
OOLO is a modern take on the classic isometric adventure. Embark on a non-linear journey across mysterious forests, haunted catacombs, and magical factories. Solve puzzles to collect keys and discover upgrades that change the way you explore this lush fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set off into the lush fantasy world of OOLO, a modern take on the classic isometric adventure game! Embark on a non-linear journey across mysterious forests, haunted catacombs, magical factories, and more as you collect keys, solve puzzles, and discover upgrades that allow you to explore the map in new and exciting ways. Collect memories of previous adventurers to piece together the secrets of the Isle of Souls on your quest to rekindle the World Flame.

Explore a vast world with over 400 interconnected rooms!
Venture through dark forests, subterranean crypts, deadly swamps, and more.
Find new artifacts that change the way you move and interact with the world.
Move blocks, ride enemies, and jump your way to exciting new areas.
Non-violent fun for the entire family!

Scour the land for the six elemental keys that will unlock the portal to the World Flame.
Secret areas and hidden powers await the heartiest adventurers.
Discover memories of keepers who rekindled the flame in generations past to give you hints for your journey!
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 24reviews | 100% | — | $7.3K |
| $19.99 | 4ratings | 64% | — | not modelled | |
Engagement
Reviews
A delightful modernized homage to the NES classic Solstice. This isometric, one room at a time metroidvania adventure game has three difficulty levels to suit all levels of players, whether you're looking for a punishing speedrun version where one missed input could mean the end of your completionist run, or a more casual (but still plenty challenging) stroll through the forest (and temple, and...) as you explore the beautifully crafted Isle of Souls.
This is excellent. I had a lot of fun trying to find all of the secrets in collaboration with a friend who was also getting stuck. It looks a lot like [b]Solstice[/b] for the NES, but I haven't got around to playing that one so can't speak to how similar it actually is. [b]Oolo[/b] reminded me of [b]Animal Well[/b] but isometric, with its tricky platforming and puzzles (with a little bit of cryptic thrown in). Also reminded me of games like [b]Fez[/b], [b]Master Key[/b] and the isometric platforming in more distant relatives like [b]Little Big Adventure[/b] or [b]Crystal Project[/b]. [b]Oolo[/b] also looks a lot like [b]Elephantasy: Flipside[/b]. That was an isometric game that I dropped because I found it frustrating to discern where platforms were, because the isometric view obfuscates where everything actually is. Frequently you think you're going to make a jump to discover that the platform you were aiming for is in a completely different place to where you thought it was. [b]Oolo[/b] does suffer from this same problem but I found it to be generally less frustrating when it came to this. It helps that you can rotate the camera a bit with the RB/LB buttons, though I wish these would rotate a bit more than they do. While I played through the game on standard difficulty (which returns you to a save point upon dying 3 times), it's probably less frustrating to play it on casual (this is the default selection). I like that each room in the game has its own name, which sometimes can be a hint, though mostly just adds charm. The game has plenty of difficult and frustrating parts, but I found it overall to be a lot of fun. This is one of the best games I've played this year. If you like metroidvanias and isometric puzzle platforming adventures and aren't too easily frustrated, this is a sure bet. ..Now that I'm finished with it I have the urge to give [b]Elephantasy: Flipside[/b] another shot and dig up [b]Solstice[/b].
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
| $19.99 |
| 3ratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 24 reviews with recorded playtime.
100%'d in ~10 hours. Very fun time, only major gripe is a lot of platforming before unlocking double jump could be annoyingly precise, while all the platforming and enemy encounters after unlocking it was pretty simple.
I've always been a big fan of the game Solstice on the NES, and this is arguable one of the best modern takes on it. Lots of nimble isometric platforming, a large world chock full of secrets, and even some pretty tricky puzzles towards the end if you're going for full completion. The addition of metroidvania-style upgrades further enhances the game. Overall, a great experience.
I beat Solstice. I don't need to play on no 'Casual' difficulty. Don't be like me.
An absolute banger
This is a pretty great puzzle platform metroidvania. There is no real combat in this game although there are enemies and a few gimmicky boss battles. Map is quite large and there seems to be 2 endings for the bold who try to find all that is out there. This game does have precision platforming in it and it can be somewhat brutal at times due to the isometric viewpoint of the game. There are currently no rebindable controls at the time of this review, but it seems to be planned. On keyboard the default controls are not great but bearable so keep it in mind. I spent 11 hours to get main ending on the middle difficulty, and the extra ending would likely require a fair amount more. My completion is around 85%. Achievement hunts be warned that you will likely need to play multiple times as one of the achievement requires playing the game on its hardest difficulty which involves a permadeath mechanic that literally ends your run if you die too much. This makes it pretty much impossible on your first time through and even then it would require some serious sweating. Overall a solid metroidvania if you don't mind some puzzles and precision platforming.
A great isometric puzzle/platformer with metroidvania-style upgrades. Oh, it also offers the handy ability to shift the camera slightly so you can figure out the layout and solve those classic "where the heck is that floating plaform?!" moments.
Just started playing, but really digging the nostalgic vibes and creative puzzly platformy stuff so far. I can see a lot of potential with new items coming in over time, and it's all so clearly crafted with love. If you enjoy exploring whimsically weird worlds and troublesome temples, definitely give Oolo a try!
Oolo has been an awesome experience so far, testing my platforming abilities and gamer endurance in an old school way. If you want the vibes of 1990 with some 2025 quality of life mixed in, this is 100% the game for you. The exploration has been delightful with every new discovery feeling fresh and unexpected and the challenges often had me scratching my head in wonder as to how to pull some of the maneuvers off. But nothing beats that Soulslike "aha" moment when you finally put 2 and 2 together and overcome the room. A must play for anyone who wants to see exploration in its purest form.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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