
A court-driven, text-based strategy game where your words become decrees. Two petitions per turn—type carefully, face the backlash, and remember: you WERE a King.
Modeled estimate, not a reported figure. How we estimate →
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About
Set in a fictional Joseon court, every adviser is voiced by a locally-run AI—so no two reigns sound the same.
Your words are law. In a Joseon court where every decree has consequences, read petitions, command in your own words, manage rival advisers, and survive the reign you create.
I WAS A KING is a deterministic, text-based political simulator set in a fictional Joseon court.
Each day, two petitions reach the throne. You do not click a preset answer. You write the decree yourself—and the court reads not only your decision, but your tone.
Read petitions from ministers, factions, and the people.
Issue decrees in natural language.
Decide not only policy, but tone - merciful, ruthless, evasive, pragmatic, or reckless.
Manage royal authority, treasury, public sentiment, rumors, and factional pressure.
Face deterministic consequences - no hidden RNG decides your reign.
Reach a final record that remembers what kind of king you became.
Most choice games ask what you choose.
I WAS A KING asks how you speak.
A decree can calm a crisis, insult a minister, empower a faction, or create tomorrow’s disaster. Some consequences arrive immediately. Others return later, when the court has not forgotten what you said.
The Left and Right Advisers interpret the kingdom from opposing political instincts. When your decrees align with one side, adviser credibility can rise or collapse. If the gap grows too wide, factional tension begins to damage public trust.
If you push one adviser too far, and they may resign. A successor then enters the court with a different voice and advice style.
AI is used to advisors' commentary only. It does not decide the game’s outcomes. Core consequences, metric changes, and ending logic are resolved by the authored rule system, whish is independent of AI systems.
A complete 4-hour reign: no live service, no endless grind.
Natural-language decree input
Deterministic political consequences.
Rival adviser credibility, resignation, and successor voices.
Delayed backlash and court memory.
Multiple endings and final reign records.
English and Korean support.
Every court voice runs on a local AI model
When words become law, responsibility changes.
Could you handle the reign?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Reviews
Hikaye anlatımını atmosferik bir sunumla birleştirerek oyuncuya etkileyici bir deneyim yaşatmayı hedefliyor. Dünyayı keşfederken karşılaşılan olaylar ve karakterlerle kurulan bağ, anlatının derinliğini güçlendiriyor. Görsel tarzı ve müzikleri oyunun duygusal tonunu başarılı şekilde desteklerken, ilerledikçe açılan detaylar merak duygusunu sürekli canlı tutuyor. Temposunu koruyan yapısı sayesinde keşif ve hikaye odaklı oyunlardan hoşlanan oyuncular için akılda kalıcı, farklı bir deneyim sunmayı başarıyor.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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