
Greetings Enforcer, and thank you for enlisting in the Hypnospace Patrol Department! As the world falls into its slumber, Hypnospace becomes a bustling global village. These virtual streets aren't going to police themselves!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Greetings Enforcer, and thank you for enlisting in the Hypnospace Patrol Department! As the corporatocracy sleeps, outlaws are out there committing terrible transgressions all across our beloved Hypnospace, and these virtual streets aren't going to police themselves!
Hypnospace Outlaw is a '90s internet simulator in which you scour Hypnospace's wide variety of weird and wonderful websites to hunt down wrongdoers, while also keeping an eye on your inbox, avoiding viruses and adware, and downloading a plethora of apps that may or may not be useful.
As part of your job as a Hypnospace Enforcer, you'll be watching out for copyright infringement, internet bullying and more, with reports and rewards coming direct from the Hypnospace Patrol Department to your inbox. In your spare time, you can customize your HypnOS desktop however you see fit, with a variety of downloads, wallpapers, screen savers and helper bots to keep you company.
So slip on your Hypnospace Headband™, and keep these key directives in mind:
Crawl through Cyberspace: Scour the darkest corners of the Web for scumbag users who violate Hypnospace law!
Dangers and delights: Download groovy GIFS and MIDI files, but watch out for adware, toolbars and hackers!
Treasure hunting: Do your job to earn Hypnocoins, or ignore your inbox and go hunting for hidden pages, downloads and secrets!
Relive your childhood: Equip obnoxious screensavers and skins for your desktop, and wiggle your mouse pointer around to make pages load faster!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 97% | — | $3.2M |
| $19.99 | 152ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Hypnospace Outlaw[/h2] [hr][/hr] [✔] — Flashing (4th case, end of third day +) [✔] — [minor] Jumpscares (pop-ups, mall game) [b][u]Others?[/u][/b] — disturbing imagery (4th case +, visual glitches, fake computer crashes) [b][u]First run[/u][/b] - 14,3 hours (8/14 achievements) [b][u]All achievements[/u][/b] - 19,6 hours [hr][/hr] [h3]Overview[/h3] HypnOS is a sleeptime OS of the fictional late 90s setting, and you're hired as a moderator to work on keeping its users in check. To do so, you'll receive e-mails from the higher-ups giving you cases to solve, where you'll then have to look for those infringements before reporting them. By entering "zones", you're given (almost) full permission to explore users pages and meet the people behind those sites, allowing you to decide when to continue with the story. [i]Definitely [/i]not a game for everyone, and your enjoyment of the adventure will be highly dictated by your enjoyment of point and click games, exploration games and, in a certain way, visual novels. I truly believe you cannot experience the entire game if you're not willing to get lost in rabbit hole after rabbit hole of reading the pages present in the game. However, if you enjoy any of those three genres, chances are you'll love Hypnospace Outlaw if you're willing to give it a chance. It is not a [i]pricy [/i]game. And while I do know lots of people prefer to watch others playing, be it a gameplay on youtube or a friend going through it, if interested I [i]really [/i]recommend going through it alone and blind for your first experience. I don't think watching this game through someone else gives the same feeling as actively exploring the hypnospace yourself. [hr][/hr] [h3]Personal review (spoilers past this area!)[/h3] I was not even born in the time this game is set, so who's to say I [i]experienced [/i]the 90s internet. However, exploring the setting created for Hypnospace Outlaw made me [i]crave [/i]that experience, made me feel a [i]nostalgia [/i]I didn't even know I could feel for something I wasn't around for. Every page you click, every page you read through has so much personality packed on them that, no matter which one, I really do look at them and go "yeah, this is a page I'd expect to see from a teenager in the late 90s" filled with gory cartoons and vaguely punk music or "yeah, this really reads as something i'd find in a teachers blog" sharing artwork of her students and creating a memorial page for loved ones. I'm not necessarily someone hard to please with characters, however, seeing them as [i]believable [/i]people, who I could see around, does take a bit more and Hypnospace Outlaw [i]excels[/i] in that. Character after character, the more I met and read about them, through each of the 3 days this story is set in, the more I saw them as someone I really could just find in real life. There were lots of times those fictional characters reminded me of people I genuinely knew and couldn't help but [i]cheer [/i]for. From seeing an old man not knowing how to use the internet and slowly getting the hang of it to teenagers being, well, teenagers, or a couple playing the universe equivalent of D&D and, as you explore, learning that the guy sucks. At points you can't help but cheer and care for those characters, wanting Sarah to leave her husband or Tiff to get some peace from most people surrounding her, hoping the five zones are reinstated or to [i]please just stop making me have to flag the damn fish cartoon.