
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Stats
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Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's worth it for the price, I hope they add some more variety content or a workshop
Love to be a lil scavenger bot scraping across a vague wasteland repairing infrastructure :>
Honestly, I wasn't expecting much—just an idle/clicker game to pass the time. But really, putting aside the graphics—which might be off-putting—it turns out to be a sort of Frankenstein simulator. You piece things together here and there, discover new parts, and the hours just fly by. I'm starting gently; I'll see where it leads. I'm having a blast so far.
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Languages: English
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
重生一點意義都沒有 重新坐牢一次換來的提升超級少
great little game with fun and interesting mechanics. not too deep and not too shallow. just what i was looking for. took me about a week to finish and enjoyed every aspect of it. looking forward to a dlc, patches or updates or even a sequel mayhaps?
It's a fun, second screen idle incremental. I played it partly on the Steam Deck. I wouldn't recommend it if it is your only device. It's serviceable to check in and/or use it while you're not on your desktop/laptop. Take the opportunity to bind shift to a key (I opted for one of the back buttons). I would love for keyboard-focused controls (managing, say, the inventory via key presses), and some sort of control on how items select containers. I would love statistics about resources so I didn't have to break out the spreadsheet to figure out if I'm gaining or losing a particular kind of resource. Some quality-of-life features, really. Though I will also accept that the friction is part of the point. I would say that (70 hours in) I did feel like it overstayed its welcome... but some of it was also self inflicted as I insisted on pushing for more on my own.
Eine Perle für wenig Geld [table] [tr] [td]💬[/td] [td]Story[/td] [td]✮✰✰✰✰[/td] [/tr] [tr] [td]🎲[/td] [td]Gameplay[/td] [td]✮✮✮✮✰[/td] [/tr] [tr] [td]👁[/td] [td]Grafik[/td] [td]✮✮✰✰✰[/td] [/tr] [tr] [td]🔊[/td] [td]Sound[/td] [td]✮✮✮✰✰[/td] [/tr] [tr] [td]⏳[/td] [td]Spielzeit[/td] [td]✮✮✮✮✮[/td] [/tr] [tr] [td]💰[/td] [td]Preis[/td] [td]✮✮✮✮✮[/td] [/tr] [tr] [td]✔️[/td] [td]Empfehlung[/td] [td]✮✮✮✮✮[/td] [/tr] [/table]
Runs perfectly on a total potato PC. Core mechanics are quite fun and satisfying, I love it, well done. Though the game feels around twice longer than it should've been. As for the 'idle' in the name - it's a big overstatement, at least for me; most of the time I was playing it _DIRECTly. Moreover, I was playing it directly all the time except waiting for terminal repairs (left for nights) and finishing the repair-150 achievement. Oh and yeah, I've completed all the achievements. Cool tip I regret don't knowing myself: yeah, u must wait near spires and reactors all that long time to finish them, BUT u don't have to stand on Terminals to repair them - I wish I knew it way before repairing my literally last Terminal omg.... So much of a wasted time As a feedback: make copy-pasting+rotating regions of items possible, also saving them as templates. That'd be just a sane QoL UX improvement. Also even after beating the game fully I still have no clue what reactors are for - poor explanations. I mean... Spires give a bit of a vision (which's fully useless right after you get ur first sensor, so basically 90%+ of the game time), ok... But what reactors do? I thought they'd charge me with lots of energy, but I don't see such an effect after pouring hella lot of bio inside them, which takes a lot of time to do so...
An extremely compelling incremental/exploration game. Always something more to do, great pacing, I'm thoroughly enjoying it.
This is a hard one for me. The first 2 resets where fun and i like the consept. But there is not much to it after that losing intrest. The resets are also not really that intresting they sure make next runs easier but other then the ability to craft there is not much new it will add to the game. Hope the developer will find more ways to make the game more intresting, for example different type of starting robots with quirks, more equipment options, and a more intresting progression system.
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