Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a lone adventurer in a strange, non-Euclidean world. Gather as much treasure as you can before the nasty monsters get you. Explore about 60 different lands, each with its own unique treasures, enemies, and terrain obstacles. Your quest is to find the legendary treasure, the Orbs of Yendor. Collect one of them to win! Or just ignore your quest and collect smaller treasures.
The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice due to practically infinite size of the world (centillions of locations in just 700 steps from the starting point), and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguetime genre, works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.
HyperRogue is often updated! Other than the original 2D hyperbolic puzzle roguetime game, HyperRogue includes experimental modes, allowing one to change many aspects of the game for your non-Euclidean experimentation, such as racing mode, real-time "shmup" mode, 3D geometries including Thurston geometries, SteamVR virtual reality. If you want to play HyperRogue as a non-Euclidean first person shooter, it is possible too!
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 497reviews | 96% | — | $39.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HyperRogue is a game that begins with a deceptively simple proposition: what if the world itself did not agree with you about how space is supposed to work? From that innocent question emerges an experience that is difficult to describe, difficult to understand, and, once understood, somehow even more difficult to explain to another human being. You begin your journey with the usual expectations. There is a character. There are enemies. There is treasure. There are lands to explore. There are decisions to make. And then geometry enters the room. At some point you realize that you are no longer simply moving through a dungeon. You are participating in an experiment conducted by mathematics, roguelike design, and perhaps several ancient civilizations that should have known better. Every step feels meaningful because the world refuses to behave like a world you already understand. Familiar instincts become unreliable. Distance becomes a concept that requires reconsideration. The map becomes something between a landscape, a puzzle, and a philosophical argument against Euclidean geometry. And somehow, it works. HyperRogue is a wonderful example of what happens when a game is willing to take its central idea seriously. It does not merely decorate a traditional roguelike with unusual visuals and call it innovation. It builds its entire identity around the strange relationship between movement, space, enemies, and exploration. The result is an experience where knowledge becomes a form of progression. You die. You think about why you died. You return. You make a slightly better decision. You die somewhere else. And eventually you realize that you have learned something that cannot really be expressed as a conventional game mechanic. You have begun to understand the world. That feeling is difficult to reproduce, and it is one of the reasons HyperRogue stands out. There is also something admirable about the sheer amount of imagination contained within the game. New lands, new rules, new situations, new ways of making you question whether the decision you just made was actually a decision or merely the inevitable consequence of having entered the wrong place at the wrong time. It is a game about exploration, but not exploration in the comfortable sense. You are not simply discovering what is around the next corner. You are discovering what a corner even means. HyperRogue does not necessarily make you feel powerful. It makes you feel increasingly informed, and that is arguably much more satisfying. The world remains dangerous, strange, and occasionally incomprehensible, but your relationship with it changes. And perhaps that is the real journey. Not conquering the world. Not defeating every enemy. Not collecting every treasure. But slowly becoming the sort of person who can look at an impossible landscape and say: "Yes, I think I understand what is happening here." And then immediately walk into something that proves you wrong. Highly recommended for traditional roguelike fans, strategy enthusiasts, mathematicians, philosophers, explorers, and anyone who has ever looked at ordinary geometry and thought that perhaps it was simply not trying hard enough. HyperRogue is strange. It is ambitious. It is beautiful in a deeply unreasonable way. And, most importantly, it is willing to take its strange idea all the way to the end. Or perhaps there is no end. Only another land. Another journey. Another turn. And another opportunity to discover that the universe is slightly more complicated than you were expecting.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Turkish, Czech, Russian, French, Simplified Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes this is an absolute banger of a roguelike. Yes you should play this absolute banger of a roguelike. Already a classic.
Do NOT buy this game, unless you enjoy the experience of endlessly sifting through a literal hyperbolic settings menu that buries "Sound effects volume" and "Music volume" in separate submenus within submenus. The "Search everything" option does not help.
the weirdest puzzle roguelike ever. experience noneuclidean geometry directly and exploit it to solve combat puzzles as you explore
ggs
⠀
Love it
👍
HyperRogue is a very enjoyable game, and probably one of the most full-featured non-euclidean games i know of. It is also highly customizable and includes many alternative modes, which i enjoy playing around with. i also highly recommend checking out [url=https://www.youtube.com/@ZenoRogue]the developer's youtube channel[/url].
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 14 | 79% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $111.9K | 657 | 83% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.8K | 480 | 73% | $2.99 | |
| $39.7K | 58 | 91% | $29.99 | |
| $39.8K | 152 | 81% | $9.99 | |
| $39.8K | 233 | 79% | $5.69 | |
| $39.7K | 318 | 97% | $6.99 | |
| $39.7K | 278 | 97% | $7.99 |