
Build your cultivator through stats, Dao paths, and rebirth in a deep idle RPG where every choice shapes your progression.
Modeled estimate, not a reported figure. How we estimate →
About
Allocate stats and shape your build through meaningful progression
Unlock 50+ Dao paths that define your playstyle
Collect Aspects that persist through rebirth
Rebirth to push your progression further each cycle
Advance through multiple systems including bosses, sect progression, and new realms
Idle Xanxia is a system-driven idle RPG where progression comes from how you build your character.
Start with nothing and grow stronger by:
allocating stats
choosing Dao paths
developing long-term synergies
Each decision impacts how your build performs over time.
Progression is built around interconnected systems:
Attributes — define your core strengths
Dao Paths — unlock abilities and shape your strategy
Aspects — persistent passive powers tied to enemies
These systems interact to create different builds and progression paths.
When you reach your limits, rebirth:
Keep key progression systems
Improve your next run
Push further each cycle
Rebirth is not a reset — it is progression.
As you advance, new systems unlock:
Sect progression and structured advancement
New enemies, mechanics, and challenges
Additional layers of long-term growth
The game is designed around progression over multiple cycles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
There seems to be an issue with mob DPS scaling between floors. For example, I can be doing fine on floor 32, but when I drop down to floor 25, I suddenly get destroyed. Even mobs on floor 9 deal a lot of damage for some reason. It feels like something is wrong with the damage balance. There also seems to be an issue with attributes/status values. For example, Swiftness at 51 shows a Dodge Chance of 56.2%, but while watching it, it randomly drops to 50.2% and then jumps back up again. This seems to be happening with multiple stats/status values, not just Dodge Chance.
I like this game there is the good and the bad, but the dev is focus on improving the game. I don't have much to say I love cultivation games and this one has very high potential and is already at a decent point.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the game in the earlier versions, but now the dev added a new mechanic that is another reset on top of the original prestige/reset mechanic. I don't want and idle game that has multiple reset mechanics in it to waste your time. also the new reset has a upper limit of 3 upgrades where as the original one let the player get all the upgrades they wanted to level up and carry over. It also seems like a slap in the face to long time players that spent the time to grind all the upgrades from the first reset loop to then lose then all now that they need to reset them from the second reset mechanic.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $12.7K | 67 | 93% | $7.99 | |
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