
Idle Sailor is a relaxing idle adventure where you sail between world destinations, livestream your journey, capture underwater photos of unique fish, and unlock upgrades to make each voyage faster and more rewarding.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Idle Sailor is a relaxing idle adventure where you captain a small sailboat, unlock famous destinations around the world, and fund your journey by livestreaming your travels.
Sail through different regions, snap underwater photos of unique fish, and grow your audience run by run.
Use your earnings to open new routes, discover more cities, and track down rare species hidden across the globe.
You can restart your voyage to claim permanent upgrades—speeding up progress and making each run more rewarding than the last.
26 world destinations, each with its own waters and exclusive fish to uncover.
100+ fish species to discover, photograph, and add to your collection.
Idle sailing mixed with quick underwater photo sessions, blending hands-off progress with satisfying bursts of interaction.
Permanent upgrade progression, letting you restart voyages with stronger bonuses every run.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
The premise is that you want to sail around the world. After choosing one of the starting characters, each with a unique perk such as increased speed or a higher chance of catching rare fish, you buy a boat with your savings. That does not leave you with much money for the long journey, so you accept an offer from a streaming platform that wants to follow your trip. The game mixes small idle elements with mostly active gameplay. On the idle side, you slowly gain followers who occasionally send you money. The active part takes place on a world map where you can visit different locations, although you can only travel to spots that are connected by lines. Each trip to a new location costs money. To earn it faster, you start streaming at your current spot and play a mini game where you photograph fish. You control the boat on the surface, moving left and right while dropping bombs on fish swimming below. You have a limited number of bombs, but you can play the mini game as many times as you want. Every fish you hit earns some money. Some fish are rarer and require several hits to capture. However, the real goal is not money but the number of nautical miles you travel. These miles accumulate with every trip to a new destination. Once you reach a certain threshold, you must restart the journey and receive one treasure. This treasure can be used in the next run to unlock upgrades. These include increased income from different types of fish, higher speed, and interest on your money. However, the upgrade system fits the game’s low price, which means it does not add much long term excitement because the improvements make only a small difference. In fact, restarting is not even necessary if you want all the achievements. You can simply find a good location and grind until you have enough money to travel to spots that grant extra bombs. With enough bombs and a decent number of followers, you can keep grinding at the same location until you earn enough nautical miles to reach the achievement.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +19 more
Hours played at review time, across 22 reviews with recorded playtime.
Oyunun temel fikri, huzurlu denizleri ve dünyayı dolaşmak için yelken açmaktır. Hız artışı veya nadir balık yakalama şansının artması gibi benzersiz avantajlara sahip başlangıç karakterlerinden birini seçtikten sonra, birikimlerinizle bir tekne satın alıyorsunuz. Bu da uzun yolculuk için size fazla para bırakmıyor, bu yüzden yolculuğunuzu takip etmek isteyen bir yayın platformundan gelen teklifi kabul ediyorsunuz.
