
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Make progress actively by buying upgrades, optimizing skill-tree builds, min-maxing your stats, and defeating bosses! Load up IdleOn the next day, spend your AFK gains earned while you were away, and buy MORE upgrades!
IdleOn lets you create 11 characters, so you'll have one of each class - each one plays a unique role in your account! Just don't forget about the secret class-line, including a secret Subclass, secret Elite-class, and secret Mastercl... I've already said too much...
You'll do more than just fight - in your quest toward the endgame, you'll need to attain full mastery over skills like Cooking, Woodcutting, Alchemy, Construction, and MUCH more!

Developer posts, giveaways, and game discussions await you in IdleOn's Discord server!

IdleOn is free to play, and all classes, maps, skills, bosses, and activities are available without purchase. There is no paid DLC or exclusive gameplay content locked behind a paywall.
Optional in-game purchases are available, including helpful boosts and collectible pets, but they are not required to explore the world, unlock classes, or play through IdleOn’s core systems.
IdleOn is a long-term idler game, made for those seeking out a multi-year long experience!
Looking for a short, premium idler game instead? My new game Fortune Mill is what you want :D
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 29.8Kreviews | 77% | #32 | $0 |
| Free | 163.5Kratings | 87% | — | $15.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To the genius who did the bug minigame and forces us to play that trash for the secret class: I wish you just the worst in your life. Never get happy again.
👍 Recommended ⛏️ I downloaded an idle MMO... and somehow became a full-time manager of tiny warriors. 😂 Legends of Idleon is the game that says: "Go touch grass." Then rewards you for checking back in 5 minutes later. 🌱 Pros: 🧙 Huge amount of characters to create and customize. ⚔️ Each class has its own playstyle and progression path. ⛏️ Mining, chopping, crafting, cooking, fishing... somehow everything becomes addictive. 📈 Amazing feeling of constant progress, even while you're offline. 🎨 Funny art style and lots of silly little details. Cons: 📚 The amount of systems can feel overwhelming at first. ⏳ Progress can slow down if you don't plan your upgrades. 😅 You will open 20 menus and still forget what you were doing. Things I learned: 🧠 My "quick 5-minute check" is actually a 45-minute optimization session. 🪓 Every resource is important... until you need a different resource. 👑 My characters are basically working while I pretend I'm the boss. 💰 The true endgame is spreadsheets and planning. 😂 The best thing about Legends of Idleon is that it rewards patience. You can play actively, leave it running, come back later, and always have something new to improve. It's a perfect game for people who enjoy progression, collecting, and watching numbers get bigger. 🏆 9/10. Started with one confused beginner. Ended up running a tiny fantasy corporation where everyone works except me. 🧙♂️📈😂
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #21, worst US #98 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 699 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挂机佳作,值得长期玩
The ads in this game suck
Am I gonna finish the achievements or are the achievements gonna finish me? ve played 220+ hours n STILL not even at 50%. This game has a LOT of achievements and I mean A LOT. Almost every achievement feels like it was designed to slowly destroy my sanity. At this point, I genuinely think I need 8,000 hours to 100% this game. I aint even joking anymore. T~T This game is slowly making me crazy, but somehow I’m still playing.
