
A retro-futuristic, sci-fi, turn-based management RPG. Become the CEO of an R&D behemoth: hire scientists, woo investors, dabble in corporate espionage, and forge the science of tomorrow. Whether the technological wonders that emerge will save humanity—or doom it—is up to you.
Modeled estimate, not a reported figure. How we estimate →
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About
Step into the polished shoes of Chad Ironjaw, CEO of a sprawling research-and-development behemoth. From his luxurious office he gazes out over Millenniumopolis, the city of tomorrow, where gargantuan Art Deco skyscrapers, studded with gargoyles and neon lights, pierce through the clouds
What does a day in the life of Mr. Ironjaw look like, you may ask? The elevator doors part with a hiss, and he takes his seat while his ever-loyal AI assistant, Helena, briefs him on today’s agenda. The radio crackles to life, and Johnny Hertz launches into yet another opinionated broadcast, though Mr. Ironjaw can only hope his yapping will be short-lived, and that music will soon reclaim the airwaves.
From then on, he runs the company however he pleases. Perhaps he directs his empire toward marvels of progress: robotic servants, flying cars, towering vertical farms, or interstellar ships, ushering humanity into a golden age..
Or perhaps the government’s deep coffers prove too enticing, and he chooses to design swarms of surveillance drones and bone-liquefying sonic weapons for riot control.
Or maybe still, his ambitions stretch further than profit, perhaps Chad Ironjaw intends to apply his leadership skills not just to industry, but to the entire world, by force.
Indeed, science has no morality of its own. How will Mr. Ironjaw choose to wield it? Well, that’s up to you.
• Hire distinguished scientists & train their skills!
• Create your dream scientist in a vat, from stolen DNA, and extract his brain to boost productivity! (painless)
• Or use super computers instead! (they complain less)
Forge the science of tomorrow and create wonders the likes of which the world has never seen, such as:
• Compact fission and fusion reactors small enough to fit in your home basement.
• Flying cars, personal jetpacks, and vacuum-levitating trains.
• Robotic servants with countless optional upgrade modules, each sold separately, of course.
• Cybernetic implants enhancing intelligence, strength, longevity, and productivity.
• Advanced spacecraft, suits, and orbital habitats built to survive the harshest corners of the Solar System.
• Stealth suits and robotic spy-flies, perfect for subtle corporate acquisitions.
• Truth serums to keep our fine intelligence agencies ever-efficient.
• Pacifying pheromones, because a calm citizen is a happy citizen!
• Surveillance drones, pre-crime detectors, and social credit systems to keep order in our great nation.
Undertake a wide range of quests and let your moral compass lead the way:
• Engage in philanthropic endeavors (or not)
• Prevent mutually assured destruction (or not)
• Save mankind from famine and plague (or not)
• Cooperate with government requests for backdoors (strongly advised)
• Take over the world (you’ve earned it, champ!)
And many more!
Build the future—whether humanity’s ready for it or not!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Did you play X-com and ever wished that the alien would stop attacking for 5 minutes so that you could get some research done ? Do you go for a science victory everytime you play Civ ? Do you main the Sophons in Endless Space ? If you aswered yes to those questions, then this game is for you ! The game is fun, the ui is usable without much fuss, the art direction is great (outside of the AI stuff, but I'll talk about that later), I like the art-deco theme, and I very much feel like I'm one of those pre-war Fallout CEOs. Concerning the content of the game, I'd estimate 15 to 25 hours of playtime, there is some replayability but the tech tree is fixed, so I'd day the price is a bit steep but not absurd. There is a lack of techs to research in some fields, for example there is only two new animals you can create and no new plants, even when they could very well fit in the themes of the game, like a few new pets or plants that fight pollution. there are also some tags that are very lacking in research options, for example there is only *one* research with the tag "privacy" and given the number of tech that give the gouvernement more power in-game, I'd say it's very insufficient. I very much hope that new techs will be added overtime. Although, that segways to another aspect of the game that might make that a bit harder than just adding a bit of text, and that is that your research have a bit more content than just the research screen blurb. The radio regularly feature passages talking about the techs you've researched, which isn't very deep but is quite nice to have nonetheless, and you can get quests that depends on the options researched, which is also nice ! councerning the elephant in the room that is the AI use, I've found the AI images to be a bit jarring, I'd have much prefered if it was real art made for the game, but I understand why it's here, not every developer has the capacity or budget to hire an artist. I hope that the AI pictures will be replaced one day, but I'm not holding my breath, and they are not so jarring as to stop me from enjoying the game. As for the AI voices, they are only used by characters that are AI in the game, so I don't really mind, and there is a slider in the options to cut the voices volume if you really can't stand it. All in all this is not a game for everybody, but if the research section of the game you play is generally your favorite part of them, I'd say give it a try.
