
Graphically high fidelity 3D maze first-person shooter with jump scares, fight through hordes of horrifying and creepy doom-esque monsters armed with a very capable shotgun to get to your mysterious destination in this all-ages horror, miss one shot and it could be your last!
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About
Hyperborea is a modern take on the classic First-person shooter game Wolfenstein 3D - the game that kick started the FPS revolution has been re-imagined in modern high definition graphics that is sure to push modern graphics cards to their limits. Fresh and exciting visuals for a hyper-eccentric modern era. This game is not for the low spec'd. 😉
A game, a modern benchmark, a fun and relaxing shooter, will it run Hyperborea?
You play the entire game armed with a very capable shotgun; but missing a shot will double the cool down time for the next shot. Staying in flow is vital.
Always watch your back because it's side swipes from enemies when turning corners that can catch you out.
There is no health in this game, if a monster gets near to you - that's it you die. You will however obtain a crucifix/caduceus for every 4 kills which will give you a short protection if caught by a monster, this protection lasts 3 seconds and protects you from the initial monster that caught you and any further monsters in the next 3 second time period.
Monsters make no noise until you kill them, your only way of detecting them is visually when you see them or when the way-point hand begins to shake, it will shake more aggressively the closer you are and it will only shake when an enemy is somewhere in the direction you are currently facing.
Fight your way through the hordes of enemies and complete the game, there's no story-line, just a mindless shooter with a progression through new and interesting high definition 3D content and world geometry, think of it as a relaxing adventure through a modern take on the classic Wolfenstein 3D game, the game-play is a satisfyingly repetitive shooter set in memorably themed environments where the visuals are ever changing as you progress from environment to environment on your quest to the ultimate final goal - whatever that may be.
Thanks, you are right those sounds are pretty wild! Believe it or not I did not steal those sound effects from Doom - actually the circumstances are far more interesting; Those sound effects have been created entirely from scratch by Per Kristian Risvik, the original Doom sounds having only been sampled at a measly 11 kHz Kristian took it upon himself to remake them from scratch in 32 kHz and did a marvellous job in doing so, sounding identical to the original sound effects in many cases but in a higher quality! Having based my game around providing an up-to-date Doom-esque/Wolfenstein 3D experience it just made complete sense to also include Kristians sounds! Check out Kristians website for more information about how he remade these remarkable sound effects from scratch, audio reverse engineering at it's finest!
You're right the game does look different, and it is technically quite a unique game indeed. At any point in the game your GPU could be rendering around 30 million triangles! If you are lucky the minimum it might be rendering in a single frame is 8 million triangles! In just 6 GB of disk space we are able to cram a whopping 184 million triangles of unique 3D content!! (184,597,952 triangles using 92,546,029 vertices to be exact). Not even a AAA game attempts to render the amount of triangles per frame that Hyperborea does - and get this, we even force the game to start in 16x MSAA if your graphics card supports it, otherwise we use the highest MSAA the GPU will let us use! (really, when was the last time you saw a AAA game even let you select MSAA, let alone upto 16x MSAA! this is real anti-aliasing not some temporal TSAA or DLSS AI slop). We render so many triangles that the bottleneck on most GPU's is the triangle rendering stage of the rasterization process! That means the MSAA or screen resolution in most cases makes little to no difference to the FPS - even at 1440p with 16x MSAA (that's 59 million pixels!!!) an original Intel Iris Xe iGPU from 2020 will get 30 FPS in this game. If you compare the performance of Iris Xe iGPU's since it's first release in 2020 and a modern intel CPU in 2025 the performance difference is only +13% making the Iris XE a good test case.
That's why we call Hyperborea a benchmark, it is a benchmark of triangle rasterization!
Genres
Stats
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
beutiful game story driven for sure i can see and picture myself here
Game of the Year contender
Uhm... bro i cant walk forward. Stuck on nothing. Good thing i can uninstall
this game is straight ass, i cant run above 20 frames and there is literally no feking objective. my (now ashes) grandmother literally rose from her vase to turn this sh!t3 off, my mum came in to give me dinner and threw the plate at the screen and had a mental breakdown and the game also split my parents up and NOW they are fighting for custody of me. i hate this game and you, creator. personal note for the creator; i had just recovered from HIV and several other STD's from my special business and they just magically came back to warn me to never bring the slightest piece of publicity or show the slightest piece of joy to this ridiculously large pile of throat clogging, ahh hole throbbing, eye problem causing blood stained $h!t ever. fek you, fahk you, and fok you,
ой бл, типа лабиринт типа страшна типа идешь в сторону куда палец указывает типа морды страшные типа убиваешь их или типа они будут кричтаь а ты типа упадешь, типа х у и т а ладно может визуал еще ничего, была какая та идея но потом видимо устали или что....
Best game I have ever played. I feel honored to have played such an amazing and inspiring game. Truly changed my life for the better. I am lucky to have been alive while this game has graced the Earth.
