
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 7 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Engagement
Reviews
Themes across 564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dziś mam przyjemność podzielić się znakomitym połączeniem doświadczeń, którego kompletnie się nie spodziewałem. Jest to więc gra, krótka i odkrywcza, czyli to co tygrysy lubią najbardziej. Idols of Ash jest po pierwsze grą o pierwszoosobowej wspinaczce. A może raczej "zspinaczce" bo naszym celem jest dotarcie na dno mrocznej otchłani. Naszym podstawowym narzędziem jest linka z hakiem. Możemy ją zaczepić o platformy, spuszczać się w dół, wspinać i się na niej huśtać. To zaskakująco bogaty zestaw narzędzi, na którym potencjalnie dałoby się zbudować dłuższą grę. Bardzo emocjonujące były dla mnie momenty, gdy popełniwszy błąd spadłem i desperacko próbowałem się chwycić jakiejkolwiek platformy rzucając linkę na oślep. Co ciekawe to czasami działa. W tym momencie można by zadać sobie pytanie czy takie spadanie zdarza się zbyt często. Można w końcu zejśc na spokojnie po lince. Tu dochodzi jednak drugi element Idols of Ash, element horroru. Jesteśmy ścigani przez potwora, którego nie będę wam spoilerował. Jedyne co mogę powiedzieć, to ze jego ruch i dźwięki jakie wydaje były dla mnie autentycznie niepokojące. W tym właśnie widzę klucz całego doświadczenia. Daje nam to jako graczowi motywację do tego by cały czas przeć do przodu i ryzykować, a z tego ryzyka biorą się emocje i konieczność improwizacji. To w sumie tyle. Jedyną uwagą jaką widzę, to chciałbym, żeby podstawowa gra byłą dłuższa. Samo to jest sygnałem jakości i za to przyznaję Idols of Ash znak jakości Gęste.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hasta pararme sobre la arena del mar, y que del cielo brote carmesí. Hasta en el templo del fin estar, y que las tres lunas vean su fin. Que el crepitar de las patas, nacidas de las cenizas, sigan el camino donde pisas y el recuerdo por el que matas. Hasta que mi sangre tiña la piedra de los pasos que seguí. Hasta que las cenizas lloren, lloren carmesí.
very suspenseful, would be cool if they added an endless mode
i really enjoy it its amaazing experince
increible juego jeje lol
I didn't know I have some kind of phobia. Emphasis on did. Not only Idols of Ash is one of the games that got under my skin the most, but it's also pretty effective at telling a brief but heartfelt story. Some part of me wishes that Idols was merely descending while getting the story in bits, with merely the vibes carrying the most horror-inclined part of the experience, since the giant centipede really takes center stage whenever it's close enough to be heard, but that's like wishing for a different game entirely. Maybe a mode where you can just descend without the monster chasing you unlocking after beating it for the first time would be a good compromise. Now, don't get me wrong. I really love the design of the centipede, especially how it sounds; its breathing, its legs hitting the ground—it's all so, so gross that it really makes me wish more horror games would allow themselves to be, well, horrifying. It's just that the story it's kind of at odds with the horror. Both elements do complement each other, true. But they also generate a sort of dissonance that it's hard for me to parse. Be that as it may, Idols is a great game. For sure it will be in my top 3 or so this year.
I loved this game a lot, i really enjoyed watching me and my friend fall and die while we took turns and played it 👍
jeje like
Absolutely fantastic for its price
Ciekawa, klimatyczna rzecz choć krótka.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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