Modeled estimate, not a reported figure. How we estimate →
About
You are a lone adventurer in a strange, non-Euclidean world. Gather as much treasure as you can before the nasty monsters get you. Explore about 60 different lands, each with its own unique treasures, enemies, and terrain obstacles. Your quest is to find the legendary treasure, the Orbs of Yendor. Collect one of them to win! Or just ignore your quest and collect smaller treasures.
The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice due to practically infinite size of the world (centillions of locations in just 700 steps from the starting point), and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguetime genre, works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.
HyperRogue is often updated! Other than the original 2D hyperbolic puzzle roguetime game, HyperRogue includes experimental modes, allowing one to change many aspects of the game for your non-Euclidean experimentation, such as racing mode, real-time "shmup" mode, 3D geometries including Thurston geometries, SteamVR virtual reality. If you want to play HyperRogue as a non-Euclidean first person shooter, it is possible too!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Turkish, Czech, Russian, French, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I mostly got this because I like geometry and so a game set in hyperbolic geometry always sounds cool but even outside of the geometry being cool it's actually a good game. It can good to either play sort of mindlessly in a sort of exploratory and relaxing way, or you can get really strategic and and careful. Of course it has the hallmark of any good roguelike in that even after you die it's really enticing to jump back in but the way that progression works in this game feel like it makes it so much easier as you just loose access to which lands are immediately available but half the time you'll very quickly end up somewhere you haven't ever been anyways because of the variety of lands in this game and how quickly they can become available. The intuition you can start to glean about hyperbolic geometry is also pretty cool, sometimes it's not as evident because you're mostly just wandering aimlessly but if you ever try and backtrack that's when you get truly boggled and you start to realize some unique qualities of hyperbolic geometry. My favourite land is the minesweeper one which tracks as hyperbolic minesweeper on it's own is a fun game I would recommend but also having perusing an infinite(I think) minefield with the added goals of getting items scattered within the minefield and eventually fighting off birds that die to create more mines is really fun(If there is some way to play only in this land or any given land someone let me know, there are a lot of settings and I do not know how to use them.). Highly recommend even if you don't know or don't care what hyperbolic geometry is, no need to feel intimidated by it either, it's just a fun game.
This game is a very creative take on the classic roguelike genre. Non-Euclidean geometry aside, the combat and enemies are creative and well designed. I really like the checkmate mechanics and the ways that various enemies affect it (or are affected by it). Not sure how this one flew under my radar for so long but I'd definitely recommend it to fans of classic roguelikes. It also has several game modes and a hundreds of achievements.
Genial obra maestra. Juego ÚNICO Es una especie de neo-ajedrez con elementos de exploración. La premisa es simple. Te desplazas por turnos a las casillas adyacentes (hexagonos y heptagonos) evitando ser cazado por mobs (jaque) y coleccionando items. Lo especial del juego es la concepcion hiperbólica de su geometría en el plano, haciendo que la percepción de las distancias esté distorsionada. Además cuantos más items recoges, más biomas desbloqueas (hay decenas) y más enemigos hay en el actual, haciéndolo MUY desafiante. Difícil de explicar para alguien no muy entendido como yo, pero recomiendo investigar sobre geometrías no euclidianas. No puedo recomendarlo lo suficiente. La absoluta definición de joya oculta.
Best game in hyperbolic space. I love the unique lands and interactions between mechanics. The game makes full use of hyperbolic space creating many biomes that wouldn't work on a regular grid. Well worth the $10
Whether you're a math nerd or not, exploring the hyperbolic world of HyperRogue is a fascinating experience. The core gameplay mechanics are quite simple and easy to learn, but the game takes full advantage of its geometry to offer an entirely unique challenge in each of its MANY lands, via creative combinations of enemies, traps, and (often most interestingly) level generation. The classic game mode is the main attraction, but there are also MANY other game modes and geometries to play around with, including a mode with "normal" Euclidean geometry, which really puts into perspective how HyperRogue is truly [i]more infinite[/i] than any Euclidean game! Worth noting, this game is free and open source. I played the free version for well over 100 hours, but I recommend the Steam version, not only to support the developer, but also for the achievement system.
Do NOT buy this game, unless you enjoy the experience of endlessly sifting through a literal hyperbolic settings menu that buries "Sound effects volume" and "Music volume" in separate submenus within submenus. The "Search everything" option does not help.
A lovely gem. It is not like ANY other game you played. I have played many hours on mobile version. Glad to see it's still supported!
No idea why I bought this, but it's kinda fun for what its worth If you think about the space as a board game, every gimmicky environment sorta clicks into place (it's entertaining to roam around and get semi-checkmated every once in a while) …Also the enormous amounts of doodads to collect is cool in of itself
Underrated masterpiece
别具一格的神秘游戏,相较于另一款双曲几何游戏《Hyperbolica》而言,教育性没那么强,但丰富的元素让本以为这是个小品级游戏的我惊喜至极:你可以玩到双曲世界里的扫雷、可以在王城里营救公主/王子,可以寻找传说中的卡美洛特圣杯、可以前往洛夫克拉夫特作品中的沉没之城拉来耶、甚至开展一场遍历整个双曲世界的朝圣......主角可以去到相当多的世界,面对相当多的敌人和挑战,最终获得传说中的宝珠——这还只是游戏的冰山一角。开发者十几年持续的付出塑造了这样一个简洁而不简单的游戏(而且还是在非欧几里得几何中),实在令人佩服。 什么,你问游戏最大的缺点? 上面提到的那些场景,除了扫雷我一个都没有亲身体验过,因为太难了!!!!!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Exorcist Charlotte | $87.6K | 169 | 76% | $24.99 |
| Nebel Geisterjäger ~ The First Lamb | $87.6K | 281 | 80% | $15.99 |
| 868-BACK | $87.6K | 146 | 99% | $19.99 |
| AGOS - A Game Of Space | $87.6K | 104 | 62% | $29.99 |
| Void's Calling ep.1 | $87.6K | 831 | 81% | $5.99 |
| Ketz: Galactic Overlords | $87.6K | 409 | 73% | $8.99 |