[b]Żeglarz Idle - Idle Sailor[/b] to drobna, leniwie wykonana, lecz też pod wieloma względami przyjemna growa odskocznia z gatunku gier relaksacyjnych w którym to gracz wciela się w tytułowego żeglarza podróżującego po całym świecie, łowiąc (bombardować) ryby – relacjonując swoje działania / stream-ując wszystko dla internetowej społeczności, na której będzie dodatkowo zarabiać wirtualną walutę finansującą mu dalsze egzotyczne podróże w różne zakątki globu. Tytuł bez wątpienia nie jest dla wszystkich biorąc pod uwagę jego specyficzną, wręcz leniwą formę rozgrywki która polega na „łowieniu” ryb w „teoretycznie” różnych akwenach rozsianych na całej kuli ziemskiej – lecz realnie patrząc na to, będzie to tylko jedna lokalizacja w której to gracz jedynie porusza statkiem w prawą lub lewą stronę, zrzucając mniejsze lub większe „bomby” na nadpływające ryby – eliminacja ich generuje wam gotówkę, która jest wam potrzebna do zmiany lokalizacji łowiska. To chyba tyle, lub aż tyle – produkcja choć przyjemna to nie wywiera żadnych większych emocji. To przyjemna growa odskocznia na kilka chwil, lecz nic więcej. Przy czym jej cena w sklepie jest wręcz astronomiczna. Z całym szacunkiem dla twórcy ale gra nie jest tego warta biorąc pod uwagę jej minimalną zawartość – za tą cenę a nawet mniej można zakupić znacznie lepsze, bardziej rozbudowane gry. Powyższy tytuł reprezentuje niszowy poziom gier z ramienia free-to-play i tam powinien być umieszczony. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
游戏的核心玩法围绕放置展开,咱们只需合理规划航行路线,派遣船只出航,便能收获航行成果。这种设计让玩家在忙碌的工作学习之余,也能轻松体验航海乐趣。同时航行至全球热门目的地的设定,更是满足了玩家的探索欲,从浪漫的巴西海域到神秘的白令海峡,每一处海域都有着独特的风景与资源。其间可以直播旅程,潜拍独特鱼类的玩法,为游戏增添了不少趣味性,看着屏幕中传回的海底奇妙景象,仿佛自己真的置身于那片蔚蓝之中。 另外这款游戏完美契合了当下快节奏生活中玩家对碎片化娱乐的需求,无需时刻紧盯屏幕,仅需简单操作,就能开启一场跨越全球的航海之旅。相信它独特的轻松放置玩法能吸引到对应的玩家...它以航海为外衣,放置为内核,为玩家打造了一个轻松惬意的航海世界。如果你是航海游戏爱好者,或者只是想在闲暇时光寻找一款放松身心的游戏,那么《放置航海家》是很值得一试的。 在养成与升级方面,游戏的机制简洁明了一看就懂。通过航行获取资源,解锁更先进的船只,升级航行装备;让每次航行更加快速,收获更加丰厚。这种循序渐进的成长模式,给咱们带来了持续的成就感获得感幸福感。不过,游戏目前也存在一些小瑕疵,比如后期玩法略显单一,长时间重复航行可能会产生疲惫感枯燥感。 一些基本功方面,如按钮布局,音效配合,易用便捷,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。如果还在犹豫,可以看看更多评论和商店演示,是骡子是马再多多感受综合评估一下,到那时再决定是否入库吧。 目前需要解决的问题,后台需要自动静音。成就需要也有中文。玩法上需要更加丰富充实,比如增加船只装扮,家具摆放等;可以增加一些起伏剧情,设置悬念等--比如遭遇海怪,船沉了,但是可以打捞。建议可以完全放置。可以推出支持者dlc,方便富哥更多可能的支持。
没什么意思,游戏内容就相当于是有局外天赋+可全世界自选矿坑但实际哪个矿坑都完全一样的炸鱼版黄金矿工,甚至还不用闯关。 所谓拍照,就是类似黄金矿工那种,替换成了往水下丢胶囊(就当炸鱼了),品质越高的鱼要打中更多下才能成功拍照。 黄金矿工简单明了,靠每关打积分来过关。 而这个的教程极其简陋,也没什么说明,开始游戏了都不知道收入、涨粉到底和拍照的鱼类品质有关还是和鱼种类有关。 你说他是挂机游戏吧,这游戏又没有关卡一说,一个小时就能开完地图和全部航线,开掉大部分图鉴,这个过程就是一直空格回车炸鱼。蓝色的海里盯着蓝色的鱼,眼睛都要瞎了。这一个小时结束后,除了重置游戏进入二周目,还能做什么?你挂机让它自己涨粉攒钱吧,然后呢?钱够了开航线,继续手操炸鱼开图鉴?还是继续重置到下一周目?然后也就是下一周目炸鱼收入变高。 说不好听点,炸鱼也好,挂机也罢,最后就是看个粉丝数和现金数增长,我看这玩意儿有什么意义?玩这个我真还不如打开系统自带的计算器一直+1或者*1.1,打折9.9买个游戏就多了个画面。挂机不就相当于我拿个连点器给我点一晚上*1.1?局外成长就是把*1.1改成*1.2,到头来也就是看个数字,有意思吗?更别提手动炸鱼就和拿计算器按一晚上+1一样,又累又无聊,最后还没有任何正反馈。 全成就大概就一个小时出头,最后一个成就是获得利息,需要点左上角那个宝藏按钮重置游戏,所谓保障就是个天赋点,确保重置游戏能获得最少一点宝藏,加点到最后一个天赋也就是利息上,之后新游戏就能每分钟获得利息。
[h1] 指尖上的环球治愈之旅 [/h1] 《放置航海家》是一款将“挂机”玩法与“环球旅行”梦想完美融合的休闲佳作。对于厌倦了高强度操作、渴望在碎片时间寻找放松的玩家来说,这款游戏提供了一片宁静的数字海洋。 游戏的核心机制极其直观且令人上瘾:你只需拥有一艘小船,便能开启环游世界的旅程。玩法循环围绕“航行 - 直播 - 收集”展开。船只会自动驶向全球26个知名目的地,玩家通过“直播”旅程获取收益,再利用这些资金解锁新航路、升级船只或购买更先进的潜拍设备。这种纯粹的放置体验,让你无需时刻紧盯屏幕,即便离线,你的船长也在为你探索未知海域,积累财富。 除了基础的挂机收益,游戏巧妙地融入了“轻度互动”元素。玩家可以操控潜拍设备,在水下捕捉超过100种独特的鱼类。这一环节打破了传统放置游戏“完全无为”的单调,提供了类似《黄金矿工》般的即时反馈乐趣,却又不至于打断整体的悠闲节奏。收集图鉴的过程充满了惊喜,每一次下潜都可能发现稀有物种,极大地满足了玩家的收集欲。 游戏的成长体系设计得颇为精妙。当旅程达到一定阶段,玩家可以选择“重置”行程,换取永久增益。这种“转生”机制是放置游戏的灵魂所在,它让每一次重启不再是简单的重复,而是效率的飞跃和成就感的叠加。看着航行速度越来越快,收益曲线不断攀升,那种肉眼可见的成长感令人欲罢不能。 总体而言,《放置航海家》凭借其极简的美术风格、轻松的背景音乐以及恰到好处的数值节奏,成功营造了一种“云旅游”的治愈氛围。它不要求你投入大量时间,却能随时随地给你一份小小的确幸。如果你想在忙碌的生活中寻找一个可以随时拿起、随时放下的数字避风港,那么登上这艘小船,开启你的挂机航海之旅吧。
放置刷宝游戏,不需要太多操作,把潜拍设备扔下去拍鱼,拍到各种稀有鱼还是挺有意思的
