
A thrilling psychological horror game. Your job is to look for anomalies in a haunted house. If you see anyhting suspicious (furniture moving, extra objects, intruders), take a photo and send a report. Includes both VR- (windows only) and non-VR (windows, mac, linux)-versions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoy the series so far
내가 직접 움직여야해서 공포감이 더 올라가서 좋았음
You can profile people in this game in person!
I own and have played all of the I'm On Observation Duty games and this one remains my favorite. There's something incredibly chilling about wandering around a huge house or medical office with creepy, even dangerous anomalies going on around you. I've noticed that since the release of this game, there have been a slew of looping 3D anomaly games. You walk through an area and try to notice if anything is different. If something's different you turn around and go back. If everything is normal, you keep going forward. I get why they're designed that way. But I've always found those types of games to be quite mid. I understand the rationale for looping 3D games. In Observation Duty 3, you usually wind up developing a specific route to avoid neglecting any areas for too long. Once established, you rarely deviate from that route. So why not just make it easy on the player and have looping levels? Personally, I just find it hard to get immersed in those games, where it's obviously a simulation. There's no suspension of disbelief, no acute danger. It's boring! In Observation Duty 3, you're in a cursed building where something evil could be lurking three doors down on the other side of the hall. Yikes! I heard that Observation Duty 3 didn't do as well as the other games in the series, which is why Notovia gave up on first-person 3D games. I really hope they'll reconsider. Wandering around a haunted property on the lookout for anything displaced gives me the perfect kind of goosebumps.
他のObservation Dutyシリーズはいずれもおすすめ投票していますが、この作品だけはおすすめしないに投票しました。 良いところはもちろんありますが、3Dマップを歩き回るのにゲームパッド非対応の時点でサムズダウン。 キーボードのWASD操作に慣れてる方にはギリおすすめです。 異変自体は他のシリーズに比べ易しくなっていますが、操作性の問題や撮影時の角度で判定ミスになってしまうバグ?を踏まえるとクリアは少し大変な部類でしょうか。 8番出口8番乗り場よりは再試行が多くなると思われます。
Super petit jeu à propos de trouver les changements d’une pièce dans le temps. Les animations sont limités, mais le jeu est vraiment fort pour créer des moment d’anxiété, autant avec les intrus que lorsque tu sais que quelque chose à changer, mais tu n’en es pas sur. Le jeu est particulièrement unique, même dans sa série pour permettre aux joueurs d’être dans l’environnement directement. C’est une perspective unique que j’aurais aimé voir explorer dans d’autres jeux. Autrement, il est bien amusant, mais les anomalies sont un peu trop faciles à voir. 6,0/10
Still fun, not as great as the others but it's still nice to see their willingness to experiment :)
ш дшлу ше
I liked that in this game you actually had to move around instead of just looking at cameras. Other than that, it was just like the others.📱
Not bad, but easily the weakest Observation Duty game and I am glad they returned to the traditional format after this. This game feels detached from what made the first two games so appealing. I appreciate the ambition, but its not for me
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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