
I'M STILL HERE - is a realistic horror game with an interesting plot and horrific screamers.
Modeled estimate, not a reported figure. How we estimate →
Media

About
"I'm Still Gere" - horror game in the genre "Simulator Walking" and "Psychological Horror"
Plot:
The protagonist goes to his aunt’s house, whose body was not so long ago betraying the earth to prepare it for sale.
The average duration of the game: 30-40 minutes.
Features of the game:
- Realistic graphics.
- An interesting and touching plot, which is presented in the notes and in the thoughts of the character.
- The main genre of the game is "walking simulator"
- Jumpscares and terrible moments.
- Unreal Engine 5.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольно, испугался пару раз сюжет тоже прикольный
존나 무섭다
음... ㅁㅊ...
Richtig gutes, kurzes, Jumpscare-geladenes Horrorspiel! Klare Emüfehlung
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m Still Here by AIO_Games is a compact indie horror experience that leans into psychological unease rather than bombastic scares, offering players a short but focused journey through isolation, tension, and creeping dread. As both developer and publisher, AIO_Games delivers a tightly scoped project that embraces minimalism in design while aiming to create a lingering emotional impact. The game situates players in a confined environment, using familiar domestic spaces as the foundation for its horror, and it builds tension not through complex mechanics but through atmosphere and subtle narrative cues. The premise centers on a character navigating a seemingly ordinary setting that gradually reveals something is deeply wrong. The story unfolds in fragments, conveyed through environmental details, scripted events, and carefully timed triggers. Rather than overwhelming players with exposition, the narrative encourages interpretation, leaving certain elements ambiguous and open to personal reading. This restraint works in the game’s favor, as uncertainty becomes a tool for amplifying tension. The sense of being watched, followed, or psychologically unsettled permeates the experience, and the title itself reinforces themes of persistence, survival, or perhaps denial. Gameplay is straightforward and accessible, primarily involving exploration and interaction within a limited space. Players move through rooms, examine objects, and trigger events that advance the story. The simplicity of the mechanics allows the atmosphere to take center stage. There are no elaborate combat systems or puzzle-heavy segments; instead, the tension comes from anticipation. Doors creak open, lights flicker, and the environment subtly shifts, creating the impression that the world is reacting to the player’s presence. The lack of traditional action elements makes the experience feel more intimate and vulnerable. Visually, I’m Still Here adopts a grounded aesthetic that enhances immersion. The environments are detailed enough to feel believable but not overly ornate, reinforcing the everyday quality of the setting. This normalcy is key to the horror’s effectiveness, as it contrasts with the increasingly unsettling events that unfold. Lighting plays an especially important role, with shadows and darkness used strategically to obscure details and heighten anxiety. The restrained use of visual effects ensures that when something unusual does occur, it stands out sharply against the otherwise mundane backdrop. Sound design is arguably one of the game’s strongest components. Ambient noise, subtle audio cues, and moments of silence combine to create a pervasive sense of tension. Footsteps, distant thuds, and environmental creaks are used sparingly but effectively, encouraging players to listen carefully. The absence of constant music amplifies the impact of sudden sounds, and the overall audio landscape helps maintain immersion throughout the experience. Even minor auditory details can trigger a spike in apprehension, demonstrating how carefully the game leverages sound as a primary horror tool. Pacing is deliberate and measured. The game does not rush players from one scare to the next; instead, it allows quiet moments to linger, giving space for anxiety to build. This slower tempo may not appeal to players seeking high-intensity horror, but it suits the psychological focus of the experience. The relatively short runtime ensures that the concept does not overstay its welcome, delivering a concentrated dose of unease rather than stretching the idea thin. While the game’s brevity and limited mechanics might be viewed as constraints, they also reflect its indie scope and focused ambition. AIO_Games appears to prioritize mood and cohesion over complexity. As a result, I’m Still Here feels like a distilled horror vignette—compact, thematically consistent, and designed to evoke a particular emotional response rather than provide extensive replay value. There may be limited branching or alternate outcomes, but the core experience remains impactful for those willing to immerse themselves in its atmosphere. Overall, I’m Still Here stands as a modest yet effective psychological horror title that demonstrates how minimalism can be a strength. By concentrating on environment, pacing, and sound rather than elaborate systems, AIO_Games crafts an experience that lingers in the mind after completion. It is best approached as a short, atmospheric journey rather than a sprawling horror epic, and for players who appreciate intimate, tension-driven narratives, it offers a quietly unsettling experience that fulfills its intended purpose. Rating: 7/10
В этом что-то есть... Единственное, что тут важно, цена. И... Тут она норм. Оптимизация хромает. А так любителям зайдет, прикольная тема.
♥♥♥♥♥
이게 뭐야?
잘 보이지도 않는 흰색 도트 조준점으로 바닥에 깔려있는 미세먼지 같은 오브젝트 찾아다녀야 하는 개노가다 삼류 공포게임.
훌륭한 공포게임
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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