
Hyperplane is a fast-paced 2D isometric action RPG set in a shattered eldritch world. Master arcane skills, battle through dark and foreboding environments, and uncover the secrets of a reality teetering on the edge of oblivion.
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About
The hyperplanes of time and space have been disturbed by an unknown source of immense power. Rise to the occasion in your timeline with one of five character classes and hunt down the source of the disruption before all realities in all timelines devolve into chaos.

Tackle the challenging adventure mode by leading the charge from the Dark Hollows, at the frontier of the stabilized world. Take on quests from NPCs and earn strategic rewards from them, or if you're brave enough, charge straight through the hordes on a mission to the closest World Rift.
Battle through rain-drenched woods, navigate foggy desolate canyons, and survive the scorching heat of volcanic magma chambers. Discover hidden items, mysterious traders, and anomalous caverns buried in the procedurally generated wilderness.
Fight hordes of skeletons, corrupted fungi, and giant monsters with unique abilities like the willow hulks and spider matriarchs. Test your mettle against Champion and Elite monster packs with randomized affixes that demand quick thinking and tactical adaptability. Engage in responsive, autoaim melee or ranged combat designed for precision. Dodge, strike, and unleash multiple skills and attacks at once in a seamless dance of destruction.

Otherwise, jump into a casual game of action RPG survival to see how far you can go with the resources that you get from fallen enemies on each wave. Either way, you'll be thinking carefully about how you use your resources and getting the satisfaction of clearing screens when your builds work out.
Progress through 4 survival maps, each with a unique progression of foes and different strategies to win. Survive to the end to unlock perks, characters, and more power for your adventure mode characters.

Your survival depends on mastering an arsenal of over 25 skills per class with synergies to reach broken levels of power, ascending exponentially to fight stronger and stronger foes, bosses, and ubers in the late game.

Unlock and upgrade dozens of active and passive skills. Become a Dark Knight wielding void lightning, a Lich King commanding the undead, or a master of tri-elemental devastation. Find rare gems, runes, and charms to socket into your gear and further empower your builds. Create game-breaking runewords, unique, and set gear combos and stack your stats to survive difficult encounters. There are hundreds of uniques, sets, and runewords to choose from and an in-game codex system to help you think through your next craft.
Chain skill and proc abilities together with powerful gear synergistic effects. Trigger chaotic lightning storms on critical hits, frost novas when struck, morph into powerful avatars, or spit deadly fireballs every time you drink a health potion to turn the tide of battle.

Will you restore the balance of the multiverse, or accelerate its chaos for your own benefit?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
太卡了,想试试圣骑士的圣光弹就直接卡退了
停止更新很久了,游戏属于半成品,还有大量BUG
开发者好像跑路了,不推荐购买! [strike]游戏底子不错,整体玩下来目前的任务除了那个20波怪拿书没办法完成,太卡了,其他都做完了。但是问题也不少。 在生存模式中,经常会脚滑卡到树和阴影中间,再也出不来,被怪群殴或者卡死在那里,非常影响心情。普通模式中也存在这种情况。 升级不能暂停,在生存模式升级了没时间点开界面加点、选技能。 拾取范围太小,尤其是在生存模式,经常药品就在旁边,但拿不到死掉了。拾取范围或者做成可升级内容。 背包系统需要完善:掉落物需要增加筛选显示功、自动拾取、自动筛选拾取、独特套装等在小地图显示、物品排序、遗物不管能不能装备上至少可以放到背包里。 技能build稍显单一。 优化太差,导致任务完不成。 生存模式下面肝度太高了,很依赖运气,而且成长曲线(难度曲线)不合理,感觉第6波是个很大的槛,但过了第10波就可以躺着玩。打完20波的武器竟然是初始的武器,后面的掉落全都卖掉来升级初始武器了,导致成长感或者装备驱动力不明显。 地图探完了也没办法显示全地图,尤其是在迷宫等地方,目前的地图放大缩小完全没意义。 很多设置在游戏大退之后就失效了,需要重新设置。 人物死掉会在重生之后朝一个方向一直走,这个bug当然也能解决,按一下对应方向键就行。 目前游戏缺陷比较多,适合宽容一点的玩家尝试,或者等后续游戏改进吧。 [/strike]
好玩,加油!
跟页游一样,玩的极其难受
比较理想的刷宝游戏
这游戏能在蠢一点吗?这操作都变形了,垃圾游戏
未来还是可期的,就是路上的那些石头减少点吧,真的很碍事,还有就是传送石碑不太好找
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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