
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 7 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Engagement
Reviews
Themes across 559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Después de un chingo de intentos y de tenerme hasta la madre, por fin me pasé este juego de mierda. La neta me tenía frito de estarme cayendo a cada rato o de que me matara el puto ciempiés, pero no me dejé y saqué hasta el último logro de mierda. Es un juego estresante a más no poder; ocupas paciencia de santo para andar calculando los aterrizajes si no quieres que el ciempiés te cague la partida. Obviamente no lo recomiendo ni de chiste para gente que se estresa fácil. Y al creador de esta joyita: que vaya y chingue a su madre, que a mí su juego me peló la verga jajaja. ¡Completado
the art of video games in its purest form. Short, bittersweet, and to the point
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $367.8K | 1.2K | 83% | $19.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $367.5K | 537 | 61% | $19.99 | |
| $367.5K | 575 | 46% | $7.99 | |
| $367.4K | 442 | 70% | $29.99 | |
| $368.2K | 3.2K | 78% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9K | 29 | 97% | $7.99 | |
| $37 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 560 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's short and fun game, and all of that for a lil amount of money! BUY IT RIGHT NOW!!:D
Sympa, les mécaniques aussi (bien que parfois punitives pour des raisons encore incompréhensibles aujourd'hui). Mais ça reste très agréable d'avoir un prototype de l'équipement tridimensionnel qui permet de s'accrocher subitement alors qu'on vient de faire un saut de l'ange dans le vide. (Même si, encore une fois, parfois on prend un peu de dégâts, et parfois c'est 10× pire. Je ne comprends pas trop la vélocité du jeu, mais bon.) Néanmoins, pour le mode First Kiln, les multiples scolopendres, avec une IA très aléatoire, rendent la progression désagréable. Parfois, on va assez vite pour ne même pas voir le deuxième ; parfois, il est déjà là à nous bouffer le cul alors que le temps est le même. Ils prennent aussi parfois des chemins illogiques qu'ils n'avaient encore jamais pris, et tu te retrouves nez à nez avec l'un d'eux à un endroit où ça ne m'était encore jamais arrivé, alors que je suis déjà repassé par là 45 fois. Je retenterai ce mode ainsi que la version inversée, mais tant que la chance n'est pas en ma faveur, ça attendra.
Scary Centipede
One of the most memorable games I've played recently. It has incredibly responsive and satisfying movement. Coming from a background in Counter-Strike & Half-Life bunny hopping and surfing, I can say that the movement in this game feels comparable to what I love about Source and Goldsrc games. It scratches the same itch for me. Additionally, the atmosphere and art style are amazing. Importantly, I played through the entire game using a gamepad, and it was a joy. This is one of the only movement-focused games I’ve enjoyed playing with a gamepad.
very cool game, very short though.
Amazing game, only wish it was longer and more story. Hope to see your games in the future
The game is decent; it really messed with my head on the "Normal" difficulty. I hope life never forces me to play it on a higher setting.
It's the first time my mouse has seen this much hand sweat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.