bland elevator pitch. Your mind thinks, [i]So... the monstrous flood below you is above you?[/i] but before you say it, the pitcher adds, "and you're being chased by a giant centipede." "Couldn't you just drop to the bottom?" you ask. "There's fall damage." You almost put a palm on your face, but it adds again, "You need to use a grappling hook to get down." Short story aside, though this is a short game I thoroughly enjoyed it. I'm so thoroughly enjoying it that I'm still stuck on the bonus map (at the time of writing), which I didn't even know existed until it popped up as a victim of speedrunning. As soon as I watched the first few seconds, I knew I had to come back. So I did. The initial few moments of horror as I looked behind and saw how close the giant frickin centipede was to me have since been replaced by a consistently terrifying series of events after I jump from the red sky into a giant hole and latch onto a platform with my hook in a way that would certainly dislocate if not completely amputate my arm(s). As I delve deeper I move past the same obstacles as I'd done so before, but then I'm surprised as I fall right into the maw of the beast. But it doesn't kill you quick, leaving either enough time to freak out and die or enough time to freak out and miraculously survive. The joy isn't in just surviving a particularly well-made horror monster though, half of the joy is mastering the movement of the hook. You'll start off thinking the thing is clunky, but then gradually get to use it like you were born with it. It's an amazing feeling, catching yourself, inches from death, being held upside down by your nigh-unbreakable hook and feeling the coldness of the stone floor just in front of your nose. It's amazing how fun it is, and it goes to show that simple concepts don't have to be just tests. It's about execution. A highly-funded RPG game with a humongous world can feel terrible to play, just as a Tetris parody can feel great. If you're like me and love three types of games in particular: games that slowly immerse you and games that let you 'pick up and play', then you'll enjoy this. You'll also enjoy it especially if you like a third type of game: "not-quite roguelike-roguelites". Games where you get punched in the gut over and over until you learn to dodge it, then get punched again from a different angle, and learn to dodge that, too. There is hope when there is despair.
A great experience with oppressive atmosphere. The grappling mechanic is simple but enjoyable to use, and the lack of complexity suits encourages immersion in the environment.
everything about that game is right as it should be.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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