Idle Sailor is a casual incremental simulation game developed and published by PcZ Games that invites players to embark on a relaxing ocean journey built around gradual progression and light exploration. Rather than focusing on intense action or complex management systems, the game embraces the core philosophy of the idle genre: steady advancement over time with minimal active input. Players take the role of a sailor traveling across the world’s oceans while broadcasting their voyage to an ever-growing audience. Through sailing, collecting marine life photographs, and upgrading their vessel, players slowly transform a humble sea trip into a worldwide exploration project fueled by an expanding community of followers. The game begins with a modest sailboat and a small starting route, establishing a humble beginning for the player’s maritime adventure. Early voyages are relatively short and produce only modest earnings, but the foundation of the game’s progression quickly becomes apparent. As the ship sails automatically between locations, players earn resources and followers who watch the journey unfold through the in-game livestream mechanic. These followers become the primary source of income, turning each voyage into both a travel expedition and a form of digital entertainment for an expanding audience. The concept gives the incremental gameplay loop a narrative framework, making it feel less like a traditional idle clicker and more like a slow-growing adventure documented across the oceans. Progression in Idle Sailor revolves around reinvesting the earnings generated during voyages into upgrades that improve the efficiency of future trips. Players can increase sailing speed, enhance their boat’s capabilities, and unlock new routes that extend the reach of their journey. As upgrades accumulate, the pace of progress accelerates noticeably. What begins as a slow drift across nearby waters eventually evolves into long-distance travel connecting distant seas and coastal regions around the world. This gradual transformation from a small personal voyage into a large-scale exploration network is one of the most satisfying aspects of the game. The map system plays a major role in maintaining a sense of discovery. New sailing destinations gradually become available as players unlock upgrades and reach specific milestones. These destinations represent different parts of the world, creating the feeling of a global journey rather than a series of repetitive routes. Each new area offers fresh opportunities for collecting resources and expanding the player’s influence as an online sailing personality. Watching the map slowly expand with new routes and locations helps reinforce the feeling of long-term progress that defines the idle genre. One of the more engaging features in Idle Sailor is the underwater photography system. During certain moments in a voyage, players can dive beneath the ocean’s surface to capture photographs of marine life. These brief interactive segments interrupt the otherwise passive gameplay and provide small moments of activity. Successfully photographing fish adds them to a growing in-game collection, effectively functioning as a marine encyclopedia. With over one hundred species to discover, this feature adds an additional objective beyond simply generating income and upgrading equipment. It encourages players to explore new regions where different fish can be found and documented. The livestream concept further enhances the game’s theme by framing the entire adventure as a broadcasted journey followed by an audience. As the player’s travels become more ambitious, the number of viewers increases, generating additional revenue and unlocking more opportunities for upgrades. This mechanic gives the game a sense of purpose beyond basic resource accumulation. Instead of simply collecting currency, players are effectively building a digital reputation as an ocean explorer sharing their experiences with a growing community. Another key element of the game’s