
You realize you're dreaming. But this is new, strange and wonderful, but also vaguely foreboding. Wield your own personality as cards in a game to overcome your torments and achieve a breakthrough in your psychology to break out of the injustices in your waking life.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $656 | 3 | 100% | $9.99 | |
| — | 0 | — | — | |
| approximately $12.2M | 23.3K | 92% | $19.99 | |
| approximately $4.4M | 6K | 87% | $19.99 | |
| approximately $2.4M | 4.2K | 85% | $19.99 | |
| approximately $1.6M | 3.2K | 85% | $24.99 |