
"AdventureAwaitsⅠ" is a game that combines the jianghu, martial arts, collection, cultivation and war chess. You can experience the adventures and anecdotes in the Jianghu.
Modeled estimate, not a reported figure. How we estimate →
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About
To celebrate the release and official 80th update of the fifth major free-to-play sourcebook of AdventureAwaits II, Cold Scholar, we are offering a new all-time low discount on Jianghu 1!
Since AdventureAwaitsⅠ is an old work from a few years ago, please make sure to pay attention to the following points before purchasing:
1, due to financial constraints at the time, the art quality is poor, coupled with the fact that it is an old work from many years ago, the quality of the picture is relatively backward compared to modern games
2, the game's mode of operation was designed many years ago, the interactive experience may be less than ideal
3、Jianghu 1 data piece is on the low side, only released 4 data pieces
4, initially we only plan to make a handheld version, after the request of many warriors, we will be transplanted to the PC side of the game, but limited by the size of the team and the development of new products, the optimization effect of the PC version is not very satisfactory, the cell phone version of the experience will be relatively better!
Once again, we sincerely thank you for your company and support!
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AdventureAwaitsⅠ, pure martial arts sandbox single-player game! (At present, 4 large-scale DLCs have been released continuously: Fengqi Southwest, Luocheng Winds, Dangkou Winds and Clouds, and Frightening Winds and Cang Yin Records)
Exploration challenges, martial arts adventure, martial arts collection, teammate development, sect construction, identity gameplay in one, to fulfill you a unique belong to your own sword Jianghu martial arts dream.
Game features
1, one-week program: small shrimp to break into the jianghu - multi-branch, multi-endings.
More than twenty endings waiting for you to explore, behind each event, you will face a variety of choices, different choices will bring you different destinies; whether it is the martial arts alliance, or the devil presses the right way, and even the East Factory Factory, into the phase of worship.
2, the second weekly program, self-built sect system.
The second weekly program began players can choose to break into the world with the previous shrimp is not the same life: self-built sects. (At present, we have opened up the Dragon Hidden Villa which can be the king of the world, the loyalty and righteousness of the anti-Japanese Beggar's Association; there are still the rich and powerful Da Jiang Canal General Association, and the majestic Shaolin and so on to open up the self-constructed sect system).
3、Three weekly programs, more initial identity life (PS: in the previous version of the feedback some players think that the opening of the three weekly programs is too long, so we will cancel the three weekly programs, to put more initial identity play into the weekly programs and the two weekly programs, please look forward to)
The village tavern boy (the latest version of the wind has been opened in the pale hidden record), Luoyang's playboy rich son, the imperial city downtrodden prince, Jiangnan into the capital to catch the exams of ten years of poor scholars and so on.
4、Multi-female main character.
Faced with a number of beautiful show of love, do not have to be bound by the plot, you can choose your favorite beautiful people with you to accompany the whole life. Of course, before you choose, you need to get their hearts.
6、Rich plot.
Up to a million words of plot to construct a huge martial arts world, hundreds of branches, there is always a road you want to go.
6、Multi-schools.
Sixty Jianghu sects, or positive or evil, is a friend or foe, whether you can learn martial arts, whether you can join the sect, end depends on how you act.
7、Ultra-high degree of freedom.
High degree of freedom of the sandbox world, regardless of the main line of freedom to break into the world, you can also travel the world to make friends, but also step on thousands of mountains and rivers in search of treasure.
8. Wargame-style turn-based combat.
Strategic wargame-style turn-based combat, the protagonist can freely choose weapons, free with skills, bringing unprecedented combat experience.
9、Free matching of skills.
There is no strongest martial arts, only the strongest people, experience the true meaning of the internal energy and moves through the phases. (The same Seven Injuries Fist and Toadstool, different people make it out is different.)
10、Multi-chance encounter
Jianghu everywhere is a strange encounter, danger and opportunity coexist, full of the spirit of adventure, fun and colorful at the same time, but also will bring different choices, towards a different fate.
11、Teammate development.