I feel very conflicted about this game because I really enjoy the gameplay, the humor/satire and just overall vibe of the game but at the moment I can't recommend the game the game goes for a retro futuristic art deco style but sadly the ai art used for most of the menu icons really clashes with the style of the game most of the icons have a very modern/polished look to them which is kind of the opposite of the retro futuristic art deco style and because you spend most of your time in the game looking these menus the mismatch of style really pops out and can end up kind of diminishing the experience
The use of AI art to create portraits for the scientists is distracting. They do not use the same style so the UI is a mess. I will be refunding this game, which I almost never do.
i really want to like this game and i might give it another shot but as it stands it's a good concept and foundation that falls flat in a couple of ways. the use of ai is pretty disappointing; i would've preferred even simple placeholder images to the weirdly generated ai portraits and i would've preferred silence with maybe something like a text box for dialogue instead of the pretty grating ai voices that exist. a lot of the game also feels a little sloppy, with typos and some odd behavior in the menus and such. i do genuinely think that it has a lot of potential, and i'm holding out hope that the devs improve it because, like i said, there is a good foundation here and i really like the tone and style that it goes for, and i would love to be able to give this game a positive review.
The game itself is fairly short, depending on how you choose to route through it. And I'd argue the there isn't really a difficulty to it, even if initially it might look overwhelming and that you run the risk of going bankrupt easily. That is to say, it's fairly light-hearted and not intended to really test your strategy and resource management to a degree like Frostpunk would do for example. That being said, it has flair and personality. I think the vibe the developer(s) went for was the mix of comedy and satire present in early fallout games. Or at least that's what it reminded me of. So long you keep in mind it's meant to be light hearted, casual gameplay, I think you can enjoy it. Multiple playthroughs seem to be the end goal, given the several ways various quests can go which decide how your character end up as. So while it took 4 hours to get through the whole game once, I'll probably try it again a few times to see what else is there. Note; I am not an artist, so I can't speak on the AI-use in a meaningful manner. The developer(s) seems like a small team so I assume they were mostly programmers with little experience on the art part? Given very little is know about the team, let alone the budget. I don't know what to tell you there. As far as the game itself, I encountered very minimal bugs, and none that outright made it unplayable. So for 10 bucks, keeping in mind that the game is meant to replayed several times, I am satisfied.
A very mediocre feeling game with not much to sell it. With the A.i art and voice acting, barebones "choices" and mechanics, what is a pretty game isn't really much a game. Unfortunate, since i was excited for this and was eager to play.
This game could have been pretty solid, but man do the flaws pile up. Not only are a majority of the in game artworks ai (such as the research, and scientist pictures), the game just isn't really that good. I mean it's alright, don't get me wrong, but researching and releasing to the public isn't all that meaningful, and is only really useful for completing quests. By the end of the game you will have more money than you can really do anything with, and from my playthrough there doesn't really seem to be a major space exploration ending, despite the quests and research pushing you towards that. I did enjoy that with a lot of the research they would either add something to your office, or outside in the city. Maybe somewhere down the line this game will be quite solid, but it's far from being anything like that currently.
[h1][b]Rise of Atom : La Survie au Cœur du Brasier Nucléaire (6/10)[/b][/h1] https://www.youtube.com/watch?v=GuwMC3Qmnt8 [h2][b]Introduction - Qu'est-ce que Rise of Atom ?[/b][/h2] Rise of Atom est un jeu de survie et de construction de base à la première personne qui se déroule dans un monde dévasté par une catastrophe nucléaire. Vous incarnez un survivant qui doit non seulement gérer ses besoins vitaux (faim, soif, sommeil), mais surtout composer avec une menace invisible et omniprésente : la radioactivité. Le jeu se concentre sur l'exploration de ruines industrielles, la récupération de technologies perdues et l'édification d'un sanctuaire capable de résister aux éléments et aux mutants. [h2]🎨 Graphismes et Ambiance : La Beauté du Chaos[/h2] La direction artistique réussit à rendre la désolation magnifique. [list] [] [b]Esthétique "Atompunk" Déchue :[/b] Les vestiges de la technologie d'avant-guerre se mêlent à la rouille et à la végétation mutante. Les jeux de lumière, notamment les lueurs verdâtres des zones hautement irradiées, créent une atmosphère de malaise constant. [] [b]Météo Dynamique :[/b] Les tempêtes de sable radioactif ne sont pas seulement visuelles ; elles impactent réellement votre visibilité et votre santé, vous forçant à vous calfeutrer dans votre base. [*] [b]Immersion Sonore :[/b] Le