
Start from nothing and grow into a legendary Slayer. Explore countless dimensions, collect souls, unlock powerful upgrades, craft powerful gear, defeat epic bosses, and enjoy a deep idle RPG with active and offline progression.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Every Slayer begins with nothing.
Jump, collect coins, defeat enemies, and slowly grow stronger. What starts as a simple experience gradually evolves into a much deeper adventure filled with progression systems, upgrades, challenges, and secrets waiting to be discovered.
As you progress, you'll earn Souls to strengthen your Slayer, unlock new abilities, and discover mechanics that completely change the way you play. Whether you're actively playing or progressing while away, there will always be a new goal to pursue.
Travel through a wide variety of dimensions, each with its own enemies, resources, and challenges.
Every dimension offers unique materials that can be obtained by defeating enemies. These materials are essential for crafting powerful items, unlocking upgrades, and continuing your journey toward greater strength.
With every new destination, you'll encounter different creatures, discover new strategies, and find more ways to progress.
Unlock a wide variety of skins for your Slayer as you progress through your journey.
From outfits inspired by different dimensions to special characters earned through challenges and events, there will always be new appearances to collect and show off your achievements.
Idle Slayer is built around constant growth.
Invest your Souls in a massive Skill Tree to unlock new mechanics and improve every aspect of your adventure. Gather materials to craft increasingly powerful items and obtain Divinities that can completely transform your gameplay experience.
You'll also discover the Armory, where powerful equipment can be unlocked, upgraded, and equipped to further customize your Slayer and push your progress even further.
The Village offers a completely different way to experience Idle Slayer.
Explore freely, interact with characters, uncover secrets, and follow a story that continues to expand with new updates. The Village connects much of the game's content and turns the adventure into something far greater than simply collecting resources and upgrades.
Beyond the main progression, you'll find several minigames with unique rewards.
Overcome obstacles in Bonus Stage, search for treasure in Chest Hunt while avoiding dangerous Mimics, climb Mt. Otto in Ascending Heights, or swing through challenges in Grapple Run.
Each minigame offers different mechanics and additional opportunities to earn Souls, collect resources, and obtain special rewards.
With over 650 achievements, multiple progression systems, offline gameplay, regular updates, and the ability to continue your adventure on both PC and mobile using the same save, Idle Slayer offers a journey that always has something new to discover.
Find your own way to play.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Polish, Portuguese - Brazil, Spanish - Latin America, Korean, Portuguese - Portugal +17 more
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you test the games probability chances you'll quickly find the games modifies its chances from you gaming their system. All so you can get frustrated and pay into their game. So the game isn't fair to you so it can push you to monetization. Nothing against monetization but it's a slimy dev. won' get a dime from me.
It starts off satisfying but then after about 40 hours progress starts to feel to sparatic and random. You could go for 5 hours making semi progress or just suddenly in the span of 40 seconds make insane progress that boosts you 10 fold. Maybe that seems fun to others but the satisfting factor died out at that point for me.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just mindless and uninteresting. Not passive enough to avoid playing manually, not engaging enough to have any real entertainment value, and completely unrewarding. Credit to it for being free and cross-platform, those are nice features to have, but ultimately any time you spend on this game is a waste, even more so than your average idle game.
Доволі фановий клікер з великим деревом прокачки, що може затягнути на деякий час.
As person that sunk in multiple hours in this game i sincerely ask any of the new players to not waste your precious time in this trash game I beg of you. Thank you very much :)
Been playing the game on and off for like 3 years being REALLY active in 2023-2024 and just got back into it. Its fun but the progression is actually kinda horrible. It takes actual years of active time to even get close to end game. You think you got far ultra ascending a few times and then you have to grind astral keys and the armory system which to this day people still havent gotten the best stuff. Idk to get anywhere meaningful and where you you wanna be in this game you cant really be idle and I think the progression needs a HUGE overhaul to be more realistic.
É legal, não tem o que dizer. Sou o tipo de player que entra duas vezes por dia, 5 minutos cada e tá bom Hoje ganhei a conquista de login por 60 dias, 60 dias que passaram muito rapidos e ainda to aqui jogando bem de boa e descobrindo coisas novas a cada dia.
Top rated idle game, some times its a balance between active and idle play that is more efficient which i find very enjoyable
I would not recommend this game. The game is good, but the progression is just odd. There are 2 things that ruin the game so badly I literally don't understand why they're in the game. 1. The maker of this game has a hard on for gambling and this game has a legitimately AWFUL gambling system which matching 0% of the rest of the game, it's seemingly just tossed in not having ANYTHING to do with the game. Yet there are a LOT of things locked behind this gambling system. Like, a lot. I have done pretty much everything in the game but I am still not even remotely close to finishing it souly because of the gambling aspect. I follow the mathematically correct fastest way and i still have literally hundreds of IRL days left. After you have been gambling for about 50 IRL days, you can maybe unlock the slots. Which are somehow even worse than the main gambling aspect! The slots cost 10 coins (mathematically takes minimum 10 IRL days,) and 99% of the time they reward some early game resource which takes 10 second to grind. There is no scenario anyone trying to actually complete this game is ever doing slots besides the free spin. It quite literally all risk no reward. Makes no sense 2. The keys. Once you get far enough, you will unlock a new resource called Astral Keys. There are soooooo many things locked behind this resource, yet it legitimately takes months just to get a couple. The odd thing about keys though, is that you need to actively NOT do the thing that gives you keys to effectively progress through the entire rest of the game, but then the game randomly locks you out for MONTHS because you randomly need keys to progress. To make my point, I currently need over 50. My current run has been going for nearly 3 weeks and I am only at 15. Yet EVERY endgame aspect of this game is locked behind them. I am 100% certain the maker of this game does not play the game, The gambling has been the biggest complaint for literal years, yet the dev doesn't care. They keys should be given out probably 10x more because the game already takes 5000+ hours of active play to finish, Yet the keys make alone almost double that. In short, good game ruined by just quite odd decisions from the developer/s.
"You're weird. You can get back to your pointless scavenging adventure now." -- The last NPC thanking you for finishing the last quest in the RPG portion of the game. I did everything (pretty much) and I regret everything. Why was I there so long if I didn't like it? Well first, it's an idle. You leave it on over night and you'll have plenty of hours. No, once I could tell exactly how long this was supposed to be (and how little ever changed) my amusement was derived from breaking out the old "runtime editor" and using it to cut to the chase. In terms of content, there's a dozen or so fetch quests, three kinds of minigames, and three tedious boss fights. In order to get to these things, normal play is to log in for five minutes once a day for ... several years. If you're checking this out because of the extra content you can unlock, just go find free browser games on the internet. It will be a better time. The minigames are all different kind of platformers. If you're checking this out for the idle, you will see everything important in the first fifteen minutes. It's just that. Forever.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.