
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 480 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice and interactive idle game. It starts as active and the offline time is locked behind an early prestige upgrade, but the game will let you eventually fully automate exploring the entire map and eating all of its resources. Traders have specific items that are only available from trading that heavily optimize your space usage later. It would be nice to be able to automate scrapping item drops from locations just for the added satisfaction of turning everything into resources.
This gem is keeping me entertained lately, fiddling with my tech to maximise efficiency and plugging away towards the next milestone. Highly recommended if you're a fan of idlers and inventory management.
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Languages: English
Hours played at review time, across 480 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game.
The pacing on this game is way off, lacking in progression, and having to rebirth so many times to get to completion is very rough and unfun. That said, I did enjoy making a proper layout for my walker, and the core conceit of walking across the landscape to complete things is good. I just wish that it had more work put into the back 90% of the game so that there were semi-regular recontextualizing changes to either the gameplay or the ship. I think it's a few updates away from greatness, mostly in terms of extra automation, but even as it stands it's got a lot going for it, and is well worth playing, if not to the very end.
A
need chinese! 非常有代入感的一款增量游戏,扮演一个废弃机器人探索后末日世界特别有感觉,不过中期开始就有一些问题凸显,包括转生周期过长,世界开始重复,这游戏非常需要一些剧情来调剂。
Evolving game loops, reorganising and optimising differing play styles and parts combos. Finally, the ability to set up autonomous modes do the laundry, dishes and kids clothes and come back to a loot bonnanza to upgrade with. highly enjoyable.
Its incredibly addictive.
IDLE_DIRECTIVE more like AWESOME_DIRECTIVE
What a fantastic game this is. The amount of entertainment you get for the price is outrageous. The prestige system is really well designed, and starting over never feels like a slog once you've raised the ceiling. The story is only hinted at and never fully explained. I saw that many people shared my feeling of wondering, “What exactly am I?” as the character. I actually think that layer of mistery works in the game’s favor. The UI is fairly simple, the menus are sometimes cumbersome, and it could do with some quality of life improvements, like the crafting tab. Some achievements were also quite extreme, like the 50k km one, which has already been adjusted. You can tell a lot of love and effort went into this. Well done, dev. Highly recommended.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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