
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 19.2Kreviews | 93% | — | $1.9M |
| $19.99 | 4.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is alright, but I don't love games that replace good narratives with vagueness. The combat is good, so the game is mechanically enjoyable. I wish more of the combat wasn't locked behind the in-game collectable currency. There's not a way to tell which upgrades are the most useful/enjoyable and it's not as if the currency is plentiful. I played with mouse and keyboard which worked fine. Sometimes controlling the dash was a little finicky, but I get the sense that this is an intentional game design decision. As I said at the start the story is a not very easy to enjoy. There isn't a single word of text ever communicated at any point. That is unless if you count the cypher monoliths. I cannot stand when a game makes me crack a code to read bits of lore. That may be fun for some people, but obscuring your ideas doesn't magically make them better.
或许死亡才是唯一解药
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 487ratings | 88% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible. I dont know how I slept on this game for 10 years. Gameplay, level designs and soundtrack are all perfect.
Hyper Light Drifter frequently chooses to be pretty at the expense of being playable. I badly want to like this game. I expect that I will keep trying to play this game. But every time I re-enter Hyper Light Drifter, I know that it will end the same: 20-30 minutes of quality exploration and gameplay that ends frustrated after repeatedly scouring the same routes for any new path forward with no success. Sadly, frustration is inevitable when roadblocks are poorly explained and the map is nearly useless. So I'll put it down and return in a few days to give it another try. Hopefully I didn't forget exactly which areas I explored before, or I'll just keep retreading the same futile routes over and over again. Sometimes I wonder if this game even wants to be played. Pros: + Beautiful visuals and sound design + Fun movement and combat (when working) + Exploration and discovery is rewarding (when it happens) Cons: - Communication is minimalist to a fault (on every level) - Woefully unhelpful map (in an exploration-centered game) - Movement and combat behaves inconsistently (especially chain dashing)
Favorite single player indie game of all time. I feel like I'm playing a beautiful futuristic zelda title and I find new secrets every play through.
Me lo compre por indie cross y se que mas de 1 también pero es un juegazo, lo único malo es que hay un bug que hace que no pueda para de morir cuando eso es imposible porque yo soy un jugador superior y soy el mejor en Elden Ring de todos los aquí presentes
Hyper Light Drifter, en başta beni hayal kırıklığına uğratsa da zamanla daha tatmin edici bir deneyime dönüşen bir oyun olduğunu söylemek mümkün. İlk olarak oyunun iyi taraflarıyla başlayacağım. Müzikleri, pixel artı ve çıtırdan gösterilen dramatik hikayesi ile bana kendini beğendirdi. Özellikle end credit ekranındaki müzik büyüledi(Evet end credit ekranı müziği oldukça önemli bir husus). Oyunun gameplayini beğensem bile bazı konularda eksiklik olduğunu düşünmekteyim. Şahsen en başta sevmediğim tarafı savaşların keyifli olmamasıydı. Oyunu bıraktıracak kadar hem de. Fakat zamanla oyunun sistemine ve sunduğu şeylere alıştıkça mapleri ve combat sistemi benim için daha okey hale geldi fakat muhteşem diyemeyeceğim. Bazı bosslar acayip kolayken bazıları uğraştırıcı fakat keyifliydi. Oyunda çok fazla gizli bölge var en başta muhtemelen çok fazla bölge kaçırdım fakat sonradan dönüp onları yapıp oyunu fulleyeyim düşüncem pek oldu diyemem. Ki ben bu oyunlarda en azından erişebildiğim bölgeleri bir kez daha tarayıp geride pek bir şey bırakmak istemeyen birisiyim ama ona rağmen hiç dönüp tüm dungeonları tamamlayayım düşüncem olmadı. Belki de ödüllendirme sistemi ile alakalı olabilir. Sonuç olarak oyunu beğensem bile kesinlikle tam tatmin olmuş olarak ayrılamıyorum. Fakat oyun pozitif tarafa daha yakın olduğu için öneririm. İnanılmaz bir deneyim sunacağını düşünmesem bile bi nebze keyifli bir deneyim sunacağını düşünmekteyim.
Mas secretos que una mujer. Combate muy tangible, pasa lo que presionas en el control y nada más. Bello visual, y sonoramente. Es un juego increíblemente reconfortante y al terminar cada fase te deja una satisfactoria sensación de completo. La clase de juego al que regresas después de no mucho simplemente porque es muy divertido.
This is my first pixel game in 2021 and at that time I downloaded a pirated version XD. But now I can afford it and even the dlc too, my intention to buy this game is just to say thank you very much for the best experience I got at that time and I am now willing to give back.
Невероятно эпичная Х*ЙНЯ для маз**истов!! Всем (не) советую P.S.: крутая, но сложная
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4K | 84% | $24.99 | |
| $1.9M | 10K | 84% | $9.99 | |
| $1.9M | 1.6K | 80% | $39.99 | |
| $1.9M | 4.6K | 93% | $14.99 | |
| $1.9M | 21.1K | 91% | $4.79 | |
| $1.9M | 7K | 99% | $16.50 |