
"I'm No Demonlord" is a Roguelike shooter bullet hell game. High freedom in mechanics leads to unique playthroughs. As a demon-possessed hero, battle enemies, grow, and unveil dark schemes. Can he accept his new role? Save "kinds" or destroy "outsiders"? Good or evil? The choice is yours.
Modeled estimate, not a reported figure. How we estimate →
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Once upon a time, a legendary archmage sacrificed himself to cast a magical seal on a supervillain, allowing the kingdom to prosper. But when the king began arresting commoners without reason, the vanished people were never seen again. One day, the seal weakened, the demon king escaped, and possessed the player's adventurer character. Can he accept his new identity? Uncover the king's plot? Save "kinds" or destroy "outsiders"? Good or evil? It's your choice...

Round up your friends for an adventure! The game currently supports both remote play and local co-op for two players. So, grab your buddy and join the adventure together! The mysterious plot awaits your discovery!

Over 1000 construction mechanics, endless combinations. Say no to pure numerical growth experiences!
Players freely combine factions, with mechanisms interacting to create wondrous chemical reactions, ensuring no two playthroughs are the same!

Players can freely choose route branches based on their own needs!
Treasure rooms, challenge rooms, and rare abilities await your discovery, making your build even more powerful!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽 无需多言
好游戏!等了好多年了!
对,就这样做游戏,卡就不说了,单人高难度只有固定流派,反正是不会给你爽的,设计是没脑子的,测试是不可能的,问就是群里有人通了,所以就是合理的,玩了无数类幸存者的游戏,这是第一个让我忍不住留言的垃圾!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Russian, Portuguese - Portugal, Korean, Italian, German, Spanish - Spain
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
建议加个完全随机开始游戏的选项,或者角色和武器界面加个随机选项,不显示出来随机到什么 而不是手动在切换角色、武器界面里随机,不然每开一局都要随机一遍很麻烦,而且进游戏前都看到随机结果了
挺好玩的,但是后期卡了好像有bug,打不到怪。爽文千金后期十万金币就开始非常卡,然后就会打不到怪
双职业 爽 双持更爽
太好玩了,可以说是现象级的游戏
冲冲冲
非常好玩内容量极大,所以什么时候开放创意工坊(doge)
是最早一批的玩家了,为什么一张没有查路线图啊?每次打完都要想进不进去商场,都好纠结下一关是不是打boss或者是到什么路线了,真不想去记,只想玩玩刷刷一刷
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $115.2K | 594 | 77% | $6.99 | |
| $110.3K | 901 | 61% | $5.99 | |
| $15.3K | 79 | 84% | $10.49 | |
| $0 | 0 | 83% | Free | |
| — | 0 | — | — | |
| $9.9M | 119K | 96% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.1K | 210 | 91% | $5.19 | |
| $48.1K | 159 | 96% | $8.09 | |
| $48.1K | 451 | 89% | $4.99 | |
| $48.1K | 660 | 87% | $6.99 | |
| $48.1K | 64 | 55% | $49.99 | |
| $48.1K | 363 | 77% | $6.99 |