
IDLE GAME based on the Infinite Monkey Theorem
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
+
"Idle Monkeylogy" is a garbage cash shop infested clicker scam, basically you click on crap to increase the rate at which you get rewarded for clicking on stuff, but you're expected to pay out a whopping TWENTY UNITED STATES DOLLARS for garbage DLC plus the nasty, cancerous in-game cash shop. Just so you can click on stuff. Yeah, impossible to see this as anything but a cash grab scam for something that barely even counts as a game. The graphics aren't great... that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On pricing and value for gamers, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even after that, the developer has their hand out for $20 USD worth of DLC for this as you're expected to buy some extra DLC packages from Steam to fully unlock everything. This is deliberately deceptive pricing when a single up front free would be more honest. The game should not be considered free due to this shady pricing structure. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 一個關於拼單字賺錢的遊戲 [/h3] 攝取更多蘋果能夠變得聰明 拼單字成功機率就越大 達成金錢目標會獎勵玩家香蕉 香蕉能夠永久升級玩家 不過金錢升級會重製 後期還有猴子加入一起拚單字賺錢 只是成功率很低 主要用來打挑戰、拿寶物
Что это? И зачем это существует?
点击+放置类游戏 毫无乐趣,浪费时间,浪费键盘、鼠标
Getting the last achievement is basically impossible hence why it got a no from me. Rest of the game is decent.
I get less carpal tunnel from playing Osu!
fun game for all ages would recommend
Hasn't been updated in 2 years and has things that say coming soon on them still. Playing it again after 2 years to get the final achievement but probably impossible from what I have read.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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