long-term structure is its reset or prestige system. After reaching certain milestones, players can restart their journey from the beginning while retaining permanent bonuses that improve future progress. This feature allows players to move through the early stages of the game more quickly during subsequent playthroughs. Over time, these resets significantly accelerate the pace of advancement, turning early struggles into quick stepping stones toward larger goals. The prestige system helps maintain engagement by ensuring that each new cycle of play feels more efficient and rewarding than the last. Visually, Idle Sailor adopts a clean and colorful art style that complements its calm atmosphere. The ocean environments are stylized rather than realistic, featuring bright water surfaces, simple ship models, and clear user interface elements designed for easy readability. The fish collection also benefits from this stylized presentation, with each species depicted in a distinct and recognizable way. The graphics do not aim for high realism but instead focus on clarity and charm, which suits the relaxed tone of the experience. The audio design reinforces the game’s tranquil mood. Gentle background music accompanies the sailing sequences, creating a peaceful atmosphere that reflects the slow rhythm of ocean travel. The soundtrack remains unobtrusive, allowing players to leave the game running in the background without becoming overwhelmed by repetitive or intrusive sounds. This design choice aligns well with the idle gameplay structure, where the game often runs passively while players periodically check in to manage upgrades or collect rewards. Like many incremental games, Idle Sailor is not without its limitations. Because much of the gameplay happens automatically, players seeking constant interaction or complex strategic decision-making may find the experience somewhat repetitive over time. The core loop of sailing, earning resources, and upgrading equipment remains largely unchanged throughout the game. While the photography system and exploration mechanics provide some variety, the majority of the gameplay still revolves around waiting for progress to accumulate. Another limitation is the relatively minimal narrative depth. Although the livestream framing adds personality to the concept of the voyage, the game does not feature a detailed story or character development. The player’s journey is driven more by mechanical progression than by narrative events, which may leave some players wishing for more storytelling elements to accompany the exploration. Despite these drawbacks, Idle Sailor succeeds in creating a relaxing and satisfying incremental experience. Its combination of ocean travel, marine life collection, and gradual progression creates a sense of calm adventure that unfolds slowly over time. Watching the sailing routes expand across the world and building a growing audience of followers can be surprisingly rewarding, especially for players who enjoy games that emphasize steady growth rather than fast-paced action. Overall, Idle Sailor stands as a charming example of how idle mechanics can be applied to a travel-themed simulation. The blend of passive sailing, collectible photography, and incremental upgrades creates a gentle gameplay loop that encourages players to return regularly and continue expanding their maritime journey. While the experience remains simple compared to more complex management games, its relaxing atmosphere and steady progression make it an appealing choice for fans of idle simulations and casual exploration games. Rating: 7/10
不是炸鱼,是把炸弹一样的一次性胶卷扔下去给鱼拍照。 收集全球各地的稀有鱼,得到升级宝物,积累更多粉丝订阅,更多钱,挑战全成就。 建议加快开局节奏。 建议大量添加挂机元素。 建议增加稀有鱼获取几率。 建议允许修改职业。 建议明示宝藏增益效果。
非常简单的挂机游戏,不需要操作,打开之后扔后台就可以了
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