
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a fantastic game this is. The amount of entertainment you get for the price is outrageous. The prestige system is really well designed, and starting over never feels like a slog once you've raised the ceiling. The story is only hinted at and never fully explained. I saw that many people shared my feeling of wondering, “What exactly am I?” as the character. I actually think that layer of mistery works in the game’s favor. The UI is fairly simple, the menus are sometimes cumbersome, and it could do with some quality of life improvements, like the crafting tab. Some achievements were also quite extreme, like the 50k km one, which has already been adjusted. You can tell a lot of love and effort went into this. Well done, dev. Highly recommended.
This game has a very good pacing for an idle game. While you can get very invested in the figuring out how the mechanics work at the start, you unlock automation in subtle ways at first to full idling in the end. So I think the game completely delivers on what it intends to be. There is a slight disapointment in that the main mechanic almost feels wasted for a game like this, it´s something I´d like to see more often.
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Languages: English
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incremental games like this rarely click with me but this one did, both thematically and in its mechanics. Something about being some strange sentient machine putting itself back together in an apocalyptic wasteland while scavenging for parts, "fuel", resources and upgrades, and arranging the parts grid and inventory while getting drip fed bits of lore about the world really works. There's some involved mechanics around planning your system grid and managing the inventory that's deeply satisfying, and dare I say, fun. It has some rough edges here and there and some of the mechanics are gated behind "ok now do it all again a bunch of times", but somehow, here I am, doing it again a bunch of times somehow, and not really feeling tired of it.
Played through 100% good pace and fun loop.
Being my other monitor game while working, i enjoyed it a lot. I suffered a bit since most of my playtime was the first week pre a lot of QoL that came after :) Still, if you're into Idle games I'd think you'd might like this one.
Очень хороший инкрементер с продуманной механикой. Однозначно один из лучших. pros - приходится думать и играть в пентамино - интересные механики, нет тряски с расходниками, всё можно настроить - баланс хорош, хотя некоторые предметы бесполезны - графика ровно такая какая нужна - конечная цель - частые апдейты, спасибо разработчику cons - дрочь с долгой афк починкой даже при максимальной прокачке - хочется чтобы больше предметов были небесполезны - экспонента прокачки оборудования всегда растет быстрее линейной прогрессии сбора ресурсов, поэтому прокачка ограничена надеюсь проект получит расширение и/или продолжение 7,5/10
Best incremental game I have played in a while. Absolute steal even at the full price!
Its a solid idle game, but I would agree that it has some balance issues, especially around its automation. It does appear to have a fairly clear "end state", as there is a point in the game where there isn't much else to earn and no further items to find. I absolutely think it was worth the amount paid, and enjoyed my time with it. You'll find yourself daydreaming how to slot these components together. But ultimately the winning strategy are the augments that boost adjacent components.
Рекомендую
Good twist on the idle theme and the simplistic but "rough" aesthetic fits its so well.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $120.5K | 457 | 55% | $9.99 | |
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| $120.6K | 442 | 92% | $6.99 | |
| $120.5K | 364 | 78% | $11.99 |