
A colorful but challenging blend of classic RTS and tower defense. Build, expand, research, and defend your alien colony as you race to construct a teleportation device and escape a dying star.
Modeled estimate, not a reported figure. How we estimate →
About
HYPERNOVA: Escape from Hadea is a vibrant real‑time strategy and tower‑defense hybrid where you lead the Scynthian civilization in a desperate mission to survive. Your star is collapsing and your only hope is to land on the toxic moon Haya, gather rare resources, and build the Stellar Bridge before time runs out.
Explore, expand, defend, and outsmart the strange creatures that inhabit this hostile world. Every decision matters: where you land, what you research, how you build your defenses, and how you grow your population.
If you love classic RTS, tower defense, or base‑building with real strategic depth, this is your next obsession.

RTS + Tower Defense = RTDS
A seamless hybrid where base‑building, resource management, and tactical tower placement all matter.
A Charming World With Real Challenge
Cute creatures, colorful biomes, but don’t be fooled. Haya is dangerous, and your colony will be tested.
Freedom to Build Your Strategy
Choose your landing zone, expand in any direction, and unlock tech in a non‑linear tree.
A Race Against Extinction
Your star is dying. Your mission is urgent. Every resource and every tower counts.

Explore a vast open world filled with unique landscapes and hidden relics.
Gather and refine resources to power your growing colony.
Build settlements to keep your Scynthians alive in a toxic atmosphere.
Research dozens of technologies to unlock new buildings, defenses, and upgrades.
Construct a powerful tower‑defense network to repel waves of hostile creatures.
Assemble the Stellar Bridge, your civilization’s last hope for survival.
Replay with different strategies thanks to open‑ended progression and landing choices.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game. Highly recommended.
纯干货 -- 千万不要以为发展还不错了就开星际桥,一定要等周边巢穴较少(最好不要超过五个同时开战),背靠边界,有稳定的红石头资源再开始造桥,不然后期战事吃紧,星际桥吃完了红石就等着全线崩盘把。修理器看着很好用 实际如果没红了战线就会瞬间崩塌 ,我建议是时刻将红保持在一万左右,能稳定这个红石量再慢慢造桥也不迟。前期发展比较容易,地面上的部队一直是可以用五六个修理器硬顶的(红要够!),科技树方面尽量早升级核弹,钻地怪很烦,有核弹就可以节约资源和操作稳定击杀,无人机也很重要,有时候真正压死骆驼的草就是一大群蚊子,后期要打强力怪,爆破塔会少,一旦被蚊子把电厂或者空气净化喷了就很麻烦,操作不好容易崩。(我就是这么崩了一回才来写评论的,幸亏我纵深好,问题不大,只损失了一些塔而已)所以有个很关键的习惯就是无论后期再怎么忙,空位再怎么不够,也一定要挂一个电和空气在天上,以防不时之需,此乃保命法宝,切记切记。 塔的组合没有固定搭配,怪物看着花里胡哨,有弱点啥的,其实塔每样来几个,配上五六个修理器是随便抗的。不过要注意阵形,火塔刚正面,后面是霰弹,再后面就是粒子炮激光连射输出的,地雷也要来两个(地形不好的时候)。在拆家的时候最好是五个左右的大炮效率比较合适,当然前期一个就够了,中期有变异boss的时候就要加多点,五个左右boss出不来的。撑到后期基本上修理加强就无所谓了。(唯一注意冰塔减速自爆怪,有15个自爆怪的一波能撕破一般的防御) 差点忘了,注意很坑的一点,科技树不要点探测塔那条线,探测怪陨石矿脉啥的根本没有卵用(都能看的见,战争迷雾不是黑的),而且不升级陨石基本不会砸你,一升级陨石探测马上就会有陨石落你家,跟TM鬼屎一样。TM叫陨石吸引器还差不多。 修理记得要跟着电和空气一起全村覆盖,额先写到这,有什么新发现再聊。 ---------------------------------------- 在我重整旗鼓能量充满撑过10分钟,准备征伐下一颗星球的时候,what?没了?全剧终?说实话,内容有点太少了。我并不想讨伐整个星球的巢穴。我是逃命的,不是打仗的。 总的来说,还是比较好玩,有兴趣的可以打折入手玩一玩,但为作为一个非剧情向的游戏,只有一张图,一条线,实在有点说不过去。 希望以后能出更多地图和玩法,建筑摆放不要太死板。
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice and relaxing
Like so many games, has some reasonable ideas behind it, but also fails on many accounts. This game basically demands your attention everywhere and as more and more of it piles on, it feels more and more like a chore, having to maintain everything while also trying to do several objects at once and under increasingly difficult waves that also require more and more attention while being extremely constrained in how much you can actually manage at once (max building moving, max energy). On top of that, the game's minimap is tiny and it's very difficult to separate notifications that are dire compared to those that aren't and you can't zoom out much, so it just becomes a mess of "where was I last looking, where did I leave what I just built". To sum up, too many limitations in controls for how much the player must eventually control. Idea-wise, the game is fun and I like the difficult keeps piling on, but after a while, the game is more of a chore than anything. A few changes / added tech to increase energy/building moving count / a few UI changes and this game would be significantly better.
画面色彩看着舒服,节奏不快,休闲玩玩打发时间很好!
I have mixed feelings about this game. On one hand this is a really enjoyable game. On the other it has regular moments when it gets annoying to the point of wanting to quit it immediately, because fundamental mechanics can be funbreakers.
СУПЕР ЧАРДЖ!!!!!!
Um... is this the only review for this game??? Could have sworn there were reviews when I played this months ago... weird.
如果你也喜欢RTS结合塔防的游戏类型,不用犹豫直接买吧。这个游戏和《亿万僵尸》《异星工厂》是目前我最喜欢的几个游戏。玩了两局,发现4种高级矿,每次在地图上出现的位置是固定的,希望最好是随机出现,这样每次玩才有不同的乐趣。
très bon jeu. grande diversité de tours, d'ennemis.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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