
A relaxing idle fishing game that waits for you at the bottom of your screen. CATCH fish, BUY upgrades, COMPLETE your collection, and DISPLAY them in your aquarium.
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About
Idle Waters is a relaxing idle fishing game that waits for you while you do other things.

You can focus on other tasks while playing because it will stay at the bottom of your screen.
You may zoom in or out, change the layout, resize the game view, move it around your screen, or hide it completely.

Unlike other games, the fish waits for you! When you are ready, click on the game to catch the fish. Or let it fish on its own with auto-fishing


Explore 12 biomes, with a total of 100 fish to catch


Keep fishing to complete the collection with their color variants. And find the legendary fish
Buy upgrades to catch new fish
Find treasures
Complete quests

Look at your collection and customize your aquariums.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have come to really enjoy idle games and "idle waters" was a really good one. there is a lot ot adjust and you can have it take up as much or as little room on your screen as you want. It has some parts that you need to be a little more active for but you can also just let it idle. it took me 150 hours to complete the game and get all achievements, you can certainly do it quicker though.
Full disclosure, I keep my PC running at night for these type of idle games, so the 64 hours isn't really hours [b] I [/b] have played, I probably played this thing for around 10-20 hours and the other hours was while I was asleep. It's a cute little game, I enjoy the art of the fishes immensely and looked forward to seeing all the variations of the fish in the booklet they give you to keep track. The main money maker in this game is the aquariums, however mid-late game I got overwhelmed with how many fish I could put in them so I kinda stopped adding fish to my aquariums lol however for what it is, a semi-active idle game, it does it's job pretty well. Speaking more about the aquariums, I had to look up how to add decorations in the community hub for this game, so I can't say it explains all the mechanics super well. Also, despite having an auto sell, there is no auto move for the aquariums (again, my main money maker), so that sucks. However when it comes to the fishing aspect (where you can find fish, what fish give what item, etc) it does that well. Especially since you can spend karma to look up stuff- super useful. Although karma looses it's purpose very quickly in the end game. Once you unlock everything you're kinda just watching the karma number go up with nothing to do with it. Atleast with money I can use lures to spend it. Despite those things, I think the overall product is a cute little desktop game with a red panda, a flying cat, and very pretty art. If you're into idle games you'll like it. Edit: I forgot that steam bold and discord bold was different lol
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, Spanish - Latin America*, Portuguese - Brazil*, Japanese*, Simplified Chinese*, Traditional Chinese*, French*, German*, Korean*, Spanish - Spain**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game! The art style is very pretty, I love the quests/characters, and the fishing mechanic and storage/shop systems very well balanced and fun to work with. I liked the audio alerts, specifically! Was able to 100% this easily. Do not be intimidated by the "catch one of every rarity" achievement - with charms and lures it goes quickly. Tip: do NOT use the idle charm for farming rare fish types, use the active charm and as much luck as possible to increase your bite rate if you want to finish the achievements faster. Runs on Linux, however, the transparent/desktop mode and the ability to add decorations to aquariums were both broken for me. This does not affect the gameplay as long as you are just using the fullscreen mode without needing to switch to other apps - when doing this, the window would resize/break and I'd have to reset it every time. Overall, highly recommend if you like fishing games and/or idlers.
The game is quite fun to have something going on the background. The sprites are quite cute and cool, the trading system with the other NPCs is unique, and I love the exploration. I have only one complaint really, and that's how long the animation takes when you catch something. Especially if you have a bunch of maps you're trying to use, it can take quite a while to go through them. If the animation were cut down much shorter, maybe 4 bobs each side (currently it's 14), it would be a great QoL thing.
This is probably my first idle game on steam that isn't *really* a phone game. Pros: + The game is super cute and aesthetically pleasing. + The transparency and disable pixel font helps a lot for using on the steam deck. + Progress doesn't feel too sluggish with nice ambient music. Cons: + There is options to change and move around the game overlay so you can use it for streaming are not intuitive and in my opinion a mess in the options menus. + Resizing the window for the overlay also takes a lot of patience as it only seems to want to shrink vertically in the UI system it provides. + Other options have to be turned off to turn on windowed mode for this game and is not available to access in the UI system overall making it so you have to go back and forth for tinkering. + Some versions of OBS really hate this game for some odd reason when touching some of my older presets. Overall, this is a good but not perfect idle game that can be used for streaming. I do believe this side game is also simple enough to allow for custom pixel models for the fishing character for streaming as well, which is a really fun prospect for the folks that want to put in the time.
this one is a good semi idler game. I said semi idler as this is not really idler, as the feature to idle (auto sell) is made to be very long. it started at 1 hour (iirc), but u will soon made ur storage full of fishes in about 10-15 minutes, so u would wasted so much potential money if u really2 left it idle. other than that, there's the cat that occasionally bring u item, and it would be back about every 2-5 minutes (I think). so again, u would waste lots of potential to get items (though most of it was junk) if u idle for long. more ? u would unlock aquariums (like in usual fishing games) that when u put ur fishes, it would generate items for u to sell. And this would be ur main income from mid to late game. And again, this would very2 soon made ur inventory full if u idle. I think it's about 3-5 minutes later on, while the max u could shorten the autosell is 15 minutes (iirc). So, yeah, this is not really idle game. U would need to be active enough to get the most of it. But it's not really bad. At least this game is fun and interesting. Lots of quests, and places on maps to unlock, and items and fishes to found. As u can see, I have almost completed it all (completed all the quests, bought (almost) all the updates, get to rank SS (just abit more to SSS), etc). I havent completed all the achievements though as I'm not a completionist, so I ignored the achievements that's designed to waste time, like "find all the silver fishes", "find all the rainbow fishes" and so on. the erasing background is decent enough. but for some place, it's just not enough. I hated the place where there's cloud and dragon. Those are the main things that cannot be erased and tall enough that it's disturbing as it blocked the view of my whatsapp and what I typed. So if u dont have 2nd monitor, I dont recommend this game as it would disturb u (as if it's not already disturbing as u need to be active enough). in conclusion, this is a semi idler game that's only good if u have a second monitor, and if u dont mind to be more active than usual idler game, but it's good and fun for the while. At least this is much better than the other idle fshing game that I bought.