crépitement incessant du compteur Geiger est le véritable chef d'orchestre du jeu. C'est un son qui devient rapidement synonyme de tension et qui dicte chacun de vos pas. [/list] [h2]🕹️ Gameplay : Gérer l'Atome pour Survivre[/h2] Le gameplay repose sur une boucle exigeante de récolte et d'amélioration : [list] [] [b]Gestion de la Radioactivité :[/b] C'est la mécanique centrale. Chaque zone a un niveau de radiation différent. Vous devez gérer l'usure de votre combinaison, vos filtres de masque à gaz et vos stocks de médicaments anti-radiations. L'exploration est une course contre la montre. [] [b]Construction de Base Avancée :[/b] Votre abri n'est pas qu'un tas de planches. Vous devez mettre en place des systèmes de filtration d'air, des générateurs d'énergie et des systèmes de défense automatique. Le placement des structures est crucial pour optimiser la protection contre les radiations. [] [b]Crafting Technologique :[/b] Le jeu propose un arbre de recherche profond. Vous passez de l'âge de pierre post-apocalyptique à la création de modules énergétiques avancés en recyclant les composants électroniques trouvés dans les ruines. [] [b]Combat et Prédateurs :[/b] La faune locale a muté de manière agressive. Les combats sont tactiques et punitifs, vous encourageant souvent à utiliser des pièges ou la furtivité plutôt que l'affrontement frontal. [/list] [h2]📖 Histoire et Narration[/h2] L'histoire se découvre de manière fragmentée. En explorant des bunkers abandonnés et des centres de recherche, vous reconstituez les événements qui ont mené à l'"Atom Rise". La narration environnementale est très forte, chaque lieu racontant la fin tragique de ses anciens occupants à travers des journaux audio et des documents papier. [h2]✅ Points Positifs (Synthèse)[/h2] [list] [] [b]Atmosphère Oppressante :[/b] Une immersion totale dans un monde post-nucléaire crédible et dangereux. [] [b]Système de Survie Équilibré :[/b] La mécanique du compteur Geiger ajoute une couche de stratégie constante à l'exploration. [] [b]Progression Gratifante :[/b] Passer d'un abri de fortune à une base technologique autonome procure un vrai sentiment d'accomplissement. [] [b]Exploration Récompensée :[/b] Chaque expédition dans une zone dangereuse offre la chance de trouver une technologie qui changera votre manière de jouer. [/list] [h2]❌ Points Négatifs (Synthèse)[/h2] [list] [] [b]Grind Important :[/b] La collecte de certaines ressources rares peut devenir répétitive, surtout pour les constructions de haut niveau. [] [b]Pics de Difficulté :[/b] Certaines zones sont extrêmement punitives sans prévenir, ce qui peut frustrer les nouveaux joueurs. [*] [b]Optimisation :[/b] Le moteur graphique est gourmand et peut connaître des ralentissements dans les zones très denses en effets de particules (fumées, radiations). [/list] [h2]🎯 Conclusion et Verdict[/h2] [spoiler]Rise of Atom est une expérience de survie intense qui plaira aux amateurs de défis. Il parvient à se démarquer par son focus sur la gestion de la radioactivité et sa direction artistique "sale" et immersive. Si vous avez aimé l'ambiance de S.T.A.L.K.E.R. ou la gestion de base de Rust, mais que vous cherchez une aventure plus axée sur la reconstruction technologique, ce titre est fait pour vous. C'est un voyage brutal mais fascinant dans les cendres de l'humanité. [b]Verdict :[/b] Un survival post-apo solide qui fait monter la température (et le compteur Geiger). [/spoiler] [h1][b]Note finale : 6/10[/b][/h1] [i]Statut : Disponible sur Steam - Développeur : Atomic Horizon[/i]
The game doesn't ♥♥♥♥♥♥♥♥ you. It promises to put you in the driver's seat of a multibillion-dollar research empire and it delivers. You feel the weight of the CEO chair, the thrill of being in control, ready to take charge at world domination. And it does a great job at capturing the toxic capitalistic decision making that has an impact in our daily lives for better or worse. It's obviously a satire, it's a dance between you and the big guns, the only downfall of the elite is their mistakes alone, total disregard of the population their decisions have an impact on. But it's thoughtfully enveloped in resource management mechanics that do a really awesome job of tickling that min-maxing itch many of us have. "Is this a responsible allocation of my most valuable computer scientist?", "Am I gonna get a good return from locking this set of scientists for 6 months under this research?", "Do I value this side quest enough in order to research invention X?". The invention tree is big enough to encourage replayability. The game is not as punishing as I would have thought, but if you don't pay attention or you lack a management plan, the game has some surprises prepared for you. While I do understand many of the reviews and their general dissatisfaction regarding the use of AI, it's really hard to imagine how a small creator, with no financial backup, would be able to portrait this idea without the use of generative tools. Putting biases aside, previously outlined ideas don't get outshined by the use of AI. On the contrary, it's quite obvious the developer had a well thought vision of this game and used AI to put things into motion, along side music and certain art work they claim to have used human creators for.
so far so good. just needs a back button in the menus
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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