Numerous jianghu warriors, can be befriended, can be raised, can be together to break into the jianghu adventure, can be comprehended advanced martial arts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
对沙盒武侠毫无抵抗力
同时买了双端的,感觉有点意思,现在出2代了,感觉不如这个通俗易懂,哈
整体还可以吧,但是角色塑造很人机,剧情也没有什么太亮眼的地方,但是打发时间啥的还可以,每天都在想怎么获得心法、升级心法,想获得修为得略微肝一下。
Next Stop Jianghu I is a large-scale wuxia role-playing game developed by Bai Yujing Studio and published by Chengdu Sifa Interactive Network Technology Co., Ltd. Inspired by classic Chinese martial arts fiction, the game places players in a sprawling world where personal choice, exploration, and self-improvement are at the center of the experience. Rather than guiding players through a narrow storyline, it embraces a sandbox-like structure that encourages wandering across the martial world, uncovering hidden secrets, forging alliances, and building a unique legend through countless adventures. One of the most impressive aspects of the game is the freedom it offers. Players are not restricted to a single path and can pursue different martial arts schools, combat styles, and character growth routes. The world is packed with side quests, unexpected encounters, hidden treasures, and opportunities to learn powerful techniques. This sense of discovery creates a rewarding gameplay loop, as every new area has the potential to reveal fresh stories, rare skills, or influential characters. The game's design captures the feeling of being a wandering martial artist seeking knowledge and power in an unpredictable world. Character progression is deep and highly customizable. A vast selection of martial arts techniques, internal cultivation methods, equipment, and special abilities allows players to experiment with different builds. Whether focusing on aggressive swordsmanship, balanced combat strategies, or powerful internal energy techniques, the game provides enough flexibility to support numerous playstyles. The progression system rewards dedication and exploration, making each newly acquired skill feel meaningful and impactful. Combat combines tactical thinking with role-playing mechanics. Battles require more than simply attacking enemies, as positioning, skill combinations, and character development play important roles in determining success. As players unlock stronger abilities and refine their martial arts knowledge, combat becomes increasingly engaging. The variety of techniques available helps keep encounters fresh, while stronger opponents encourage experimentation and strategic planning. The storytelling draws heavily from traditional wuxia themes, including loyalty, honor, revenge, ambition, and personal growth. The world is populated by rival factions, wandering heroes, martial arts masters, and mysterious figures whose stories intersect with the player's journey. Numerous branching choices and multiple endings enhance replayability, ensuring that different decisions can lead to unique outcomes. This emphasis on player agency strengthens immersion and gives the adventure a personal touch. Despite its strengths, the game is not without flaws. The visuals are serviceable but noticeably dated compared to modern RPGs, and some environmental designs lack the polish found in higher-budget productions. The interface can occasionally feel cumbersome, especially when navigating the game's many systems and menus. New players may also find the learning curve intimidating due to the sheer number of mechanics, progression paths, and interconnected features that are introduced throughout the experience. Technical limitations occasionally affect the overall experience as well. Certain systems feel rough around the edges, and some aspects of the game's presentation could have benefited from additional refinement. The enormous scope of the project sometimes exposes balancing inconsistencies and moments where the pacing slows due to extensive management and progression requirements. However, these issues rarely overshadow the game's core strengths and ambitious vision. What ultimately makes Next Stop Jianghu I memorable is its dedication to recreating the fantasy of living within a martial arts novel. The game successfully delivers a world filled with opportunities, choices, and adventures, allowing players to craft their own story rather than simply follow a predetermined narrative. While its production values may not rival major AAA role-playing games, its depth, freedom, and passion for the wuxia genre help it stand out from many of its competitors. For players who enjoy open-ended RPGs, extensive character development, and traditional Chinese martial arts storytelling, Next Stop Jianghu I offers a rewarding journey packed with content and replay value. Its combination of exploration, cultivation, combat, and branching narratives creates an experience that remains engaging despite its imperfections. The game may require patience and a willingness to learn its many systems, but those who invest the time will find a rich and ambitious adventure waiting to be explored. Rating: 7/10
先玩的二再玩的一,这游戏开局那洗点,我花了十几分钟一直洗才勉强洗出来还行的,不知道有没有人玩过半瓶神仙醋的金庸群侠传(好像是3),开局洗点,洗好了能打死老虎,甚至能打赢药店小二,所以我刚刚真就一直洗,但是这个太浪费时间了,官方能不能弄个自定义功能啊,我想一键极品属性再开局,还有,游戏跑图没找到视角旋转按钮,也没找到快跑冲刺这些,跑图好难受啊,期待优化
主线都能卡Bug, 根本玩不了。 什么垃圾!
1、开头CG的背景音不觉得太吵了点?而且刚进游戏就触发了无声BUG; 2、切BGM竟然是看区块,在同一张地图的两个区块来回走就能吵到任何人的眼睛,音乐切换连渐入和渐出都不会; 3、菜单的划分方式简直一坨; 4、购买东西竟然不能直接手动调整数量,就“+”和“-”两个按钮,想一次性多买就得按住+号等数量变化,而且还不会随着按住时间的延长而提升增加量; 5、随便做个任务,对话的时候如果周身有两个人,就可以顺利触发各种类型的BUG; 6、打开菜单,进入任务区域,触发强制过场动画,恭喜,又一个BUG; 7、杭州作为主线地图,酒楼的楼梯还能是虚空模型; 8、打击感算是各有各的垃圾; 9、贵公司没有人玩过电子游戏? 10、今年第一次蓝屏,不敢玩了。 综上所述,合理怀疑游戏制作方是从中古店里淘到了2004年某款未发售网络游戏的光盘,改成单机模式就传上来了,游戏性还算可以,但作为游戏,毫无疑问是不合格,5分。
好玩
玩下来,最大的感受就是“河洛味”很足,高自由度的武侠沙盒,剧情分支和结局特别多,到处都是奇遇,能自己搭配武功、加门派,探索的反馈感给得很过瘾,有种小虾米闯荡江湖的感觉。但缺点也挺明显的,毕竟是几年前的老游戏,画面和建模现在看比较粗糙,空气墙有点多,任务指引时有时无的经常让人抓狂。虽然毛病不少,但内核还是很扎实,耐得住性子应该能玩进去的
主观的讲没有一个可以让所有人都幸福的结局让这个游戏在探索深度上就落人口实 客观的看,作为一款老游戏来说没有很深的打磨,没啥巧思,再加上还喜欢藏东西,那就很难体验游戏的全部内容 太小众了,如果不是很有耐心或者对这类题材很感兴趣,感觉会劝退很多人
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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