
I wanna be the Cat is a challenging roguelite platformer inspired by I wanna be the Guy fangames.Fight against famous videogame characters turned into cats and try to claim "THE CAT" as the ultimate title.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Боссы не сильно сложные в отличие от уровней, но это и понятно почему ведь на всю игру даётся 100 жизней (не очень нравится мне такая механика, но ладно). По крайней мере людям которые в подобные ай вонна играли, по тому же типу i wanna be the boshy и i wanna be the coop. Но игра разнообразная и интересная никогда не знаешь какой уровень зарегенится и приходится каждый раз импровизировать 100 дохлых котов из 10!
Пока ещё не прошёл, ибо нубик в таких играх. Делаю свою I Wanna игру, знаю про то, что Nemega также сделал I Wanna Be The Coop, проходил кооп на первые две сложности, заставил одного бедняка со мной её также проходить и тд. Никому не интересно, поэтому перейду к данной игре =P Игруля представляет не просто ещё один I Wanna Порвать Себе Жопу, а представляет из себя I Wanna Порвать Себе Жопу Рогаликом ДА!!! ЭТА I WANNA ЕЩЁ И РОГАЛИК!!! НЕТ ПРЕДЕЛА СЛОЖНОСТИ ИГР!!! Так вот, это рогалик, где нам дают 100 жизней, разные уровни на каждом забеге, несколько миров и боссов, относительно легких в сравнении с самими уровнями, которых тут дофига и которые офигеть насколько сложные. Я пока только на "легком" прошёл её, всё как в старые добрые =) Т.к. это рогалик, то тут есть улучшения в виде доп жизней, урона по боссам, здоровья, т.к. босс вас не убивает с одной тычки по еб... лицу, а снимает здоровье. Также на уровнях будут бонусы, что помогут пройти уровень или босса, дополнительный третий прыжок, например. Рогалик лютый: 3 уровня сложности, режим мультиплеера и босс раша. Механик куча, так что заскучать не успеете =D По итогу, лютая игруля! Денег не пожалел, т.к. хорошо горят под моим бомбежом XD
It feels like some of the boss attacks in Magic Tower mode are 'get lucky with RNG' rather than 'get good' and the game starts getting same-y way too quick for something advertised as having 2000 chunks (don't feel like I even saw 100?) but other than that it's a great fun challenging game.
아이워너랑은 다른 조작감과 보스 체력도 그렇고 아이템도 그렇고 호불호가 갈리는 요소일 수도 있지만 이 모든게 아이워너를 입문하기에는 정말 완벽한 것 같습니다 컨텐츠 부족이나 매직 타워는 좀 응가긴 해도 One player 모드 레벨 디자인이 참 맘에 드네요 ㅎㅎ 제 인생게임 중 하나입니다
Il fait pas forcément honneur au jeu homonyme "I wanna be" car c'est plus un rogue-like J'ai finis le mode normal ce qui est le mode facile en vérité, j'ai un peu jouer en normal, la difficulté augmente et je dirais que le level désign est assez bon, la difficulté également, les boss on plus de pattern avec la difficulté qui augmente. En soit pas spécialement mauvais mais j'aurai préfèrer avoir une liste de niveau plutot que d'en faire un rogue like avec des niveaux random. Coté gameplay, beaucoup trop de fois où le double saut n'était pas valider, j'ai l'impression quand le personnage est au bord, on saute sans avoir le double saut, comme si le jeu considère qu'on chute avant de sauté et donc nous consomme un saut direct. C'est tres frustrants Avec une bonne promo c'est cool, mais 7€ je dirais c'est un poil faible surtout que j'ai vite fait le tour des niveaux, ainsi que des niveaux bonus.
I like this game a lot. It's entirely worth the price tag.
If you're a fan of precision platformer games, this is a must have. Great stage design, tight controls, and catchy music. Earn cash at the end of your run to purchase perks and what have you. Each run is different each time, and you can choose the level of difficult. Bosses are easy yet break things up from the sometimes arduous platforming. Online community is absolutely dead, so don't expect that to work, but game is still great anyways.
I played this like 2 months ago so I forgot some details. If you like I wanna be the guy and/or similar type games, I'd highly recommend this game. The game has high replay value - I played several hard/impossible runs and by the time I beat hard/impossible there were still levels I haven't seen before in new runs. And I'm sure there are more, if you care about replayability. The achievements add replay value as well. Also, I really liked the magic tower mode. That one is less roguelike and more platforming. There is one bad game design where basically if you die, you always end up at 1 hp for boss fights and that can quickly get hard when you are fighting end game bosses with 1 hit. It is also possible to trap yourself in magic tower because part of the mode is a bit of puzzle and going in the right direction / using the key in the right place at the right time. For the most part, honestly fairly well designed mode. You can reason your decisions out by checking to see where else you can go and also make backup saves. Tho I had to reload the entire mode a few times, but luckily that was early game. There is also some gems at the end I missed bc I used the wrong key / wrong path, so basically you can complete magic tower 2-3 times depending on how many achievements you are trying to go for. The bosses are pretty meh except for some bosses in magic tower. The only noteworthy bosses is the last boss for hard/impossible mode, and there are several nice bosses on magic tower mode, though as the creator as also mentioned, can get a bit unfair with the RNG attacks. Usually I don't rly have an issue with "RNG" attacks, but legitimately in this game that can be an issue with some bosses late game in magic tower. It just forces you to try a few times but nothing too crazy Overall, nice platforming game for the cost.
Not for me. The game does not stick to the original at all, the default controls were really annoying to play with. The idea with skills, items, and lives might seem interesting, but gets annoying really quick as most skills and items are useless and youre always short on coins, and lives add an unnesecairy punishment for death, which the original not having was the main focus of all fangames. Would not reccomend if youre looking for an experience sticking to the original game. Not very fun.
ノーマルでクリアしたとこです。ゲームの流れはランダム生成20面とラスボスてかんじです。中間のボスは弱いかんじです。残機100がなくなったら、ポイントもらえるので買い物で永久強化できます。お薦めはまんとです。無敵になれるので、苦手なとこはこれでとばしましょう。ポイントは使わなければ、次回もつかえます。それで最初からまた頑張るみたいなながれです。 クリアできる面が多くなればクリアもみえてくるかなてかんじです。 ハードをクリアすると新モードで遊べるみたいです。私はノーマルもかなりくるしいかんじなので厳しいかんじです。 ここ2年ほどセールなかったと思うのでやりたいタイミングで買う感じがいいかと思います。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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