
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сначала показалось что не ♥♥♥♥♥, но оказалась хуйней. Игра на 2 часа поиграть и дропнуть, тогда будет кайф
The game is good but not enough content. It needs 2-3 more progression layers. The augmentations are not enough.
It's a nice little game! And it's listed as idle, but so far it's not really! (I'm not using the auto explore yet) I'm enjoying the arrangment, and power manaagement part a lot! And upgrades! :)
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Languages: English
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR; Really fun concept and mechanics. I hope the dev expands on this game. The game is has a really interesting concept in regards to creating your own machine and figuring out the most optimal setup. It's really fun and engaging despite being an idler as it swaps between active and idle frequently. The content stops a little too short for my liking, as I crave more after reaching 100% completion. Suggestions: I wish the game continued after launching a ship, for example giving you new or modified tech after launching yourself to a new world, with new or additional augments. That would extend the gameplay significantly. Adding in new Points of Interest and machines after reaching a new world would also be great and make the game feel fresh much longer.
This is a shockingly unique incremental game. The map layer and its associated mechanics put this far and above others I've seen and played.
I really enjoyed this game and managed to finish it and all achievements. Its not a typical idle game. I played it active most of the time, and only left it alone later when the tasks become more of a small grind, but still doable within reasonable time, hours to a day at most. Also, you need to play it active initially, until you can unlock automatic functions. Still you need to frequently manage something, so you just let it gather sometimes if you need resources. There are several things to manage, your inventory, your body, your exploration and gathering and your energy levels and at some point item production. There are also some locations that give you tasks (quests) to do. So theres several systems interacting and keeping you engaged and busy. Also it has quite an ok progression and length. You go through several cycles of essentially the same (like prestige), but with increasing demands to finish the current "stage". You can prestige to unlock progression, making the next run in the stage easier. Finishing a stage also works like a prestige and allows you to unlock improvements, but the next time your goal of the next stage will be more demanding. Then you get a final goal at some point. You can continue playing after that, but I guess the game is mostly "done" at that point. Achievements are all doable. Some will happen on their own, some you need to work towards, but with some progression, they become really doable. Go play the demo or watch a review if you need some live impressions. Its something else, well made, much content for the price if you play it through.
Great Incremental game. Highly recommend.
Numbers goes up brr brr!
Great incremental game with a good mix of active and idle gameplay. Decent amount of "build" complexity while simple enough that you can figure it out yourself. Recent updates added some great QoL showing the devs are listening.
Мне понравилось. Прям душной ее назвать не могу, реакторы долго ремонтировать, но их можно начать ремонтировать и исследовать карту, что к сожалению нельзя сделать с станциями и вышками
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $216.2K | 582 | 91% | $8.99 | |
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| — | 0 | — | — |
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| $120.5K | 291 | 82% | $11.99 | |
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| $120.6K | 392 | 84% | $9.99 |