
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Make progress actively by buying upgrades, optimizing skill-tree builds, min-maxing your stats, and defeating bosses! Load up IdleOn the next day, spend your AFK gains earned while you were away, and buy MORE upgrades!
IdleOn lets you create 11 characters, so you'll have one of each class - each one plays a unique role in your account! Just don't forget about the secret class-line, including a secret Subclass, secret Elite-class, and secret Mastercl... I've already said too much...
You'll do more than just fight - in your quest toward the endgame, you'll need to attain full mastery over skills like Cooking, Woodcutting, Alchemy, Construction, and MUCH more!

Developer posts, giveaways, and game discussions await you in IdleOn's Discord server!

IdleOn is free to play, and all classes, maps, skills, bosses, and activities are available without purchase. There is no paid DLC or exclusive gameplay content locked behind a paywall.
Optional in-game purchases are available, including helpful boosts and collectible pets, but they are not required to explore the world, unlock classes, or play through IdleOn’s core systems.
IdleOn is a long-term idler game, made for those seeking out a multi-year long experience!
Looking for a short, premium idler game instead? My new game Fortune Mill is what you want :D
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 29.8Kreviews | 77% | — | $0 |
| Free | 163.5Kratings | 87% | — | $15.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't even bother playing this game, with every update the developer adds 100$ worth of p2w packs for you to buy. He uses every dirty tactic in the book to sell you stuff. 10/10 cannot recommend
it's all fun until you realize the new event is just another cash grab and some pixels cost more than a koppa
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best US #64, worst BR #99 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 680 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was a very addicted players from the start or very close. I spend a lot of money on this game ( all availlable package at the time ) because yes i enjoyed the game but the game was going in a direction i love and i wanted to encourage Lava to continue is great work. For me, the start of the downfall was with the act 6, and every single update was making the game worst and worst until i stop playing it. When world 7 come out i connect to take a look at the new stuff, play some hour and completely unintall it. It's not a review to complain about how the game is good or bad, i just don't play it anymore and will never come back , but to advice people about how the developper change the game along the way to make it unenjoyable for most gamer for the name of MORE MONEY. I can't talk about the pay to play in actual gamelay, but take my word, i have no doubt about it.
Game was good, has gotten progressively more p2w, developer has gotten extremely greedy. Can't condone it any further.
After many hours of playing, I can't recommend this game. It may not seem like it at first, but it's very p2w. A lot of FOMO systems especially. You can technically F2P it, but even the most basic function of auto loot costs $5, that doesn't include the endless $10/15/20/30 packs. The dev continues adding them nonstop, that it's not sustainable. This also includes new PET packs he adds, which each go for around 20 to 30 usd. Yes, that's even more packs. It's evident he's milking this game for all its got left. Gameplay was fun at first, but it does get repetitive after awhile. It becomes a daily task of logging in, doing your daily stuff, and waiting to do it all over again. There isn't any pvp, aside from the new pet battles, but that's purely cosmetic rewards. There isn't anything competitive either, aside from a leaderboard, ranking you in the top 10%, 1%, and so on. I seriously would stay away from this game, so you don't end up like me, spending hundreds and regretting it. Go buy you another $10 game and play that instead, you won't regret that. Long term the dev is running this game into the ground with the P2W packs, and its not worth it. Lastly, you can't disagree or criticize the dev on discord or reddit, you'll get banned. I got banned on Reddit for sharing how much I spent and why I was leaving. Just keep that in mind.
I've finally reached my breaking point. I had thought I was done with the gatcha pets and then the Royal Guardian update dropped. Ya wanna know what that added? Upgradeable pets for green gems. You can't earn those in any way shape or form except for cold hard cash. Add that on top of the slew of things that are in the store to buy to make the game even remotely acceptable to play and it gets worse. Don't do it.... Just don't. *edit* Did I mention the unreasonable amount of lag the game has. The nine darter trophy is gotten from playing the dart mini game and getting nine bulleyes in a row. I could be at 4 in a row and here comes the lag spike and the dart yeets itself into the ether. This has gotten even worse with the update as everyone is currently actively playing the royal guard to farm marble and orblets. This leads to heavier than usual lag spikes that probably won't relent till the servers don't have as many people on them anymore. I'm told it's because the game is cpu bound instead of gpu bound but I don't know and I don't care.
The game doesn't even load up. You just stare at a blank white screen. FUN!
Been playing this for awhile. I've come to accept that I'm a moderate to heavy whale in this space. I've bought most of the packs released, but never the currency otherwise. I've had some enjoyment trying to keep up with the Joneses - "supporting the dev". I think dev greed and a lack of quality control has finally broken the cycle. Unfortunately, I already picked up the latest packs. I think it's time for this whale to beach himself, I want to be done but I'll keep playing... too much sunk cost to drop just yet.
Keeping it short and simple my position on this game is: AVOID AT ALL COSTS With a little more details the gripes with the game only get worse every update; there's a strong fanboy community around the game that is beyond toxic and hostile and the developer is no better. While the community sucks, support is non-existent bugs and problems with the game are unending and every update brings an awful amount of microtransactions, pay to win, shadownerfs, and game breaking bugs and content it also hit a niche and came out at a great time for a lot of people. The game wants you to have it open, always. Probably for about 100-200 days a year at least. Masterclasses are made and intended to be brick wall bottlenecks that don't progress unless you have the game open, and you can't just open and forget it because the game is prone to crashing, lagging, and hogging resources when it gets caught on its own buggy nonsense. Every major update is released with about 200 - 800$ of pay to win microtransactions that are almost essential for progression later. A Whale pay to win account is generally going to be about 60% stronger than a free to play account with the same playtime. Depending on where you are the divide gets larger, not smaller. This update as an example came with packs priced at 25$, 35$, 50$, 20$ for 130$. As well as a 200$ pet that you have a "Chance" to get before spending 200$ on it. For an estimated 330$ update. For an example of how "Essential" the 200$ pet is it's 10,000% Passive Bonus to "Gold Food" as well as a 1.5x multiplier; don't buy it/trade for it, or spend one of your limited 2 tokens on it, you'll be quite far behind for a long time. For issues, bugs, or account issues you have to make a post on the discord which will likely almost always get ignored, problem will never be solved, and will only be looked into if MANY people have the problem. If you have billing issues you can make a ticket which sometimes gets solved if you fight enough for it. My experience is this game is "Free to play" with a 5000$ pricetag, I wish I was exaggerating but I genuinely think it's about that much for all the bundles, pets, gambling, that the developer attempts to make more and more essential each update. This is coming from a whale who has bought it all so far over the last few years; it's sad to see now that the game has become so expensive, and I can't validate paying anymore; the bonuses are essential but the game is stale; no new content it's all just time traps to attempt to inflate online player numbers to stroke dev ego.
greed maxxing dev no counterplay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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