ого это и правда неплохая пародия на игру
Игра 'Hyperborea' - это уникальный опыт для любителей евро-стратегий с элементами варгейма. Сочетание асимметричных фракций, каждая со своим собственным набором технологий и стилем игры, делает каждую партию непохожей на предыдущую. Механика кубиков действий, определяющих возможности хода, заставляет тщательно планировать свои действия и адаптироваться к случайности. Понравилась система развития цивилизации, где освоение новых технологий открывает доступ к более мощным действиям и возможностям. Боевая система проста, но эффективна, и исход сражений зависит от стратегического расположения войск и использования особых юнитов. Минусом можно назвать несколько сложную систему правил для новичков, требующую нескольких пробных партий для полного понимания. Также, игра может показаться немного затянутой, особенно при большом количестве игроков. В целом, 'Hyperborea' - это отличная игра для тех, кто ценит глубину и разнообразие стратегий. Она предлагает множество путей к победе и оставляет приятное ощущение от каждой партии, несмотря на её сложность.
免费 没中文 没成就 《Hyperborea》 《Hyperborea》是对经典第一人称射击游戏《德军总部3D》的现代演绎——这款开启了FPS革命的游戏,以现代高清画质重新构想,必将挑战现代显卡的极限。为超古怪的现代时代带来清新而令人兴奋的视觉体验。这款游戏不适合低配置设备。😉 一款游戏,一个现代基准测试,一款有趣且放松的射击游戏——你的电脑能运行《Hyperborea》吗? 你将在整场游戏中仅装备一把性能强大的霰弹枪;但射失一枪将使下一枪的冷却时间加倍。保持流畅至关重要。 时刻注意背后,因为转角时来自侧面的攻击最可能让你措手不及。 游戏中没有生命值,如果怪物靠近你——你就死了。不过,每击杀4个敌人,你会获得一个十字架/双蛇杖,它能在被怪物抓住时提供短暂的防护,保护持续3秒,抵御抓住你的那个怪物以及接下来3秒内的其他怪物。 怪物在被击杀前不会发出任何声音,你唯一能察觉它们的方式是视觉上看到它们,或当路标手开始抖动时——你离得越近,抖动越剧烈,且只有在你当前面向的方向有敌人时才会抖动。 在成群的敌人中杀出一条血路,完成游戏。没有剧情,只是一款无脑射击游戏,伴随着新颖有趣的高清3D内容和世界几何图形的推进。你可以将其视为一次对经典《德军总部3D》的现代演绎的放松冒险,游戏玩法是一种令人满足的重复性射击,背景设定在令人难忘的主题环境中,随着你从一个环境推进到另一个环境,视觉效果不断变化,最终迈向终极目标——无论那是什么。 哇,这声音太疯狂了!你是从《毁灭战士》里偷来的吗? 谢谢,你说得对,这些声音确实很狂野!信不信由你,这些音效并不是我从《毁灭战士》中偷来的——实际上情况要有趣得多。这些音效完全由Per Kristian Risvik从零开始创作,原版《毁灭战士》的音效仅以11 kHz采样,Kristian决定以32 kHz重新制作它们,并且做得非常出色——在很多情况下听起来与原版音效无异,但质量更高!既然我的游戏是围绕提供一种现代的、类似《毁灭战士》/《德军总部3D》的体验而构建的,那么包含Kristian的音效也是完全合理的!访问Kristian的网站,了解更多关于他是如何从零开始重新制作这些非凡音效的信息——这是音频逆向工程的巅峰之作! 兄弟,这游戏看起来太疯狂了 ᕕ( ᐛ )ᕗ 你说得对,这游戏看起来确实不同,从技术上讲它确实是一款非常独特的游戏。在游戏的任何时刻,你的GPU可能正在渲染约3000万个三角形!如果幸运的话,它在一帧中至少渲染的可能是800万个三角形!在仅仅6GB的磁盘空间中,我们能够塞入多达1.84亿个独特的3D内容三角形!!(确切地说是184,597,952个三角形,使用92,546,029个顶点)。即使是AAA级游戏也不敢尝试渲染《Hyperborea》每帧渲染的三角形数量——而且不仅如此,如果你的显卡支持,我们还强制游戏以16倍MSAA启动,否则我们会使用GPU允许的最高MSAA!(真的,你上次看到AAA级游戏允许你选择MSAA是什么时候,更不用说高达16倍MSAA了!这是真正的抗锯齿,不是那些时间抗锯齿或DLSS AI垃圾)。我们渲染了如此多的三角形,以至于大多数GPU的瓶颈在于光栅化过程中的三角形渲染阶段!这意味着MSAA或屏幕分辨率在大多数情况下对帧率几乎没有影响——即使在1440p分辨率下开启16倍MSAA(那就是5900万像素!!!),一块2020年的原始Intel Iris Xe集成显卡也能在这款游戏中达到30帧。如果你将2020年首次发布的Iris Xe集成显卡与2025年的现代Intel CPU进行性能对比,性能差异仅为+13%,这使得Iris XE成为一个很好的测试案例。 这就是为什么我们称《Hyperborea》为一个基准测试——它是一个三角形光栅化的基准测试!
это моя самая любимая игра на свете
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Modeled estimate over time.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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