
Idle RPG with 125+ powers, deep equipment forging, sidekick roster, dungeons, constellations, prestige resets, and offline progress. No energy timers. No pay-to-win. Just depth.
Modeled estimate, not a reported figure. How we estimate →
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About
When the apocalypse came, nearly everyone died… But you regenerated.
Idle Regenerator is a deep, systems-rich idle RPG where your hero fights automatically, but every decision you make shapes how they fight. Unlock powers, forge equipment, build a roster of sidekicks, and watch a cascade of interlocking systems carry your character from a lone fighter to a force that reshapes reality itself.
Play to win, not Pay to win.
There is no premium currency in Idle Regenerator. There are no premium skins or quality-of-life features tied up behind a real-life currency gate. There are gacha, both cosmetic and functional skins/titles, and QoL elements in the game, but they draw purely from in-game earned currencies.
Offline progress.
While you're away, your hero keeps fighting. When you return, offline progress fills your pockets with rewards earned while you slept. But Idle Regenerator rewards engagement just as much as patience. The deeper you push, the more complex and satisfying the systems become.
Key Features
125+ unique powers: Each with distinct effects, proc rates, and scaling. Choose which powers define your build at key level milestones, then amplify one to Signature status, and unlock Mastery bonuses that permanently deepen your chosen style.
Five major game modes: unlock Adventure, the World Dungeon, the Heaven Spire, the System Labyrinth, and Rebuilding as you reach deeper chapters. Each mode is a fully realized system with its own economy, progression, and endgame loop.
Heaven Spire & the Dao system: choose three Dao affinities before every ascent. Each Dao grants passive stats, a unique ability tree, elemental strengths and weaknesses, and a Resonance level that amplifies your power across runs. Face named Spirit Beasts with lore, history, and counter-strategies.
World Dungeon & Guild: recruit and level a roster of Crawlers, send them on auto-delves to earn Renown and rare resources, build your Guild through upgrades, take on community quests, and manage crisis events that threaten your operation.
Deep character progression: primary stats (Strength, Vitality, Agility, Dexterity) flow into a full derived stat sheet: hit rating, evasion, crit, block, pierce, elemental damage, and more. Archetypes at the start of each run give you a unique identity and bonus power.
Equipment forging: craft, find, and upgrade gear across five slots. Push rare pieces through Artifact and Divine tiers with the Equipment Forge and Cultivation system.
Sidekicks, Pets, and Jobs: recruit companions with unique power sets, deploy them to side quests for rare rewards, and enhance them through their own progression tree. Assign Pets to job roles for passive benefits, or equip your favorite for a direct combat edge.
Prestige and Constellations: reset for permanent multipliers and unlock the Constellation board for cross-run bonuses that compound over time. Prestige Points can be amplified through upgrades so every cycle carries more weight than the last.
Cultivation Manuals: 21 learnable manuals granting passive bonuses that persist through prestige. Study the right combination to warp your build in unexpected directions.
Login Rewards and Weekly Quests: a 7-day newcomer event, monthly milestones, veteran rewards, and a rotating weekly quest board keep every session feeling fresh.
Achievements and Automation: 40 achievements across 7 categories, plus a full Automation tab to set-and-forget your farming loop so the game plays smarter when you're not watching.
A story that unfolds as you grow
Five chapters of narrative guide your hero's journey, with branching story nodes, dialogue choices, and milestone moments tied to your progress. The world has lore. The dungeons have names. The Spirit Beasts have history. The Heaven Spire has secrets waiting at floors you haven't reached yet.
Play your way
No energy systems. No forced wait timers. No pay-to-win. Idle Regenerator is a game about building something — and watching that something become unstoppable.
The longer you play, the deeper it goes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Currently do not buy. If that changes, I'll remove or edit this review. The reason is simple. The game is an auto battler, and you can unlock automatic everything. Auto purchase of gear, auto leveling choices, and so on. But there's a problem. Auto stat choices, that's the problem. The auto stat picker is supposed to select stats as you direct it to. For example, there are 4 stats, so you'd pick something like 1/1/1/1 or 1/2/1/2 or whatever. This is not what happens. What actually happens is it will obtain stats like 2/1/1/1, not what you select, not what matches your build, it will always be 2/1/1/1 (or perhaps the 2 is in a different slot, but always that ratio). This really messes up most builds. Until this is fixed, I cannot recommend this game. Edit: Today there was a patch that included "Adjusted stat auto distribution to truly follow player set stat ratios". This did not work, it didn't fix the problem at all. Stats are wildly off from selected distribution. So if you check the patch notes, don't be fooled, it's not fixed yet.
It's an idle game, that has so many things running at once, all of which don't really do anything. Nothing interconnects through the game, its like 6 idle games in one. Except not one of them is interesting. It feels silly to say an idle game doesn't respect your time, but the siege turtle thing was an idle game that took forever to get going, but every time your run finished you had important and useful upgrades. This game auto prestiges you because it truly doesn't matter. Your numbers go up, and there is no story. Also its locked in a web page, so you can right click and close the game in your mindless clicking in the first bit when gameplay matters. The ui is trash, and can't improve because its a webpage.
Забавная иишница я неплохим саундтреком. Из плюсов: - музон - довольно много механик - полная автоматизация, но с небольшими оговорками Из минусов: - UI просто полный отстой, чтоб понять где какая функция особенно с петами придётся повозиться - совершенно непонятно из чего складывается процент попаданий по врагу, вроде есть описания перков вражеских но одних пролетаешь, а другие в престиж отправляют. Багов достаточно много: - музыка затихнет и не вернётся - ачивки могут не защитываться по какой то причине - сбор кристалов через пета зачастую приводит к незачёту при наличии скилла Геммолог (1 кри вместо 10) В целом забавная иишница которую можно брать на распродаже.
進めるごとに異なった種類のゲームが解除されていくのはいいのだが、文字が小さく、また画面がごちゃごちゃして非常に見にくい。 また、肝心のゲームもある程度はごり押し(勝てない敵が出てもリロールして別の敵に変えれば勝ててしまう)でも進んでしまうため、何を目的としてやっているのかわからなくなってきた。 アーリーアクセスならまだしも製品版にしては完成度がいまいちに感じた。
不好玩,打怪还要手动连击,要一直重生
需要完整中文翻译
게임은 평범한 스탯 강화 아이들러고 자동화와 구조도 준수하다고 생각하지만... 문제는 싸구려 AI 생성 이미지가 발목을 잡음, 생성하더라도 더 깔끔한 이미지와 배경을 사용했다면 UI와도 어울렸을 것 같음 아니면 생성한 이미지를 벡터로 단순화시켜서 표현해도 나쁘지 않았을테고 그래도 아이들러로서 필요한 기능들은 잘 갖추고 있기에 썸업을 찍음, 아트를 제외하면 나쁘지 않은 게임
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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