cute, chill and just overall fun fishing idle game! there is much to do but the progression feels pretty good. i like that you can quite freely choose how idle or active you are. the different options on auto sale are great and being able to very freely change the size of the game is a big plus too. there are some other qol things too that make this game stand out
Idle Waters is an idle fishing experience developed and published by Ignita Games that embraces a slower and more relaxing style of progression built around passive gameplay and long-term collection goals. Rather than attempting to recreate fishing through mechanical realism or highly active systems, the game focuses on delivering a peaceful companion experience that quietly progresses alongside daily computer use. It leans heavily into the strengths of idle game design by prioritizing comfort, steady rewards, and low-pressure interaction over challenge or constant attention. The foundation of Idle Waters revolves around gradual progression and the satisfaction of watching accomplishments build naturally over time. Unlike traditional fishing simulators where players actively manage every cast and constantly monitor mechanics, this experience allows progress to unfold at a calmer pace. Fish are discovered steadily, rewards accumulate over longer sessions, and progression feels tied more closely to patience and consistency than fast reactions or optimization. The game immediately establishes its intended identity by avoiding complexity for the sake of complexity. Idle Waters understands that many players interested in idle experiences are searching for something relaxing rather than demanding. It creates an atmosphere where advancement happens comfortably in the background, allowing players to check progress periodically while continuing with other activities. This design philosophy gives the game a unique appeal because it functions equally well as an active distraction or a passive companion. Collection systems become the primary motivation behind continued progression. Discovering new aquatic life and gradually expanding available catches creates an enjoyable sense of long-term accomplishment. Every addition contributes toward larger goals, creating a reward loop that consistently reinforces engagement without overwhelming players with unnecessary management systems. One of the game’s greatest strengths lies in how naturally it respects player time. Idle games often struggle to balance engagement with convenience, occasionally overwhelming players with excessive mechanics or aggressive progression demands. Idle Waters instead remains focused on maintaining a comfortable rhythm throughout progression. Advancement feels steady and rewarding without creating pressure to constantly monitor systems. The slower pacing creates a different kind of satisfaction compared to more mechanically intensive simulation games. Rather than building excitement through challenge escalation, Idle Waters focuses on gradual momentum. Small accomplishments accumulate over longer sessions, eventually creating meaningful growth through consistency. The satisfaction comes from returning later and seeing visible progress rather than overcoming difficult obstacles. Visual presentation supports this design philosophy effectively. The overall atmosphere leans heavily toward relaxation, using softer visual elements and a cleaner presentation style that reinforces the game’s calmer identity. Rather than competing for constant attention through visual intensity, Idle Waters creates a quieter environment that complements its passive progression systems. The aquatic theme strengthens immersion naturally. Fishing has long been associated with patience and slower pacing, making it an especially fitting concept for idle progression design. The game successfully captures that calmer energy while adapting it into a format that works comfortably within everyday routines. Audio design further strengthens the atmosphere through subdued presentation choices that encourage relaxation rather than urgency. Combined with slower progression systems, these smaller details help create an experience built around consistency and comfort rather than intensity. The game’s simplicity naturally creates some limitations as well. Players searching for highly involved fishing systems, deeper simulation mechanics, or faster progression may eventually desire greater complexity. Likewise, players who strongly prefer active gameplay may find the more passive structure less engaging over extended periods. However, those limitations rarely undermine the experience because Idle Waters remains remarkably focused on its intended audience. Ignita Games clearly understands that not every simulator benefits from increasingly complicated systems. Sometimes restraint creates stronger results than expansion. The game succeeds because it avoids trying to become something it was never designed to be. It does not chase realism. It does not overwhelm players with endless management systems. Instead, it delivers a comfortable progression loop designed specifically for players who appreciate calmer experiences and gradual advancement. One of Idle Waters’ strongest accomplishments comes from creating satisfaction through consistency rather than urgency. Small rewards continue building naturally. Collections steadily expand. Progress remains visible without demanding constant involvement. The game trusts its slower pace and ultimately benefits from that confidence. Ignita Games delivers an idle experience built around patience, routine, and low-pressure enjoyment. While players seeking heavier interaction may desire greater depth, those looking for a peaceful collection-focused experience built to complement everyday routines will likely find considerable charm within its relaxed structure. Idle Waters succeeds by understanding that sometimes slower experiences leave the strongest impressions. Through comfortable progression systems, passive advancement, and an atmosphere centered entirely around relaxation, it creates an experience perfectly suited for players looking to unwind while steadily building something rewarding over time. Rating: 8/10
Very relaxing and enjoyable.
不急不卷大概2周达成全成就,算是比较耐玩的。系统设计也不错,前中期时不时有小惊喜。总的来说性价比可以
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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