
Turn a small reading room into a legendary archive of knowledge in this relaxing idle incremental game featuring research upgrades, prestige progression, and offline growth
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Build the greatest library the world has ever seen — one book at a time.
Idle Library is a relaxing incremental clicker where your humble collection grows into a vast archive of knowledge spanning rare manuscripts, ancient tomes, and legendary codices. Start by cataloging books by hand, then expand your institution by hiring librarians, digitizing archives, opening new wings, and funding cutting-edge research to accelerate your growth.
Whether you're actively optimizing your upgrades or letting your library grow while you're away, progress never stops.
Turn a small reading room into a sprawling knowledge empire. Invest in upgrades that increase your cataloging efficiency, automate book acquisition, and unlock powerful global income multipliers through special collections.
Earn Research Points to unlock permanent upgrades across multiple knowledge paths. Reduce research costs, enhance production, and specialize your library’s growth strategy to reach new milestones faster than ever before.
Renovate your library to reset your progress in exchange for powerful permanent bonuses. Each prestige level opens new opportunities for exponential growth and deeper optimization.
Complete daily objectives and earn achievements to gain rewards that accelerate your progress and provide new strategic choices.
Host Book Festivals and participate in limited-time events for massive temporary boosts. Use Time Warps to instantly simulate hours of growth and push your library to the next level.
Unlock and apply unique visual themes to personalize the look and feel of your growing archive.
Idle and active incremental gameplay
Research tree with permanent upgrades
Prestige system for long-term progression
Daily quests and achievements
Special collections and global multipliers
Limited-time events
Customizable visual themes
Offline progress
Cloud saves
Steam achievements
Genres
Stats
Languages: English
Engagement
Reviews
I have mixed feelings about this one. The idea is great, even if it is very simple. We do not just click on a simple banana or apple. No. I imagine cataloguing books the same way I handle my backlog in books - it is a long and slow process. However, I'm getting there. Slowly but surely! In typical idle game fashion we have lots of upgrades and a prestige system to start over. We can also ascend (which resets the prestige system and for purchasing extra perks it will eventually be a must) which is something I have lately noticed in these types of games. The UI has all the information we need - preference here is sharing the info and not providing great animation. To be honest, given the theme it suits its purpose. We can change the background, though. There are daily quests, rewards and a system of holding festivals. Bear in mind that reaching 100% completion is a long process (hundreds of hours are required). But if you are fine with this and like these clicker games, [i]Idle Library[/i] will suit your goals. Plus, it is completely free.
[b]EST Completion Time (1 Playthrough):[/b] N/A [b]Achievements Available:[/b] 80 [b]EST Completion Time (100% Achievements):[/b] TBD (w/o auto-clicker) [b]Trading Cards Available:[/b] 0 (N/A) [i]Idle Library[/i] is an incremental clicker/idle game in which your primary goal is to grow your library's book collection by cataloging books (actively via clicks or passively via upgrades). [i]Idle Library[/i] boasts a variety of ways in which you can increase your productivity, including: upgrades, special collections, research points, events, boosters, and a complex prestige + ascension system. • [b]Upgrades:[/b] There are 12 upgrade options which increase books per tap, books per second, or both. These can be purchased multiple times per run. • [b]Special Collections:[/b] There are 5 "special collections" upgrades which provide global income boosts. These can only be purchased once each per run. • [b]Research & Knowledge:[/b] There are five research categories which can be leveled up infinitely using research points, including: Science, History, Literature, Philosophy, & Mathematics. When all five categories reach a multiple of 5 (i.e., 5/5/5/5/5, 10/10/10/10/10, etc.) you earn a +3% synergy tier bonus to all income. • [b]Prestige & Ascension System:[/b] There is a prestige & ascension system that provides permanent multipliers towards earnings (by soft resetting for prestige), with the cost to prestige increasing upon each reset. Players can ascend after 15 prestige levels for additional permanent bonuses and to earn "Ascension Points" (which are spent on permanent "Ascension Perks" that persist forever). As the developer emphasizes, "with 94 ascension points needed to unlock everything, your choices define your build for the long haul." • [b]Events & Boosters:[/b] Events and boosters provide temporary special bonuses for a limited time (i.e., increased global income for a set amount of time). Encouraging daily play, [i]Idle Library[/i] also has daily quests & daily rewards (a small amount of books). Completing daily quests grants gems, which can then be used in the gem shop to purchase boosters, time warps, or research points. Since the game's initial launch, the UI (which was initially sparse, clunky, & confusing) has been improved significantly. Additionally, the developer added relaxing background music and adjusted the 5 background/theme options to be more cohesive & thematically appropriate. Although the new backgrounds are a great improvement to their initial versions, the developer is using AI-generated art for the backgrounds (which itself is unfortunate, especially considering the [b]only[/b] artwork in the game is the backgrounds and the stack of books at the top). In summary, [i]Idle Library[/i] is a clicker/idle game that initially overpromised & undelivered but has since improved. Unfortunately, the developer may have gone from one extreme to the other, with the game perhaps now being too demanding long-term. As the developer seems to be reading reviews & providing updates accordingly (to improve features, QoL, & player experience), one can only hope that in time they'll find the perfect balance of grind vs accomplishment.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
This just boils down to an autoclicker fest. Clicking is far stronger then passive income, prestige increase the cost of everything by the prestige amount, and there are no scaling bonuses, so you repeat everything except you have a newer, larger number of clicks to do again. Prestige even seemed to have removed the booster I got from the daily quest so you, and automatically ends the 3x rewards you can activate twice a day, you literally can't stack anything. The research tab only increases everything, but you have to click 25 different times to get your 3% income boost.... it just doesn't have any depth. At least there would be an illusion of progression if prestiging didn't increase the cost of upgrades. Even simply upgrading the UI to tell how many seconds/clicks for breakeven on each upgrade and for reaching the next prestige barrier that equals hard reset would maybe make things bareble.
Very boring as far as idle games go. Prestiged ~ 9 times before deciding i'd rather waste my time doing something enjoyable.
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Araştırma geliştirmeleri, prestij ilerlemesi ve çevrimdışı büyüme özelliklerine sahip bu rahatlatıcı, yavaş ilerleyen artımlı oyunda küçük bir okuma odasını efsanevi bir bilgi arşivine dönüştürün.
Horrible
more AI Shart ♥♥♥♥ + Art
Just click endlessly for 30 minutes with no skill or strategy involved.
The game really does not have anything for you past the first prestige point and is incredibly clicker-focused defeating the purpose of the idle part of the game. Prestige only increases the multiplier and research takes forever, with the easiest ways to boost gameplay early on is to rush the collections. The UI is also flat and uninspired and the dark mode setting just dims the entire game by a little bit without maintaining the initial visibility for the text.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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