
An action roguelike shoot 'em up. Draft power-ups between levels to become stronger and build crazy combos. Several player ships to unlock, multiple game modes; including Endless Mode and Arcade, leaderboards and achievement challenges!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Game built on the "Space Invaders" foundation but with very clever updated design, good mechanics and modern graphics.
面クリアごとに複数のパワーアップから一つを選んでビルドを作っていく形式のシューター。8bit風 Nova Driftみたいな感じ。normalとhardは隙間時間にサクッと周回するのにちょうどよいボリューム。エンドレスモードはリーダーボードで高位を狙うとなると地獄。2024/1031時点で1位をとった時は1プレイ約15時間かかりました。
Если ставить вопрос ребром могу лия порекомендовать поиграть в эту игру, то мой ответ НЕТ.[hr][/hr] Если вы игрок который не любит проходить игры на 100%, а просто проходит в своё удовольствие и идёт дальше, то наверное вам эта игра сможет понравиться и на больших скидках её можно взять. [hr][/hr] Я оцениваю игру с точки зрения игрока который любит получать 100% достижений в игре. И я вижу что разработчик замешав арканоид, буллетхелл и карточным рогаликом полностью всё прохождение и получение достижений отдал на волю богу рандома. Лично меня оттолкнуло что: - От твоего уровня скила в наименьшей степени зависит получится ли у тебя получить в этот забег достижения или нет. - Тебя этот самый рандом ещё и ограничивает. ЕСЛИ тебе повезёт то тебе выпадет карта позволяющая двигаться вертикально. Такие ограничения выглядят издевательски для буллетхела. А за 30 заходов она выпала всего 2 раза. - Есть достижения которые в которых тебе нужно пройти всю игру получив после первого же уровня одну специфическую карту берсерк. Мне за 30 попыток в первый раз она выпала только один раз. А после этого рандомом накидали такие шлаковые карты что попытка была оперативно загублена. А тратить ещё 30 попыток ради уже поднадоедающего геймплея как то неохота. У меня в коллекции ещё больше 1000 ни разу не запущенных игр. Вообще не вижу ни одной причины зачем мне упираться рогом ради этой. - Лечение вашего здоровья тоже ограничено. Вы получаете жалкий шанс в 2% аптечки с убитого врага, только в том случае если вы выберете рандомно выпавшую карту. Если рандом не на вашей стороне, то иначе как то лечиться нереально. Даже в первом арканоиде при наборе определённого количества очков можно было восстановить жизнь почему тут до этого не додумался разработчик мне неведомо.[hr][/hr] Если вы мрачный титан одиночества готовый выделить на прохождение одной аркады более 20 часов, то присмотритесь к этой игре. Мне не нравится когда прохождение игры настолько зависит от рандома. Я не хочу тратить свою жизнь на такие игры. Я делаю рефанд.
This a great Space Invaders-themed Roguelike that has computer-related themes mixed into it too. I like the idea and gameplay of this game. It is a challenging game, but there are multiple different ships to unlock and play with. There is a lot of RNG for creating builds, but the bosses, are always the same, at least in the normal mode. There is also an endless mode if you feel you are up for that challenge. Endless mode map randomly generated maps and more enemies. I should say that I got the game from a giveaway. ICEwall also runs great on the Steam Deck, and if you have a fight stick, I think that is the ideal way to play the game, in my opinion. Find more reviews from me on my Steam curator page: https://store.steampowered.com/curator/41065644-Jimi-Reviews-Games/ Find more Steam Deck reviews from me on my Steam Deck curator page: https://store.steampowered.com/curator/42800057-TreeofEmber/ Here is the YouTube video of my first impressions of the game: https://youtu.be/MgOYZY9xcJI
Cute game. Super space invaders meets roguelikes Good fun, decent amount of difficulty, fair bit of replayability
Yea.'
I like it :)
Fun game with great music, beautiful graphics and interesting gameplay. The game has native controller support with responsive movement.
