Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a lone adventurer in a strange, non-Euclidean world. Gather as much treasure as you can before the nasty monsters get you. Explore about 60 different lands, each with its own unique treasures, enemies, and terrain obstacles. Your quest is to find the legendary treasure, the Orbs of Yendor. Collect one of them to win! Or just ignore your quest and collect smaller treasures.
The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice due to practically infinite size of the world (centillions of locations in just 700 steps from the starting point), and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguetime genre, works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.
HyperRogue is often updated! Other than the original 2D hyperbolic puzzle roguetime game, HyperRogue includes experimental modes, allowing one to change many aspects of the game for your non-Euclidean experimentation, such as racing mode, real-time "shmup" mode, 3D geometries including Thurston geometries, SteamVR virtual reality. If you want to play HyperRogue as a non-Euclidean first person shooter, it is possible too!
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 497reviews | 96% | — | $39.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a very creative take on the classic roguelike genre. Non-Euclidean geometry aside, the combat and enemies are creative and well designed. I really like the checkmate mechanics and the ways that various enemies affect it (or are affected by it). Not sure how this one flew under my radar for so long but I'd definitely recommend it to fans of classic roguelikes. It also has several game modes and a hundreds of achievements.
Whether you're a math nerd or not, exploring the hyperbolic world of HyperRogue is a fascinating experience. The core gameplay mechanics are quite simple and easy to learn, but the game takes full advantage of its geometry to offer an entirely unique challenge in each of its MANY lands, via creative combinations of enemies, traps, and (often most interestingly) level generation. The classic game mode is the main attraction, but there are also MANY other game modes and geometries to play around with, including a mode with "normal" Euclidean geometry, which really puts into perspective how HyperRogue is truly [i]more infinite[/i] than any Euclidean game! Worth noting, this game is free and open source. I played the free version for well over 100 hours, but I recommend the Steam version, not only to support the developer, but also for the achievement system.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Turkish, Czech, Russian, French, Simplified Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great gaem
Genial obra maestra. Juego ÚNICO Es una especie de neo-ajedrez con elementos de exploración. La premisa es simple. Te desplazas por turnos a las casillas adyacentes (hexagonos y heptagonos) evitando ser cazado por mobs (jaque) y coleccionando items. Lo especial del juego es la concepcion hiperbólica de su geometría en el plano, haciendo que la percepción de las distancias esté distorsionada. Además cuantos más items recoges, más biomas desbloqueas (hay decenas) y más enemigos hay en el actual, haciéndolo MUY desafiante. Difícil de explicar para alguien no muy entendido como yo, pero recomiendo investigar sobre geometrías no euclidianas. No puedo recomendarlo lo suficiente. La absoluta definición de joya oculta.
In this game a dace is the way of survival and if you cant find that dace... IT'S FINE i have literally trap myself in the living caves on runs that i was about to beat but and it's fine im gust a goober that run's around like a headless chicken when seeing a new area/land #hyperposting
Simple rules, fun to play in brief bouts. It does not let you save, however. So unless you want to marathon the very simple game you're unlikely to see what (I infer) are things that happen after you progress enough. Still, fun to drop in for 5-10 minutes of booping monsters on funny tile grids.
Great game! Unlocking all the worlds and achievements is very addicting. Sort of a bummer that you're stuck back in the same early worlds when you die, though. Each world is basically its own game that you can try to improve your high score on. But monsters and powerups can leak into adjacent worlds, with interesting results. I don't mind the simple graphics, but this concept with updated graphics would be super awesome.
It's ok, mainly just to explore the idea of not-standard 3d space. allows to switch to other visualization methods.
when the hyper is rogue
双曲平面上でのローグライク。 まずマップの作りが非直感的すぎるがこれには慣れるしかない。むしろその性質を理解するためのゲームかもしれない。 ゲームプレイはパズル要素が強く、攻撃とマスの移動と待機しか基本のアクションは存在しない。マップには多様なバイオームとそれに則した敵がいて、倒したり逃げたりしながら宝物を集めたり探索を進めるというのが基本の流れになる。 ある条件を達成すると Yendor Challenge というモードが解放されるのだが、これが面白くゲームの理解を深めてくれるのでおすすめ。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 14 | 79% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $111.9K | 657 | 83% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.8K | 480 | 73% | $2.99 | |
| $39.7K | 58 | 91% | $29.99 | |
| $39.8K | 152 | 81% | $9.99 | |
| $39.8K | 233 | 79% | $5.69 | |
| $39.7K | 318 | 97% | $6.99 | |
| $39.7K | 278 | 97% | $7.99 |