
This game is an idle RPG game. Players only need a few simple operations to enjoy the joy of obtaining top-quality equipment.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
实话实说,不是很推荐,N1-N9 9个秘境,给印记装备宝石卷轴和秘籍,其实就是刷这几个东西,然后看运气拿到最高数值,然后挂等级加伤害,每个秘境过100关,就是这游戏的全部内容了....就怎么说呢 没什么乐趣感觉....
번역 퀄리티 안좋다는 리뷰 보고 산거긴 하지만 그래도 너무 심하게 개판임
玩这玩意还要看脸
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
成就不计入 游戏不+1 买了不在库中
单位的电费与我何干?
不好玩
288시간정도했고 환생탑까지 100층 도달했고 마지막 N9 황금비밀왕국 48층까지 올라감 V 누루면 나오는 관행쪽 피해 크리티컬 직접데미지 지속데미지 증가 1000렙 다 마스터했고 D눌러서 나오는 정점 스텟은 밑에 50% 3개마스터하고 피해만 90000찍음 초기에는 포이즌마스터로 시작하는게 좋고 포이즌마스터가 나중에 N9 30층정도 N8 환생탑 80층 정도에서 막히는데 기사로 바꾸면 뚫림 황금비밀왕궁에서 나오는 반지를 먹으면 판매가격이 확 올라가서 스텟 마스터 하기가 쉬워짐 옵션에 나오는거랑 가격 올라가는게 다름 1레벨이라도 돌아서 보스 잡아 탐욕 반지 구하는게 좋음 포이즌으로 돌다가 스텟 돈작업할때는 레인저로 바꿔서 물의신비 도는게 좋음 아이템맞추면 핵심스킬 쿨타임 0.3초까지 떨어지고 한방에 죽어서 돈이 쭉쭉오름 관행쪽은 마스터했다고 했고 아이템도 피해위주로 다 도배하고 환생반지도 나름 상급 50000짜리중 피해 4.5만 크리 3만 먹었는고 탐욕반지도 독피해 24만 실제피해22만먹었는데도 등단이 안되는거보면 D로 올리는 정점 피해쪽 마스터해도 황금 100층은 올라갈수 있을까? 싶음
拉完了,有bug,镶嵌装满关游戏重开后角色血条一直是空的,一直复活倒计时
再次開啟遊戲,VIP等級歸0,角色持續死亡根本玩不了。
Giving this game a thumbs up because I've already spent a lot of time on it—mostly running it in the background while watching movies or playing other games. It's oddly addictive in that way. That said, it really needs a better English translation. Half the time, I have no idea what's going on or what certain things mean. If the devs can clean that up, it'd improve the experience a lot!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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