ICEwall is a pretty fun Space Invaders-esque roguelike, but it's also not hard to break. There are a handful of modes here. They are: 1. Draft This is generally the standout mode in this game. You get to choose between 3 upgrades in between rounds. You can also be given 4 choices if you don't get damaged during a round. There will be many occasions where you will end up with a completely broken build by the end. This is my personal favourite mode. 2. No Draft Enemies have less HP, but you get no upgrades in between rounds. This mode is pretty much just Space Invaders but with more enemy variety, more enemy formations and a limited number of levels. Overall, this is the least interesting mode. 3. Free Draft This mode lets you choose absolutely any upgrade in between rounds instead of giving you the choice of just 3 or 4. 4. Endless Draft mode but endless. After a certain number of stages, you won't be getting any more upgrades. It is possible to break this mode by getting a completely broken build that essentially makes it impossible to lose. I also encountered a bug in this mode that made it so I couldn't take damage after a certain point. I'm not sure what caused this. For the first 3 modes, you can play them on 3 different difficulties. 1. Normal This is the default difficulty. 2. Hard You will face off against more enemies than you would in normal. Their formations are also more intricate. 3. Practice You get infinite health at the cost of your score not being saved on the leaderboards. You also can't get achievements in this mode. Get this on sale.
The game has potential to be good, but is missing the content to actually be good. There are only a few actual possible builds and you have to start off building a certain way unless you want to be screwed over. For example, if you take split and fan too early or not enough damage early on. You could find yourself needing to hit a enemy 5-20 times to kill them instead of 1-5. So it will quickly get repetitive and you will be forced into too many runs where you just are not getting the upgrades you need and downward spiral until you lose if you cannot get the upgrades you need quickly enough. Not only that, but you have to rush healing and if it isn't given to you early, you will be stuck with significantly less health for the end game. The different ships offer some variance, but it does not impact how you build your character. Like if you pick a carrier ship, you still need to get the same damage upgrades and rush a way to heal early before you get drones. Not only that but the enemy variety is lacking. There are also only a few types of enemies that follow basic rules and a few variants in each type. Green that shoots in a straight line like a rifle every once in a while, purple which spams bullets in various ways depending on the variant, red that fires homing projectiles and yellow which fires off a bunch of projectiles when it dies. And worse yet, outside of one exception (the trojan horse), each phase only has one enemy per type. So you might quickly get bored of the game as you will only ever see the same four enemies over and over and over and over again in the first few phases as you try to get good enough to reach the later sequences. And worse worse yet, the game has a very ♥♥♥♥♥♥ way of scaling the difficulty in a stage. The more enemies you kill, the more frequently the remaining enemies shoot. So the last enemy left usually has a stupidly annoying fire rate that can just leave you sitting there waiting for a very small window to attack for an extended period of time. Like if you have one green enemy left. It will just fire out the bullets in a line like a machine gun. You have to wait until it stops firing and quickly move a little over to hit it or wait until it runs into your bullets. Which can take more time then the rest of the stage. It can get really bad if a purple enemy is the last one left. They just give you such a small window to hit them that it just leaves you frustrated as it is not respecting your time. You could try a more riskier way to kill them to end the stage quicker...but that just puts you at risk of taking damage in a game where health is sparce. The enemies should have been made better instead of relying on such a bandaid fix to cover up how poorly made the individual enemies are. They need more complicated behaviors or more enemy diversity to keep things interesting. The first sequence is the worst offender of this and will make many quit the game before they ever get to the second sequence. There is a blue variant enemy, but I only ever saw it endless mode. Which confuses me as the game desperately needs more enemy variety. Most people probably will quit the game without realizing this enemy type even exists. And that is sad. Not to mention the difficulty can be incredibly unfair. It tries to be bullet heavy, but the randomness can frequently put you in situations where you cannot dodge and are forced to take a hit. Like if a red enemy launches a projectile at a certain angle at you while you are being pressured into a corner making it physically impossible to dodge. Or if a bullet wave comes at you with a certain spread that does not leave any physical gaps to slip through. This is unlike good bullet hells which rely on complicated patterns that do not put you in impossible to dodge situations. You can learn the in and outs to avoid putting yourself in these situations as often, but the game lacks the variety to make learning the game worth it. You will get bored before that point. This is a 2 to 5 dollar game really, it is good but is not worth the 10 dollar price tag. Wait for a sale and then get it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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