
Idle Pins is an Incremental game made by an Incremental addict for Incremental lovers. Over 250 Pins to collect and merge. Hundreds of upgrades, features and QoL. Enjoy one of the most rewarding 'grind' experience, now on Steam!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Garbage game. Slower than a frozen snail, as far as progression goes. Also, if you're lpaying on anything other than a ♥♥♥♥♥♥♥ calculator, good luck! You'll need to perform your way through a five ring circus just to be able to resize the game window to be larger than 250x250. Tacky and uninteresting.
(8/10) NGU IDLE로 입문했던 나한테는 추억을 돋우는 게임이었음. 물론 그것보다 덜 복잡한 시스템으로 인해 지루할 수도 있는 게임임. 나는 개인적으로 시간을 태우는 게임류도 좋아해서 재밌게 하고 있고, 현질도 함. 물론 너무 오래걸리기 때문에 호불호가 있을 수 있는 게임이기도 함. 디코를 통해 개발자와 소통도 쉬움. 다만 바빠서 그런지 업뎃이 빠르진 않음.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm trying to like this game... the mechanics give it potential and I was hooked for the first few hours but it's such a super slow buildup with very little progress to show for your patience that you lose the will to come back. You can only produce the lower pins in so many ways but it's mostly pay or wait forever. Then you merge, it's a hidden merge game. I'm only up to Iota tier pins (7 or 8 tier merge I think) and I'm really finding it hard to want to come back. The fact there is NO OFFLINE PROGRESS absolutely kills it for me. It wouldn't be so bad if ONLINE Progress was substantial but it's not. So the feeling of progress is little to none. It's not a bad game but I would not recommend to normal idle fans.
Idle Pins is a simple idle game built around pins, gradual progression and watching numbers steadily increase. The basic idea is easy to understand, and I can start making progress almost immediately without having to learn complicated controls or systems. It is the sort of game I can leave running in the background and return to whenever I feel like checking on my progress. The biggest strength for me is the relaxing nature of the gameplay. I do not need to constantly react to enemies or worry about failing a difficult challenge. Instead, I can collect resources, purchase improvements and watch the production rate increase. That makes it a good choice when I want something casual that does not demand my full attention. The upgrade loop is also satisfying at first. Each improvement helps me generate more resources, which allows me to afford even stronger upgrades. I like that feeling of gradually accelerating the progression, especially when I reach a point where the numbers start climbing much faster than they did at the beginning. The game is also easy to pick up for short sessions. I can check my pins, spend whatever resources I have accumulated and make a few decisions before leaving it alone again. There is no need to dedicate a full evening to it, which is exactly what I want from a lightweight idle game. The biggest weakness is the limited depth. Once I understand the main progression system, most of what I am doing comes down to collecting resources and buying upgrades. There are not enough different mechanics or activities to make the experience feel substantially different as I progress, so the repetition can become noticeable. The visual presentation is similarly simple. That is not necessarily a bad thing for an idle game, since I do not need complicated graphics while the game runs in the background. Still, more visual changes, unlockable areas or noticeable milestones would make major progression points feel more rewarding. The long term replay value depends heavily on how much I enjoy incremental progression. Some players can spend hundreds of hours watching numbers grow and optimising their upgrades, while others will lose interest once the novelty wears off. For me, Idle Pins is more enjoyable in shorter bursts because the core loop does not offer enough variety to sustain constant attention. Overall, Idle Pins is a straightforward and relaxing idle game that does exactly what I expect from the genre. I like the easy progression, simple upgrade system and ability to let the game run while I do other things. It lacks the depth and variety of stronger incremental games, but if I want a small background game with almost no pressure, it works well. Rating: 7.3/10
7/10
Прекрасная залипательная игра! Система прокачки и механика рикошетов реализованы очень круто. Идеально подходит, чтобы расслабиться и наблюдать за бесконечным прогрессом.
while i agree with some comments about how the tower works being annoying, i haven't had any problems having this run in the background. I have had plenty of moments of how the hell do i get the damn tower (instruction unclear i ate the cpu instead lol) the game is fun for something to have in the background or to do every now and then and feel like you are making progress. Also the fishing being added gave me more things to do besides wait for pins to drop/craft so i can get better pins. All in all play it if you like idle games that are slower but still reward you for waiting other wise go back to cookie clicker with your auto clickers Bp
ok
Check my game time. Keep my pc on becoz of this game! Still play everyday even my english is not good!
Progression too slow, don't waste your time here
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $14.3K | 101 | 64% | $4.99 | |
| $4.1K | 24 | 67% | $4.99 | |
| $2.9K | 37 | 54% | $2.99 | |
| $1.3K | 25 | 72% | $1.99 | |
| $1.1K | 10 | 70% | $4.25 |