
Cube based incremental game that is simple but very deep!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not satisfied with my experience. I started Incremental Cubes back when the reviews were mosty positive, and now I'm joining the 'negative' crowd for one reason: scaling Beginner/early game: You start with one potential cube, that you are told to collect, collecting gives you +1 cube, or you can attack, consuming the potential cube and dealing damage to the cube frame to level up, and allow more potential cubes in one collection. Collected cubes are spent in Tickspeed for your potential cube collectors. Cubes in this stage are counted in thousands and millions. Middle game: After completing the Tier4 prestige area, the game picks up pretty quick, and exponential multipliers are placed on your progress, which sounds good on paper, till you slow down again, regressing back to the mean of just waiting for the cube frame to be filled. Cubes in this stage are counted in decillions and duodecillions. Late game Once the tier8 (or 9?) prestige has been unlocked, the entire game suddenly revolves around tacking down on every previous multiplier for just one more boss down... it's not worth it, every feature leading up to the tier8 bosses combined is not enough (I was very patient with my GiantSurface only for a simplified growth instead of something exponential, which would have really benefitted the GiantSurface gameplay loop). Cubes in this stage are counted around 10^155 (that's as far as i got before i gave up today, it was never enough). The enemies and bosses scale way too fast for the potential cubes, and I saw no way to ever go further with them. (Formal congratulations towards anyone who could get all achievements - i don't know how you ever could have done it.)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad pacing and no quality of life
played 6 hours and 99% of the time you spend just waiting, not to mention this is not balanced at all like your are telling me to get started with tier 2 shapes I need to be half done with teir 3 prestige
Game has huge memory leak, it requested over 174Gb of memory before crashing.
horrible progression, awful ui; I literally only played as long as I did to get all the achievements, and it wasn't worth it.
ok
Cube.
a little bit too slow
11/10 Cubes per second
Good i guess
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.