Keine Empfehlung – Entwickler will nur Geld, liefert aber kein fertiges Spiel Möchtegern-Idle-Game mit Pay-to-Win und Gruppenzwang Das Spiel wirbt als entspanntes Idle-Game, entpuppt sich aber als gigantischer Zeitfresser mit erzwungenen MMO- und Gruppen-Mechaniken. Wenn man Quests oder Bosse (wie King Doot) nicht mit anderen Spielern macht, wird einem der Fortschritt künstlich erschwert oder verwehrt. Ein entspanntes Solospiel sieht anders aus. Aggressives Pop-up-Marketing & Schutzgeld-Logik Statt das Spiel sauber zu Ende zu entwickeln, liegt der Fokus primär darauf, den Spielern das Geld aus der Tasche zu ziehen: Täglich wird man beim Login von riesigen Werbe-Pop-ups erschlagen, die fast die Hälfte des Bildschirms einnehmen. Kauft man ein Paket, verschwindet die Werbung nicht – direkt danach wird einem das nächste Microtransaction-Bundle oder das nächste Haustier-Gacha aufgedrängt. Der absolute Gipfel: Das Deaktivieren der täglichen Werbe-Pop-ups ist in den Einstellungen hinter einer Paywall gesperrt! Man muss erst für ca. 20 € insgesamt 4.000 Gems in Paketen kaufen, damit man das Recht bekommt, die selbst eingebaute Werbebelästigung per Schalter abzuschalten ("You must buy a total of 4000 gems..."). Technisch eine Dauer-Beta voller Glitches Anstatt bestehende, kritische Fehler zu beheben, wird lieber der Shop mit neuem Content vollgepumpt. Die Programmierung ist unsauber und fehlerhaft: Minus-Skillpunkte-Glitch: Verteilt man Talentpunkte auf einen Skill, kann es passieren, dass die Punkte in die falsche Richtung zählen. Am Ende steht man mit minus 42 Skillpunkten da und der Charakter ist komplett ruiniert und unbrauchbar. Fehlerhafte Anzeigen & Math-Bugs: Drop-Mechaniken verhalten sich extrem ungenau, Inventar-Limits spacken herum und Anzeigen stimmen oft nicht mit den eigentlichen Spielwerten überein. Entwickler-Verhalten & Community-Kritik Wie viele andere Nutzer im Netz und auf Steam bereits berichten, lässt die Transparenz schwer zu wünschen übrig. Kritik am Monetarisierungssystem oder den vielen Bugs wird im offiziellen Discord schnell gelöscht oder mit Bans bestraft, während grundlegende Quality-of-Life-Funktionen (wie Auto-Loot) hinter Paywalls versteckt bleiben. Bunte Hülle, dahinter nur Frust, Bugs und reine Geldschneiderei. 1/5 Sternen.
I wish I could give the game a "mixed" review because there is a lot of stuff in it that I like. It has a lot of great "make the numbers get bigger" stuff and many of the mechanics work together well. The issue is that a lot of the more recent content kind of sucks a ton. There's a minesweeper minigame that has nothing to do with minesweeper, there's an exp bar that progresses faster when you have the game open, and there's a fountain that also runs about 5 times faster with the game open. All of this stuff feels really bad and makes it feel kinda hard to want to keep going. The monetization is also pretty disgusting, especially since it gets around some of the issues I mentioned. It is switching from pay to win (who cares since there's no winning) to pay to play (which sucks).
Das Spiel macht echt Bock und ich zocke es richtig gerne. Lese voll oft, dass das Spiel angeblich total P2W sein soll. Muss aber sagen, dass ich davon bisher noch gar nichts merke. Ist ja kein richtiges MMO und mir ist es komplett latte, ob andere schneller idlen als ich. Habe aber auch noch nicht mal die 100 Stunden voll, bin also noch ein ziemlicher Frischling.Hab selbst auch schon 5€ dagelassen, supporte Free-to-Play Titel eigentlich gerne. Aber die Werbung im Spiel nervt manchmal echt richtig. Vor allem in der Bank: Ich will von Platz 2 auf 1 wechseln, dann ploppt Werbung auf, dass ich was kaufen soll. Ich schließe die Werbung und dadurch schließt sich direkt die ganze Bank. Wenn ich dann wieder reingehe, kommt die Werbung manchmal direkt nochmal. Mein Rekord war ungelogen 3x hintereinander, das nervt einfach nur.Was ich mir noch mega wünschen würde: Dass auf der Map angezeigt wird, von wem ich eine Quest abgeschlossen habe. Das Suchen danach ist für mich persönlich echt immer eine Herausforderung.Gibt sonst noch so ein paar Kleinigkeiten, die sich anfühlen wie ein eingerissener Zehennagel – juckt nicht wirklich, ist aber kurz meh. Gehört aber am Ende wohl einfach zum Spiel dazu und macht es irgendwie aus. An sich aber ein cooles Game.
it's a singleplayer game so i dont really get the p2w thing, as I PERSONALLY don't feel like i'm missing out on progress by not buying packs/pets the game is still like top 3 idle games ever, there is so much to do its ♥♥♥♥♥♥♥ amazing you can literally always do something that will help you massively, i STILL have mechanics i almost havent interacted with, which will massively increase my accounts strength only actual bs is research and fountain being 50x worse without the game open and free pet rng for sheep :/
hi good game!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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