[/i] After the "third day" working there, we get a singular case to stop a hacker attack in Teentopia. And by doing so, we're finally led to the ending of the game. Years go by and we find ourself in the present days, learning that this same attack caused the same thing we've been told to be a "hoax" since the start of the game to actually happen and fry the brains of a few people. We are now part of a restoring and archiving project, trying to retrieve information from old pages to help people we [i]did [/i]meet (if you explored the pages) before! Seeing Tamara actually got some success after some people making fun of her for "being in every zone" or Tim, now reformed and trying to make some good was great, but I think the best feeling for me was seeing Samantha who was undercover, knowing something was wrong and wanting our help to really find out what exactly happen in the 2000s crash. And it goes smoothly for a little. We find some things the other people in the project are looking for. And suddenly Dylan, one of the two creators of the Hypnospace, joins the group. Seeing the notification Dylan had joined us for the first time sent a shiver down my spine. After the "second" day we already know there's something more going with him, so seeing his icon and name pop-up again was horrifying at first. Because it meant he [i]knew [/i]not only there was something else, but he also knew what we were trying to do. You get some more fun time to explore the pages, finding out documents that showed us that, indeed, Dylan knew all along about the issues with Hypnospace messing around with sleep quality and not being safe. That the CEO himself was aware, but neither did anything to stop or improve, choosing to continue working on side projects for the OS. And, through Tim's attack, they found a perfect excuse to wash their hands of any guilt. Thiiis is where the game falls off a bit for me. After all that time enjoying myself in the space, learning about those characters, the ending just feels... Lacking, personally. It isn't necessarily bad or anything, and I didn't expect some big "yes let's expose the big bad evil in Dylan and get punitive justice!" moment. But at the same time it felt rushed, it also felt like there was a lot missing to me. We get Dylan to confess to knowing about the effects, yes, and Tim now knows he did nothing bad. We get some notes from Dylan apologizing to the people who have died... And then what? Nothing. After such a fun time with the game, it felt incomplete after that. I expected at the very least a small video like the one we got after the 2000s crash showing the victims, what happened etc, but we get [i]nothing[/i]. We play Outlaw, we "get" Dylan, and that's it. Now we can go explore the rest of the pages we never saw before. After such a surprise meeting all those people I've met in the past again, now in the present, having them so quickly taken away with no more talking or elaboration left me frustrated, in a way. We don't know what happened to Dylan afterwards, we get no words from Samantha, we don't know how Tim felt learning that he spent those 6 years in prison for nothing. The post-game is also... Eh? Seeing that I had so many pages I had not seen before left me excited to see what is it I had missed! What I didn't find or look for in those three periods of time, believing there most definitely was more! Only to learn that, for most of those, it was either repeats of the same page or pages with veery few changes. Not bad, still gave me a chance to explore this world more (and spend my hypnocoins, now that I had been able to hack and get a infinite number of them) and spend my last few hours with this game, but not what I first expected by seeing so many empty pages basically calling for me. It is not the perfect game, but very much an enjoyable one. There's so much going on that you can't help but want to know more, which is exactly the one criticism I have with it. At the end of it all, we can't know anymore. It's alright and doesn't take much away from the experience to me, but at the moment itself it definitely left me annoyed. Overall, Hypnospace Outlaw isn't something I'd go around recommending for everyone, however, if I know someone who'd enjoy any of the aspects that made me entranced by this game (and I know wouldn't be as annoyed by the ending as I was), it's definitely something I'd suggest playing. [hr][/hr]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 145ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $4.99−75% | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really charming old internet game with an interesting twist, in a very 'serial experiments lain' wired way, but with the old eyesore internet charm of the 90s. If you like geocities and neocities, you'll love this game
Zane is the cooliest.
