
Assemble a team of warriors and delve into the endless dungeons of Utopia to face off against waves of enemies, collect loot, and compete online for high scores. Issue commands to your squad directly or sit back and watch them fight and explore on their own. Steam Workshop compatible.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like everything about this game. The graphics, the game play, the clever touches; they all add up to a superior product.
컬렉션 모으기 같은건데 방치형 같은데 난이도가 친절하지는 않음... 할려면 영어 좀 알아야 할거임.
jogo é bem legal, confuso de inicio oque e como fazer, mas depois pega jeito, para jogar casualmente recomendo de mais deixa farmando automático fica cada vez mais forte e passar mais masmorras, fiz uma play de inicio no meu canal passa la conferir ^^ https://youtu.be/LcpX3wm-AbM
Changed after dev reply! Sorry for my misunderstanding of the online thingy. The characters are neat, stage design is neat and fusion system is fun! Just farm lots of fusion crystals first if you want to fuse the big units! So excited! cannot wait for the nurse to be released!..and the other units look neat toos! ♥
Nice graphics, dev is super active, fun mechanics. By version 2.5.1 (currently in Beta) a lot of the early mechanics are taking shape. Even if you tried it at launch, I'd give it another try. Additionally, it is nice to see an idle game with a new IP, not pay to win and active development.
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] Hyperleague Heroes is a new entry to the idle battler genre, and it manages to be a fairly engaging one. The TL;DR on this is a B rating on the A-F scale. Continue reading for a more detailed review. The game has very nicely illustrated comic book style story pages for the plot, and generally attractive (if a bit low-res) artwork in-game. The music and sound effects are fine, but since it's an idle game, you're far more likely to want to mute the sound as you let it run in the background. They aren't bad, but given the gameplay loop, you're bound to get tired of both. The meat of everything here lies in the gameplay mechanics. You're assembling a team of superheroes to defeat an alien invader and his minions. Your team will run through a series of battle rooms of varying difficulty, and here's where the first wrinkle pops up. If you're simply idling and letting the game run itself, they'll go through a standard route. However, if you're playing actively, you can pick an alternate path from time to time. Sometimes you'll find a hidden room which leads to something benefical, like item drops, bonus XP, or healing. Your team isn't going to find these if you're not controlling them, so it's useful to occasionally take control. When you're not battling, you'll be spending your time at your base, which serves several purposes. In addition to organizing your team (you can have more heroes in reserve), you can train them once every couple of hours, concoct buffs, buy items to use while actively controlling/observing your team, buy new team members, equip your heroes with useful gear, or boost various aspects of individual heroes. (Such as health or attack damage.) Additionally, you can go to the lounge and talk to up to three heroes (randomly selected), most of whom will inform you of a buff (30% attack boost, 20% attack speed if they're in a team with a specific hero, etc) or on occasion, have an item to give you. Every foe you defeat can be purchased and made to join your team, in addition to the heroes you will periodically be given by the game. Every team member has a special skill, such as giving the whole team an XP boost, or increased gear drop chances. But most importantly, any two team members can be fused, provided you've got enough blue crystals to do so. The crystals drop more frequently on loot runs (more on those shortly), but can also be found during the other battles in the game. Fusing them will cost you a hero, but it will boost all of the remaining hero's stats (sometimes massively), and allow you to choose which special ability you wish to keep. This is very reminiscent of Pokemon's chain-breeding tactic, where you'd get a skill onto a Pokemon that couldn't otherwise obtain it. It allows a level of customization and complexity in a genre that isn't generally known for either. Every hour, you're able to go on a “loot run”, where your team will face level-scaled enemies who drop level-scaled loot for you to equip, in addition to the previously mentioned blue crystals. The once an hour restriction might bother some, but it does prevent you from overgearing your team or being able to abuse the fusion system to your advantage. Some may not appreciate this choice, but it encourages a level of active play and paying attention, rather than simply letting the game run on autopilot at all times. There are a couple of big caveats, however: most of the characters you can obtain are the generic villain and monster classes you fight against. Comparatively there's only a handful of hero-type characters, and most of them have to be beaten in-game before you're even eligible to purchase them for your team. So the vast amount of your time (particularly early on) will be spent with a team that has 2-3 actual heroes, and then 2-3 random enemies whose skills or looks you liked. There's no “hero dossier” type thing, giving you any insight into the heroes themselves, like their backstories or motivations. And the plot which starts out so strong in the intro basically disappears into “okay, now take on these waves of enemies”. It's nothing that can't be reasonably fixed, and the mechanics themselves generally carry the game, but it drops it definitely from A-tier down into the B territory, for me. The superhero and comic book aspects are unfortunately little more than window dressing at this point. Hopefully that can change in the future. There's a significant amount of planned content to be added in future updates, including a couple new towers (one of which is expected before the end of 2022, the other will hit some point in 2023) and a lot of new enemies (who, like the rest, can be added to your team). While I personally would like to see a bit more hero-specific customization (unlocking higher-tier skills/hidden fusion combinations), there's plenty here to be excited about. For some, the biggest obstacle is the idea of paying for an idle game – there's plenty of free ones on Steam and mobile platforms. The big difference is that you'll NEVER be asked to pay a dime or harassed with popup ads here, and it only costs $5 USD. That's a very small buy in for a game that could easily be far more content-laden a year from now. If you like the idle genre, this is a pretty easy one to recommend.
