
This is a special simulation tower defense game, where you need to command each citizen to build a base. To produce food, one also needs to resist monsters from the night.if you want to pass the level, it has a certain difficulty and requires you to have a certain strategy and observation rules.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
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Alien Land is a bit of Chinese shovelware that seems to have been dumped on Steam as a cash grab. Is it an asset flip? I'm not sure, but probably. It's very badly made, whatever it is. It's supposed to be a hybrid Tribes like city builder and TD game, although I think the TD elements are missing... It's difficult to tell how to play because there's no tooltips, and a short, badly translated passage on how to click on stuff with your mouse (oh so helpful). You can work it out, however, there's no point in doing so, this really is shockingly bad. This game has been translated from into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. In fact the assets are incredibly poor quality, and combined with the locked resolution, they look fuzzy and awful. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. There's also some graphical distortion, some of the UI elements are broken and take up about half the screen... you can play around them, but it's a truly terribly experience trying to do so. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Alien Land has the ridiculous, laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
玩了42个小时,重开了N局后,终于通关了。 因为没有新手向导,要注意避一些坑,菜单里面的保存并退出功能,只退出不保存。 1、最大的坑就是,每当夜晚来临,怪物就会来攻城,然后怪物会随着智力(人口)的增长升级,就是说人口越多,怪物越强,而要解锁新的建筑物,也要发展人口,所以要稳,最好一次只在产房增加一个人口,等当前建筑物都建好后,再发展新的人口; 2、随着人口的增加,会增加新的建筑物,以及新的商品,就产生了对新商品的需求,这时如果没有足够的商品供应,然后没有满足需求的人就会进入虚弱状态(行动变慢,效率变低),直到下一次供应充足(需求的商品在某个时间点一次性扣除)。 3、仓库非常重要,由于要压制人口来压制怪物的等级,那提高人员的工作效率就非常关键,最重要的方式就是减少人员的工作地点与仓库之间的路径长度,所以在游戏中建了一堆仓库,每个工作点都有个仓库对应,然后要注意门(仓库只有一个门,然后工作点也有‘隐形’的门)的朝向(游戏里面所有仓库的资源是共享的); 4、等最后一个建筑物火箭造完,大家就坐着火箭离开(通关了)。 游戏还不错,内容可以再增加一些,希望可以改善一些游戏里面的操作。 1、提示太少了,就比如说选中某个建筑或人口后,应该要显示这个建筑或人口的信息,可以显示在顶部资源数据的下面,靠左对齐,在其他游戏里面有看过这种,最好就是当鼠标停在某个人或物品上时(不用点击)就显示相关信息,还有最顶层的资源数据最多只显示为99+,当鼠标停在上面时,也可以把具体数字显示在这里。 2、新建建筑,在开始建造前想取消新建建筑,取消不了,只能按拆建筑处理,这个不太合理。 3、每次新建建筑,都要重新在菜单选择,比如我想建城墙,放下去一个木墙,再想放下一个木墙,还要去菜单选择,然后再建下一个木墙,这个操作太繁琐了,可以按右键取消选择,左键放下一个新建筑,不应该马上就失去这个选择,类似的操作还有当选中某个小人时,让他工作后,这个小人的焦点就失去了,想操作他,还要再选中这个小人,不管操作他做什么,这个焦点不应该失去,除非玩家选中了其他的小人或建筑; 4、农作物在播种之后,成熟之前,有一段空闲时间,这时候小人就会进入空闲状态,等成熟之后,要重新点击这个小人,再右击农田,小人才能重新进入工作状态,这个操作就太繁琐了,既然这个小人负责这个农田,不管是播种或收获都应该由他负责,不应该再增加玩家的操作; 还有一些BUG: 1、有些小人已经挂掉了,人还在那里,点击后不能操作,最后退出游戏,重新进去才恢复正常; 2、菜单里面的保存并退出,只有退出功能,试过N次了,不能保存,要保存的话,要点击右下角保存按钮; 3、有块地(可能是拆棕榆树小屋的时候残存下来的),我当时想在上面建建筑的时候显示红色,建不了,然后过去N天,上面突然长了一棵树,然后让小人过去砍也砍不了,搞得很恶心.布局一下子不完美了; 上面这些增加不了太多的工作量,如果要做一些大改的话,有一些不成熟的想法,可以考虑一下: 1、快捷键:比如查找下一个空闲的人口(这个也可以添加一个按钮)等等; 2、当建筑物被怪物拆掉的时候,能不能留一个建筑的蓝图在原址,然后这样就可以直接重建; 3、增加一个命名系统,所有的小人有自己的名字,可以支持玩家重命名; 4、增加技能系统,不一样的小人,有不同的职业技能,也可以通过技能熟练度的增加,增加技能; 5、建筑物搬迁功能,要拆除再重建太繁琐了,有的时候门的朝向放错了,都要拆除再重建; 6、增加多一些自动化的功能,比如小人想玩秋千,就自己去玩秋千,不用玩家一个个控制; 7、指定小人的工作范围,比如说他的岗位是农民,只要有空闲的农田,就自动去耕种; 8、增加医院,小人受伤后,可以自动去医院就医,等伤好后再自动回到工作岗位; 等等,种田的话,增加多一些新的内容,尽量减少玩家重复性的操作。
感谢1楼的攻略,我6小时23分通关,我觉得优化一下自动种田会更好
国货纯支持,初体验各方面都不够完善。比如教程没有,没玩过游戏的,相信刚开始就因为不知道如何操作直接劝退了。原厂商加油吧,希望能继续完善提升体验。 画面:** 音乐:* 剧情:* 演出:* 玩法:** 创意:** 手感:** 难度:*** 丰富:* 耐玩:* 优化:* 更新:* 热情:* 细节:* 打磨:* 诚意:** 不足,bug,建议等:国货商店和库的游戏名为啥用英文呢,如果可以改,建议中英游戏名一起显示。我们需要成就,云存档,以及尽早可展柜。 steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
有中文 没成就
你有 差点自动寻找 创建技能
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