Squisherz are really coooool!!
Game.
llore
started out as a content mod simulator dressed in old internet era and evolved into something so much more. every page gave so much soul and personality to each character that it felt too invasive to be reading all of it. didn't expect this to really impact me in the best ways near the end. i manually did the thanked achievement as a "thanks" to the people who made this. make something as neat as you are :)
Very good
The way we've used the Internet over the years has evolved a lot. From humble home pages on GeoCities, to the behemoths we now call Social Media platforms. In [i]Hypnospace Outlaw[/i], we get to see the "humble home page" era of the Internet, but instead of it being on a computer, it takes place in our main character's dreams. That's not a spoiler btw, the game makes it clear that Hypnospace users have to be asleep to use the service. Getting to explore the different corners of Hypnospace, all while solving cases as an HSPD enforcer was awesome. The game really captures that essence of old, late 90s homepages. They really don't design websites like this anymore*. What's even more interesting is seeing how Hypnospace evolves as the game progresses. You see the platform change, trends come and go, and characters within the game facing several major changes as the story progresses [spoiler](like when the person running the Dumpster decides to stop posting, possibly after a change of heart, trauma from seeing Chowder Man's legs get cut off by the Chowder Copter at CoolFest, or just by growing up and becoming a better person like we all should be doing in our real lives)[/spoiler]. Oh, and let's not forget this game's soundtrack and interactive elements. Instead of just being plopped into a fake browser, [i]Hypnospace Outlaw[/i] gives you an entire virtual desktop environment to work with and play in. This includes downloading software, songs, and videos from Hypnospace and playing them within the game. Speaking of music videos, one of my favorite parts of the game is easily Chowder Man. Sure, he's a washed-up rock star from the 70s/80s, but all his music tracks in the game were awesome and I enjoyed them. And yes, it did sadden me when [spoiler]the Chowder Copter incident at CoolFest[/spoiler] happened. Honestly, he deserved better than [spoiler]being bullied off the platform after losing his legs in a gruesome accident[/spoiler]. In the late game, Hypnospace [spoiler]becomes more corporate to appease advertisers and sponsors, drawing a shockingly realistic parallel to how the Internet of today (and even back then, to some extent) has been forced to change as it affects a platform owner's bottom line[/spoiler]. This causes Hypnospace to change slowly, for the worse, as more people [spoiler]decide to leave Hypnospace in favor of a more niche, welcoming, and less strict competitor[/spoiler]. Now, the one mark of disapproval I will give the dev team it their decision to cancel this game's sequel, [i]Dreamsettler[/i]. I was extremely disappointed to hear that the sequel to this wonderful game was cancelled, but in today's gaming industry where projects can be shelved for a plethora of reasons, I wasn't surprised. I respect the dev's decision to cancel the game, but I am still sad we won't get to see it be completed. Overall, [i]Hypnospace Outlaw[/i] is a fascinating, alt history look into the Internet of old. I highly recommend giving this game a go if you're into puzzles, old technology stuff, and 90s-level weirdness. [i]*In a mainstream sense. If you want to explore niche webpages on the [b]actual[/b] web like it's the 90s, visit some websites over on NeoCities. I have a page there as well.[/i]
This fictional website is really interesting, and it really lets you explore it all, The way the theme of the game is explored really lets a lot be put on the table, and uses it's full potential. The price is ( even though i REALLY like this game, ) the only thing i don't like, 20 dollars is insane. Either way, the game... or experience as some may say, really gives you the option to explore and find out all these truths, secrets, and more, there's a bunch to do and a lot of replayability, though, if you don't like puzzle games, this isn't for you. Overall, really good! 8.5/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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