[h1]Promising, yet lacking.[/h1] From what I've played, the game appears to be an idle game with a superhero aesthetic. The main thing that drew me to this title was an image of my friend's game, which he had heavily modified through the Steam Workshop. [h2]Fun setting with flair.[/h2] I personally like the superhero vibe the game has, where you and your team of heroes, villains, and/or monsters goes about fighting anything in their way. And with the Steam Workshop, the variety on your team is near-endless. However... [h2]Lack of characters, lackluster progression.[/h2] The game suffers from a lack of a large character roster, and the fact that the player is given only a single customizable character in terms of their stats. I would enjoy being able to have more custom character slots, as well as more fighters in general. As for the progression system, it feels dreadfully slow and clunky. I feel that I have yet to make any significant improvement to my stats since beginning the game.
for now not recommeded! Game keeps freezing at certain stages and you will lose all progress you have done until then, as the game only saves once you leave a battle (after hours) Needs A LOT OF WORK. Also some ingame stuff is not explained at all how to unlock, so you might waste hours until you figure it out yourself. Asking in forum might work, but you also should know that a response could be after over a week. Spare your time for now and skip this one ..... I might change this review after things changed for the better though because basically it's a nice game.
HyperLeague Heroes - ein Autobattle-Idle Game. Man schaltet diverse Superhelden frei und schickt diese auf Missionen gegen eine endlose Welle an Gegnern. In den Missionen sammelt man Erfahrung, Ausrüstung und Materialien für permanente Boni, verbessert seine Helden und schaltet neue frei. Die einzelnen Helden haben dabei unterschiedliche Attribute, Charakterklassen und jeweils eine passive Eigenschaft. Gerade zu Spielbeginn ist es wirklich spaßig an unterschiedlichen Teamzusammenstellungen rumzutüfteln, allerdings wählt man letztlich doch eher die Helden mit den höchsten Schadenszahlen, da sich die passiven Eigenschaften oft total belanglos anfühlen. Richtig gelungen ist die Pixeloptik und die Gestaltung der einzelnen Menüs. Das erinnert an div. 90iger Jahre Cartoons. Unterm Strich klingt das alles aber doch vertraut? Naja, irgendwie ist es das auch. Spielerisch bekommt man ein Art Soda Dungeon mit einem ganz, ganz, ganz kleinen bisschen Idle Champions of the Forgotten Realms. Abseits von der definitiv gelungenen Optik bietet das Spiel zwar alles was ein Idle-Game bieten sollte, aber -zumindest aktuell- leider nicht mehr. Der Entwickler hat in den anderthalb Monaten seit Release aber unzählige Updates veröffentlicht um das Spiel weiter zu verbessern und Vorschläge der Community umzusetzen. Wer nach dem neuen, großen Wurf unter den Autobattle- bzw. Idle-Games sucht, kann sich den Kauf wohl sparen, da es dem Spiel -trotz der tollen Optik- an einem Alleinstellungsmerkmal bzw. zu wenig Tiefe mangelt und man sich sehr schnell in der typischen Idle-Grind-Spirale wiederfindet. Wer aber von Idle-Games nicht genug bekommen kann, sollte es sich für den schmalen Preis von knapp fünf Euro definitiv holen. Da ich mich zur letzteren Gruppe zähle und bisher 50 Stunden Spaß mit dem Spiel hatte, gibts von mir auch eine Kaufempfehlung! Nachtrag Mai 2023: Vor einigen Tagen wurde mit dem Update 3.0 das Spiel in fast allen Bereichen verbessert. Alle Helden und deren passiven Eigenschaften wurden überarbeitet und unterscheiden sich nun sehr deutlich voneinander. Hat man bisher meist nur die Helden mit den höchsten Schadenswerten genommen, muss man jetzt deutlich mehr auf eine ausgewogene Heldengruppe achten. Eine tolles Update, dass dem Spiel endlich mehr Tiefgang und Abwechslung bringt und den Auto-Battle-Anteil deutlich erhöht!
La varietà dei personaggi anche se assurda è un punto di intrattenimento, creare squadre fuori di testa non annoia. I nemici anche se assurdi rientrano nel concetto del chaos, infatti questo titolo lo avrei chiamato “HyperChaos Heroes and more”! L’aggiunta del fattore roguelike, cioè ad ogni GameOver ti puoi spingere più lontano e divertente e si sa che così sarai portato a giocare a ripetizione! Ecco la nostra recensione: https://www.elcarteldelgaming.com/2022/11/videogames/recensioni/hyperleague-heroes-la-nostra-recensione/
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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